Search:

Type: Posts; User: TaraHadrian

Page 1 of 2 1 2

Search: Search took 0.00 seconds.

  1. Replies
    48
    Views
    6,357

    Sticky: Wow, this looks cool. Can't await to play it.

    Wow, this looks cool. Can't await to play it.
  2. By the way - Quality Assurance: From the mappers...

    By the way - Quality Assurance: From the mappers point of view and my first glance Arcane Citadel again rises the quality level for ql-maps. You have to try really hard to achieve that kind of map.
  3. Thanks Obsidian, your link gave me a lot of...

    Thanks Obsidian,
    your link gave me a lot of input. To "fake" fog with alpha-blending is a cool idea and allows construktions like the example above. Using real fog in a portalsky always looks...
  4. _skybox: Why are the waves not visible?

    I've played around with the Q3Map2-specific entity _skybox. The tutorial says: Deformvertexes shaders can be used on _skybox geometry. So I have made a box for the portalsky with some waves in it....
  5. A yery good looking map with a very thought out...

    A yery good looking map with a very thought out layout. Will be fun to play it. You also absolutly have found your own style.
    I personally like the details like the lanterns ... and with the...
  6. Replies
    16
    Views
    1,443

    Thanks Emerald for your thorough and well written...

    Thanks Emerald for your thorough and well written review.
    It highlights some points that were not easy to decide while mapping.

    The gravity-laser:
    Every map should have an unique eyecatcher -...
  7. Replies
    3
    Views
    812

    @FlashSoul Fixed (as far as possible ;-)...

    @FlashSoul
    Fixed (as far as possible ;-)
    @themuffinman01
    yes ... and it seems to be allways recommended to use this line: -game [game abbreviation], thanks
  8. Replies
    3
    Views
    812

    How did they made that?

    How did they made that?
    ... might be a common question, when playing a map with special effects, beyond teleporters and jumppads. Most of the "secrets" needed to make a cool map can be found in...
  9. Replies
    48
    Views
    6,357

    Sticky: Just played McSarge's and it's a fine piece of...

    Just played McSarge's and it's a fine piece of work. I've seen the birds :-) and not only the clouds are amazing in this map.
  10. Nice video-tutorial an nice explanation about the...

    Nice video-tutorial an nice explanation about the detail-brushes. But one thing must be outlined: Cityy gives the none-visible-faces of the detailbrush in his video the caulk texture. This is really,...
  11. Replies
    48
    Views
    6,357

    Sticky: From the view of a designer this map looks cool....

    From the view of a designer this map looks cool.
    If you enter a map, even in a video, you have a special feeling about it. In this case the design says: You are in danger. Like that.
    And now a few...
  12. Replies
    16
    Views
    1,443

    Thanks :-) 16 Player are far too much. The map...

    Thanks :-)
    16 Player are far too much. The map has 12 spawnpoints, but the layout is made for less players. 6-8 will be the maximum for a good gameplay, more will be chaos.
  13. Thread: 2 Castles

    by TaraHadrian
    Replies
    4
    Views
    536

    or use quickbms from Luigi Auriemma, it converts...

    or use quickbms from Luigi Auriemma,
    it converts quake3.pk3 to quakelive.pk3 and vice versa with two clicks - and is self-explaining. just follow the instruktions and your pk3 will be a...
  14. Replies
    16
    Views
    1,443

    Cloudwalk final is released grab it here...

    Cloudwalk final is released
    grab it here
    http://www.tara-hadrian.de/deckard/maps/cloudwalk_final_ql.zip
    (Note: Main-link above (first post with the pictures) is also updated to beta2)

    or visit...
  15. Replies
    16
    Views
    1,443

    Thanks cityy for your video-review, that gave me...

    Thanks cityy for your video-review, that gave me a lot of input.
    For a mapper it is important to see how someone jumps in his map, who has never played it before. It will reveal the things that are...
  16. Replies
    16
    Views
    1,443

    True. Have to think about it. Falling time is a...

    True. Have to think about it. Falling time is a second, rise also. Wait between is 5 seconds. The teleporter or jumppad might be the faster option, but nevertheless it should not be too easy to reach...
  17. Replies
    16
    Views
    1,443

    Thanks for your suggestion. I never thought, it...

    Thanks for your suggestion. I never thought, it could be a way to get the railgun, because the crates rise very fast, after falling down. But definitly - it is a way. My intention was: shoot at the...
  18. Replies
    16
    Views
    1,443

    Cloudwalk beta test (cloudwalk_beta.pk3)

    ... has ended.
    You can now grab the final version here, all links are updated. I whish to thank all the mappers here at mappers corner for their support and their suggestions. That was great,...
  19. Replies
    48
    Views
    6,357

    Sticky: Ok, I thought there is a kind of subculture for...

    Ok, I thought there is a kind of subculture for user-maps. Testing with bot do not show the potential of a map. I've played ca in some official maps with bots and hm. For example in hell's gate redux...
  20. Replies
    48
    Views
    6,357

    Sticky: @themuffinman01 there were no warnings, neither...

    @themuffinman01
    there were no warnings, neither compling the bsp, nor the ass.file. The ass-file works fine in the pk3 for q3a, but not in ql-version.
    Now I removed all the botroams, compiled once...
Results 1 to 20 of 21
Page 1 of 2 1 2