Search:

Type: Posts; User: themuffinman01

Search: Search took 0.00 seconds.

  1. Replies
    3
    Views
    406

    You can't do either. Q3/QL entities are extremely...

    You can't do either. Q3/QL entities are extremely basic. Depending on what you're trying to achieve, you'll possibly need to resort to a shader of a spinning fan (for instance) on an angled...
  2. Replies
    40
    Views
    6,145

    Sticky: Just don't use a light stage. The -vis compile in...

    Just don't use a light stage. The -vis compile in the build menu should do the trick. As for the rest of your comment, I haven't a clue what you're on about.
  3. Replies
    3
    Views
    406

    You need an origin brush. 1. Add an extra...

    You need an origin brush.

    1. Add an extra brush to the center of your brushes.
    2. Apply the textures/common/origin shader to it.
    3. Select it and the rest of your brushes, right click and select...
  4. Replies
    40
    Views
    6,145

    Sticky: Yeah you should definitely make a thread with all...

    Yeah you should definitely make a thread with all relevant dimensions. Here's a few to get it started:

    --------------------------------------------------
    PLAYER BOUNDING BOX...
  5. Replies
    3
    Views
    817

    It shouldn't be necessary to hex edit the bsp...

    It shouldn't be necessary to hex edit the bsp version. Just use the '-game quakelive' switch in q3map2.
  6. Replies
    48
    Views
    6,393

    Sticky: @TaraHadrian: upload a condump so people can see...

    @TaraHadrian: upload a condump so people can see what warnings the console might be printing out. Were there any warning messages in BSPC?
  7. Replies
    15
    Views
    486

    1998... Half-Life...

    1998... Half-Life
    http://half-life.wikia.com/wiki/HECU_Laser_Tripmine
  8. Yeah OpenArena has it ^^

    Yeah OpenArena has it ^^
  9. Replies
    19
    Views
    940

    Always blame the dog...

    Always blame the dog...
Results 1 to 9 of 9