It's all in what you judge about your performance.
I get my ass handed to me regularly in 1v1 as well. So, although I still play to win, I judge my round on how well I played compared to my...
Type: Posts; User: Ironb4lls
It's all in what you judge about your performance.
I get my ass handed to me regularly in 1v1 as well. So, although I still play to win, I judge my round on how well I played compared to my...
First off, great nickname.
Second, welcome to Quake Live, the toughest, but most rewarding FPS on the net. Don't worry, you're not doing anything wrong. When you first start, the skill rating...
True about the rocket knockback. But what got me thinking about it was the person who mentioned the Fragpipe from Quake 2, where you can flip a switch and boil someone in a room full of molten lava....
Hi there. Welcome to the hardest, but most rewarding first-person shooter ever made.
It'd be cool if you could score a point by killing an opponent with an environmental hazard, like the crush trap on Tourney6 (can't remember the QL name, but Xaero's map), knocking someone into an...
Knowing where the hell you're going is important. And that's something you can learn on your own, and will help you live longer against more experienced opponents.
First, choose a duel map you...
It may be a sensory processing issue as well. I've got this thing where it takes me a little longer to process auditory information, i.e. I'll hear a sound, but it takes me a second to realize 'ok,...
I sometimes stop to type something mid-game if I'm ahead, or have no chance of catching up. But I harbor no illusions that the little speech bubble grants me some sort of temporary immunity from...
Unless it's a duel with a friend, I say take 'em out. In FFA, a chat frag is worth just as many points as a double mid-air rocket juggle combo, and in a team game, they're probably giving information...
I'm like Pika -- if I take a few days off from games, I feel super-sharp and responsive when I jump back on. My flicks are more accurate, and I move with more purpose. Conversely, if I play for too...
I consider campers to be just another environmental hazard, like lava or the crush trap on Xaero's map. Sure, they can be irritating and distracting, but there's no place that's totally secure for a...
Yeah, everyone uses their own cfgs for the most part.
"Fragging" was originally military slang for killing someone with a fragmentation grenade. When Doom came out, it expanded to killing someone regardless of the method, hence the use of the term in Id...
When I played more tdm and duel in the early 2000s, I did the whole picmip/overbrightbits/vertex light/simple items thing. It forces you to focus on the moving objects and not the scenery and...
Hey bro,
I went a few rounds with you the other day. Just the fact that you asked for help is promising, and it sounds like you're catching on pretty quickly.
My advice at this stage would be...
Manage your expectations. Assume the guy you're fighting knows what he's doing and is better than you are, even if the reality may be different. This will focus you more and force you to make smarter...
If more than one person mentions it, it might be taken more seriously. Besides, I couldn't find the original thread.
Someone mentioned this a while back, but I thought it was worth repeating -- we all know the learning curve for Quake is extremely steep. There are lots of things that new players never learn about,...
Da Ding really does make it more addictive. Something Pavlovian about that. Plus, it feels like you just got the right answer on a game show.
Ha. Only on my non-suck days.
I like the idea of giving out more than just a first place win. In Quake 3 single-player, after each match, they'd have one of those Olympic-style medal podiums, with...