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  1. From what I've been told, 1.5 is pretty messy as...

    From what I've been told, 1.5 is pretty messy as a code base so it's a lot more difficult to maintain. There are already a lot of 1.5 features on the 1.6 to-do list, and on the flip side, there are a...
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    Try: Preferences > Display > 2D...

    Try:

    Preferences > Display > 2D Display/Rendering > ATI and Intel cards w/ buggy drivers
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    Can you compile some other map okay? Try one of...

    Can you compile some other map okay? Try one of the sample maps.
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    I'm pretty sure GtkRadiant now includes those...

    I'm pretty sure GtkRadiant now includes those updates to BSPC.exe that Mr. Elusive patched for Sock.

    Did you actually compile -BSP? Sounds like there is something wrong with your map where BSP did...
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    GtkRadiant 1.6.4 Released

    http://icculus.org/gtkradiant/_images/radiantlogo.png

    GtkRadiant 1.6.4
    MacOS X, Quake 2 and improved 4-view layout.



    Changes:
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    Another new RC build is up. It seems to be fixed....

    Another new RC build is up. It seems to be fixed. I think the Mac version is still one revision behind. A final launch should be soon now, unless there is some other major issue.
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    Sticky: Also, the GtkRadiant site has all the resources...

    Also, the GtkRadiant site has all the resources and links for the project. I didn't see it mentioned above, so thought I should list that here:

    http://icculus.org/gtkradiant/
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    GtkRadiant 1.6.4 is currently an RC version, so...

    GtkRadiant 1.6.4 is currently an RC version, so it's still a bit buggy. The build menu has a bug which has been fixed, it will be included with the next build.

    For now, either compile GtkRadiant...
  9. Server blew a fart. Then some DNS issues. It's...

    Server blew a fart. Then some DNS issues. It's been restored and all is good now.
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    .png is a texture format. Q3Map2 supports a...

    .png is a texture format.

    Q3Map2 supports a few different model formats, for example: .md3, .ase, .obj.
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    For reference, you might want to link to the new...

    For reference, you might want to link to the new and updated shader manual. The one linked above is ancient.
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    That's the GtkRadiant gamepack SVN server....

    That's the GtkRadiant gamepack SVN server. Whatever is on that server is already on your computer in your GtkRadiant install directory.
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    The Q3 game pack is distributed with GtkRadiant,...

    The Q3 game pack is distributed with GtkRadiant, not on the Q3 CD.
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    There are no models at this time in the QL game...

    There are no models at this time in the QL game pack. They may be in the PK3 files if you extract them, or you'll have to copy the models from the Q3 game pack.
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    Sticky: GtkRadiant now includes a default_shaderlist.txt....

    GtkRadiant now includes a default_shaderlist.txt. It's pretty complete and has shader entries for most of the commonly used shader groups. I think cityy's list is more complete, but at the cost of...
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    They're part of the GtkRadiant Quake 3 gamepack...

    They're part of the GtkRadiant Quake 3 gamepack under baseq3\models\mapobjects\storch. If you dont' see them, you might be using an older version of GtkRadiant, I did add some missing models to the...
  17. I suspect quakelivedec.exe can't find your PK3...

    I suspect quakelivedec.exe can't find your PK3 file. Is your source PK3 file in the same folder as quakelivedec.exe? If not, you will need the direct path to the PK3 file.
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    http://svn.icculus.org/*checkout*/gtkradiant-gamep...

    http://svn.icculus.org/*checkout*/gtkradiant-gamepacks/QLPack/trunk/install/baseq3/scripts/entities.def

    It'll be included by default with the next version of GtkRadiant.
  19. Dunno, you may have to upload the map file and...

    Dunno, you may have to upload the map file and have someone take a look.
  20. Are any surfaces using textures with an...

    Are any surfaces using textures with an associated shader? Some shaders are marked nonsolid, if you have one or more faces using a nonsolid shader, the brush volume may take that shader's properties....
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