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    Just performed a test with the Infinity sample...

    Just performed a test with the Infinity sample map - works fine.
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    Just checked the compile log after a quick BSP...

    Just checked the compile log after a quick BSP -meta compile, with no errors; only some degenerate patch warnings and bad normal floatplanes. Here is the full compile log:...
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    BSPC error and patchshadows question

    Okay, I kind of feel embarrassed posting this, considering I'm somewhat well-known for being a problem magnet, but I decided to go ahead and get this off my chest.

    As I mentioned in an earlier...
  4. Thanks for your input AXxXxO (apologies for the...

    Thanks for your input AXxXxO (apologies for the late response) - I'll look into the spawn points and into making the team indicators more visible.

    If anyone else has any feedback to offer for Beta...
  5. Bump. Ten Characters.

    Bump.

    Ten Characters.
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    I ran around this a while back. The warm...

    I ran around this a while back. The warm stucco/clay aesthetic is easy on the eyes, and works well in conjunction with the architecture. The slime fits in surprisingly well for a non-tech map as it...
  7. More changes. There are now 5 25+ health bubbles...

    More changes. There are now 5 25+ health bubbles in each base, 2 near the flag room for base defenders, 2 towards the front for the base/mid players, and 1 health up high for the high mid players to...
  8. Thanks for your feedback guys! I knew people...

    Thanks for your feedback guys! I knew people would show an interest in the cannons, hehe. I made several changes to the item placement to hopefully strike a balance between the various suggestions...
  9. Well, at some point in the development of this I...

    Well, at some point in the development of this I went through a few optimization-related nightmares which left me severely demotivated. Tremendous amounts of hinting. And I moved into a new home yet...
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    I saved the new image unchecking progressive...

    I saved the new image unchecking progressive mode, .jpgs work now (thanks!). Unfortunately they still exhibit the texture multiplication problem.
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    Created a quick .jpg version and recompiled and...

    Created a quick .jpg version and recompiled and tested, here is a sample of the error I get:



    ^1Com_Error(): Requested feature was omitted at compile time
    ----- CL_Shutdown -----
    disconnect...
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    Texture stretching issue

    So I have a custom texture, a blue-colored version of the Strogg doorway used in the Warehouse. I go ahead and do a texture replace on those doors to swap them for the blue doors. (so I don't have to...
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    Sticky: Some great stuff so far! Preview screenshots...

    Some great stuff so far!

    Preview screenshots for New Cerberon (again, major credits to cityy for the excellent Strogg texture set):
    ...
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    A splendid effort. The texturing and design is...

    A splendid effort. The texturing and design is all quite clean and pleasing to the eye - especially the skybox and the glass floors. The dreary grays / browns complement the bright blues of the sky,...
  15. Any comments or advice on the third alpha? What...

    Any comments or advice on the third alpha? What do you think of the changes? Need to hear your thoughts so I can move on to the beta phase and work on visuals.
  16. New Cerberon Alpha 3 Download: Alpha 3...

    New Cerberon
    Alpha 3

    Download: Alpha 3
    https://dl.dropbox.com/u/27277779/newcerberon_a3.zip

    Changelog:

    - Connection from midbase YA to high SG removed due to potential abuse /...
  17. Dang, that's some excellent feedback! I always...

    Dang, that's some excellent feedback! I always love to see in-depth stuff like this, so thanks for sharing it.

    I see what you mean overall about the mid-high defense having trouble navigating...
  18. New Cerberon - by Ricardo "EmeraldTiger"...

    New Cerberon - by Ricardo "EmeraldTiger" Stevenson
    Alpha 2

    Download: (Alpha 2)
    https://dl.dropbox.com/u/27277779/map_newcerberon_a2.zip

    Changelog:

    - Expanded the flag rooms. (resp. to...
  19. New Cerberon (Beta 3) - newcerberon_b3.bsp - by EmeraldTiger (UPDATED 11/16/2013)

    New Cerberon - by Ricardo "EmeraldTiger" Stevenson
    Beta 3 (Updated 11/16/2013)

    The initial news of the GTKRadiant 1.6 build announcing QL support was exciting to hear, so I decided to begin work...
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    Sticky: The "Floating Z Window" option is disabled in the...

    The "Floating Z Window" option is disabled in the layout preferences. I also used a fixed layout for the workspace: https://dl.dropbox.com/u/27277779/gtkradiantlayout_ql.jpg
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