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  1. Sticky: The event runs from the 23rd-26th. Tournament...

    The event runs from the 23rd-26th. Tournament play occurs on the dates of the 23-25, however, the finals match ends around midnight on the evening of the 25th, so anyone participating will have to...
  2. Sticky: QuakeCon 2015 Quake Live Tri-Master Tournament

    Eternal glory! Thatís what awaits the players who win the Tri-Master Tournament, but to do this, that team must survive three tasks. Three extremely dangerous tasks.

    For the first time in...
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    Intermittent Service - DDoS Attack

    Quake Live is experiencing issues due to a DDoS attack, and may be down intermittently while we seek to address the problem. We apologize for the inconvenience.
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    This issue is now fixed internally. We'll roll...

    This issue is now fixed internally. We'll roll out a fix in a future update.
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    If anyone has a demo of the fight VO repeating,...

    If anyone has a demo of the fight VO repeating, it would be appreciated if it could be sent in to either support or myself, [email protected]
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    Thanks, I have fixed this for a future update.

    Thanks, I have fixed this for a future update.
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    FFA or round based modes? Those have unique code...

    FFA or round based modes? Those have unique code paths which lead to the triggering of the Fight sound.
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    We'll look into this and should be able to sort...

    We'll look into this and should be able to sort it out soon, but as of now I need more information or a reproduction case to properly address it.
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    Update 22 Follow-up

    Today we released a small code update to address the following outstanding issues:

    Fixed world environment death score penalties.
    Fixed Sudden Death message in round based games when current...
  10. Quake Live Non-recurring Subscription Offerings

    We are now offering non-recurring subscription offerings on the Quake Live Steam Store. These one-time purchases can be paid for using your Steam Wallet funds, without the need of a credit card on...
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    Fixed internally.

    Fixed internally.
  12. it's a feature

    it's a feature
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    Fixed internally.

    Fixed internally.
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    Fixed internally.

    Fixed internally.
  15. We'll keep it in mind and decide how to handle...

    We'll keep it in mind and decide how to handle it, thanks. :)
  16. Fixed for the next update.

    Fixed for the next update.
  17. Ah! Interesting and confirmed. Thanks.

    Ah! Interesting and confirmed. Thanks.
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    cg_drawSpecMessages 0

    cg_drawSpecMessages 0
  19. Thanks, we'll get it addressed.

    Thanks, we'll get it addressed.
  20. The quad effect sound heard during pickups is in...

    The quad effect sound heard during pickups is in the same sound file as the announcer VO, not two separate sounds that play. Item pickup sounds aren't considered Announcer VO, even when it is coupled...
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