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Type: Posts; User: cityy

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  1. Replies
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    Hey, you need bspc.exe which is located inside...

    Hey,
    you need bspc.exe which is located inside the GTKradiant folder.
    Create a new text file and open it in a text editor of your choice. Add the following line and adjust the paths:


    <path to...
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    You have two options: 1) Hide at yellow, hit...

    You have two options:

    1) Hide at yellow, hit more rails than your opponent and pray.

    2) Rush like a fool and get messed up until you get the LG spawn or manage to somehow spam your opponent to...
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    Not to be misunderstood, I'm not trying to...

    Not to be misunderstood, I'm not trying to devaluate your article. I think it's a great way to think about it and something I enjoyed reading a lot. I especially like the analysis of the floor...
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    Great work on this article Pat, I think it is a...

    Great work on this article Pat, I think it is a good starting point for new mappers to get an idea about designing a level.

    I would like to discuss a few things.
    You say structure of a map comes...
  5. At the moment, the only way to file feature...

    At the moment, the only way to file feature requests for radiant is to open an issue on github: https://github.com/TTimo/GtkRadiant/issues
    Unfortunately the developer coun't is low and everyone is...
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    There have been mapping events in the past where...

    There have been mapping events in the past where mappers would pass along a map and continue it however they like. However for collaborative projects it is more common to work on a back and forth...
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    Ok, here is a few facts. 1. there is two kinds...

    Ok, here is a few facts.

    1. there is two kinds of brushes: structual and detail
    2. detail brushes don't affect visibility calculations (what is rendered on your map), structual brushes do
    3....
  8. You can't use any of those textures with QL...

    You can't use any of those textures with QL because you need to be the legal owner of the materials you use to create QL maps.

    A more or less up to date shaderlist should be this one:...
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    Hey, I'm gonna try to reply to all questions...

    Hey, I'm gonna try to reply to all questions shortly. I'm just terribly busy with university lately.
  10. Thread: Ladders?

    by cityy
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    343

    The ladder shader relies on code that is...

    The ladder shader relies on code that is exclusive to QL and hasn't been in either Quake 3 or Wolfcam. Thus you will only find ladders working in QL.
  11. Thread: Screenshots

    by cityy
    Replies
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    6,333

    Sticky: Yes, soon!

    Yes, soon!
  12. Thread: Screenshots

    by cityy
    Replies
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    6,333

    Sticky: Bump! ...

    Bump!

    https://dl.dropboxusercontent.com/u/15072710/Game%20Design/QL/ragnarok/shots/25.jpg
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    Check if you are accidently filtering the...

    Check if you are accidently filtering the patches: menu bar, view/filter
    Disable all to be sure.
  14. But it's down again for me now! If you...

    But it's down again for me now!
    If you experience trouble you can bug the friendly gentlement in #quake3world on quakenet if you like (at your own risk).
  15. Works for me right now but I also had problems...

    Works for me right now but I also had problems the last days.
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    I got the quake 3 models hosted here:...

    I got the quake 3 models hosted here: https://dl.dropboxusercontent.com/u/15072710/QL/misc/mapobjects.zip
    Not all of them are supported with QL. The official QL models were not included with the...
  17. EmeraldTiger, I know it is pretty extreme but how...

    EmeraldTiger, I know it is pretty extreme but how do you feel about killing off the entire base and putting flag into the YA room (maybe extend it a bit in size so you end up with roughly the same...
  18. Very nice, I was hoping for this to be still...

    Very nice, I was hoping for this to be still going!
    I hope I will have a few free minutes the next days to check it out, time is short on me lately unfortunately which is why I don't post a whole...
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    Topic can be closed and unsticky'd I guess.

    Topic can be closed and unsticky'd I guess.
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    You should share your work on here in the...

    You should share your work on here in the screenshots thread. :)
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