ah ok now i got it.
already heared about the problem:
a) spawn premium: hard to populate (you need to w8 and/or use invite scripts to fill it) but you can play any map.
b) spawn standard: easy to...
Type: Posts; User: smackahontas
ah ok now i got it.
already heared about the problem:
a) spawn premium: hard to populate (you need to w8 and/or use invite scripts to fill it) but you can play any map.
b) spawn standard: easy to...
"So the problem shouldn't be solved by forcing people to play maps they don't want; the solution should be creating new playable maps." - true.
this is a modified and child-friendly version of the post that FlashSoul has quoted.
---Start---
@pikaluva13:
"I'm so hurt." - i know. that is why you come up with excuses.
"good...
@ u35Silent:
"what the hell... i payed the premium so i thought i see public servers with more than just 3 maps in a row" - at least you didn't buy pro to see the same, or being forced to spend your...
@pikaluva13:
"You do realize that the people in support of the update have nothing to gain by posting, right?" - so why lam, runnyunder, YMCMB and you constantly perform this trick on such topics?...
man, YMCMB, can't you just realize that the new map voting is crap and the majority dislikes it?
like any other thread about this topic, this one is full of you commenting on people that dislike the...
hahahaha, it is so funny.
"Thread: Players that play with 3D items have an advantage over 2D items, we need a new cvar"
in this thread about 15 nerds whine that simpleitems are easier to...
ger public servers:
after map ended nobody can vote for the 3 options.
the chat doesnt work.
the previous game doesnt appear in stats.
"they don't chat anything, I tell them to use in_nograb 0, and they disconnect" - yeah, it is the majority of cases i saw.
dunno in ql, but in osp activeaction was only executed once after...
jup, i am on vodafone (previously arcor) too.
seems to be routing related, my ping on de&nl-ql-servers jumped from 30 to 60 ms.
rest of the servers are normal, i still ping 40 ms to england,...
wow, i have the same isp and the same problem.
will tracert a bit to see if it is id or isp sided.
recognized that on disconnects from the game, firefox also fails to get the data from media.quakelive.com and remains in a white loading screen (win7 64bit). a few clicks on the "one site back...
"ask in the chat and someone (often it's me) replies with how to fix it" - i am bored by that:
a) newbie connects, spins a bit arround, disconnects.
b) newbie connects, spins a bit arround, asks...
ye,
on connects advertisment plays and a confirmation box appears (leave page or stay).
transmission from media.quakelive.com fails, remaining firefox in a white loading screen.
@zyklone:...
@flashsoul:
he wrote that he got nograb 0 as last line of his autoexec
@lam:
the reason for in_nograb 1 might be right. but when setting it in autoexec won't help, then why setting it in the...
@TheGreen3astard:
a lot of good ideas that don't match their style.
@dcr:
a lot of sarcastic bad ideas that match their style.
@ Dr_Mr_Ed:
ads tried to get me on dates with russian chicks. lol...
"I just tested it, both trueshotgun 1 and 0 draw the same number of bullets. It's just more likely with trueshotgun 0 that bullet marks will overlap." - ups, i failed. 0 and 1 draw the same number of...
on bug 1):
"Is this with cg_TrueShotgun set to 1? I can't quite tell from the SS." - np, i can tell from the screenshot that it must be 1, because you see 20 bullets, 0 draws less.
"I suspect...
i was too lazy to make many single bug reports so i accumulated them into one.
1) shotgun fires trough enemies on frags
when you shot an enemy with shotgun and he survives the bullets get stopped...
what this has to do with PUBLIC DUEL?
read your own epic troll posts to find out who is missing the point:...