This needs to be implemented.
Type: Posts; User: BANANKRAM
This needs to be implemented.
It's a well-known fact that the positional sounds in QuakeLive is a joke compared to those in Quake 3, which I believe we would have to use for comparison.
You make alot of good points. Though every single "arena" don't need it's own dedicated machine. A single server could probably cater 30-40 people, depending on team size (I guess 15-20 clients for...
I've been mailing a couple of large ISP's and one pure GSP today. I've also been talking with a representative from Excellent Servers (www.e-s.se, which I think should take over the hosting again)...
So, enlighten us about what's happening with the Swedish servers. There's a thread in the "Suggestions" forum where people have been waiting for an answer for a very long time.
This is one of the few things that really annoy me with QuakeLive. Back when I played Q3 OSP I never had any trouble locating enemies only by listening to the sounds they made, but something changed...
id software probably reasons like this:
"we don't know when the Swedish servers will be back, so let's say nothing and make people totally clueless."
(and the reason for them not knowing is most...
I'm getting more and more frustrated over this situation. How the F can this not be fixed already? Start acting like you have paying customers or you wont have, sooner rather than later.
RL is the only overpowered weapon in QL at the moment. In Q3 you could actually dodge rockets, but no, that wasn't much fun was it?
This is, honestly, a laughable idea. I don't even see how anyone could need an explanation to why. An idea like this should really be thought through before it's shared with anyone.
Stop trying to make him tweak commands and ****. The last patch ruined my LG aim. I use that gun alot, so I see myself as someone who should know what he's talking about. The shaft is now more or...
Hopefully. I have a feeling though, that whatever gets done wont meet my expectations.
Very useful additions, keep them coming. (New Swedish servers!)
I'd love to hear from one of the developers. They say that they're looking into this, but what have they come up with so far?
Can't all of you without anything useful to add just stay out of this thread, please?
A tip would be to use the cl_currentserveraddress command. And actually I've always been under the impression that the servers were in fact located in Stockholm, just with huge routing-issues.
So what about the fifty (I'm guessing, it could be twenty-thirty) percent of the Swedish players that have a bad ping even when the routing is working as intended?
I'm having a hard time buying that...
This is what the customer support told me when I asked them if they could possibly do anything to fix the routing issues I had with these servers (an no, I'm not going to translate it since I'm...
Well, luckily for us this isn't about expanding. It's about trading something that doesn't work for one that does.
I've been trying to "deal" (nothing more than posting and starting topics here on the forums, which is what I CAN do) with this issue more or less since the first Swedish server(s) showed up.
What...