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Type: Posts; User: jlaw

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    It's back for me now too. Whew. :)

    It's back for me now too. Whew. :)
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    anybody know what's up with quake3world.com?

    When an old website stops responding, sometimes it's a bad sign. :(
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    Yep it's zip. quakelivedec doesn't actually...

    Yep it's zip.

    quakelivedec doesn't actually try to interpret the file, it will just take whatever you give it and run the encoding. If you start with a zipfile rather than a rar, things should...
  4. Minor bugfix update here:...

    Minor bugfix update here: https://github.com/neogeographica/7-zip-pk3/releases/tag/v1.1

    Changes:


    Disabled the option to split into volumes, when creating a pk3 archive.


    Removed modules...
  5. new tool: full Quake Live pk3 support in 7-Zip File Manager

    Just something that I thought would be handy. To be clear, this doesn't enable you to do anything that couldn't be done with quakelivedec. It just makes the process of working with Quake Live pk3s a...
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    You're welcome. I hope I remembered correctly. :)...

    You're welcome. I hope I remembered correctly. :) It's been a while.

    Actually I do see one thing I said that might not have been quite right. "current texture on the surface" should have been...
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    For the standard way to tackle this, you need to...

    For the standard way to tackle this, you need to open the texture back up in your graphics program and give it an alpha channel.

    Then you need to make your own shader that applies that texture to...
  8. Y'all are kind of quiet in here. :) Well I...

    Y'all are kind of quiet in here. :)

    Well I made up my own answers to the above stuff and took my best shot. Note that these are just quick conversions of some of my old maps because I thought it...
  9. More about #2 (the crash): I've got several...

    More about #2 (the crash):

    I've got several instances of a func_train trundling around a loop of path_corners. Some of those path_corners also trigger a target_speaker; or in some of these cases,...
  10. After converting some old maps: questions galore

    Hey folks. I converted a few old Q3CTF maps to run in QL just for the hell of it, and that generated some questions. Mind if I dump them here?


    First question I guess is how kosher it is to...
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