yes to that one.
Type: Posts; User: Balarick
yes to that one.
bots switching weapons is more realistic.
greeting chimera. you are a quake expert. telefrag is a sneaky way to kill.
yeah, noise is the only drawback. it works occasionally.
it's another way to frag people. they don't know when it will hit.
on a crowded map i repeatedly step thru the teleporter until i frag or am fragged.
ranking assumes certain game settings.
i agree. even a reboot would help greatly.
i was wondering. how large would be quake maps be in real life? player models are about 2 meters tall. some of them are HUGE.
it also says 'belt' when you hit someone.
to me they are. you should hear the same sound when hit as when hitting someone else.
make some low (or zero) gravity maps. equal vertical and horizontal movement will change tactics.
4. firing lighting gun underwater kills all in the water at that time.
553,893 hits over 16 days of play time is good.
it would be more realistic also.
it allows exploration at our own pace.
F1. warmup time does let you explore from a players perspective. take our time to explore.
what is the defrag mod? i am unfamiliar.
lorfa your right. moving the weapons could be a devpick.
make the option to move weapons among the spawn points. also server owners can say where they want weapons spawned. in Hero's Keep swap the lg with the rl.