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  1. Replies
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    The post in question is here...

    The post in question is here, and you never replied to the many points I made that elaborated on this. If you want to actually discuss this, feel free to respond in that thread, although you might...
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    I rest my case.

    I rest my case.
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    I think a good way to examine these issues is to...

    I think a good way to examine these issues is to use a high speed video camera and record the actual display.
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    I've been quaking since 1997 with multiple pings....

    I've been quaking since 1997 with multiple pings. I find quakelive's netcode extremely solid, and I usually play with a ping between 15 and 40. Even with 60-80 ping it's very good. I hit 40+ lg and...
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    too many people here drinking the "it's the...

    too many people here drinking the "it's the netcode's fault" koolaid.

    Just accept that a lot of variance in your performance is due to your own body and mind, and things will be better.
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    Just aim where you see him. The netcode should...

    Just aim where you see him. The netcode should take care of the rest. Looking "behind the scenes" can show what appear to be paradoxes or faults, but your primary concern should be whether your aim...
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    if you guys have different pings, or both have...

    if you guys have different pings, or both have high pings, then the lag compensation in the netcode is probably going to differentially affect where you see each other's positions. Same principle...
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    Oh don't worry, when I first read your...

    Oh don't worry, when I first read your description my housemates must have thought I was barking mad at how loud I was laughing. Although I'm not sure laughing is the right word - loud sounds were...
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    So is it only one knee that's on the floor? if...

    So is it only one knee that's on the floor? if both knees are on floor, how on earth are you able to position your mousing palm on your big toe?
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    higher fps = lower average input lag

    higher fps = lower average input lag
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    yes, it's not as easy as you make it out to be....

    yes, it's not as easy as you make it out to be. Often you end up killing nobody but yourself unless you can safely get to a crowded location. It's also located in a precarious spot.
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    no. 10char

    no.


    10char
  13. Thread: Rendering LG/RG

    by julios
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    try playing against bots with timescale 0.1 - I...

    try playing against bots with timescale 0.1 - I believe you'll get a better idea of how things work.
  14. Thread: Warp warp warp

    by julios
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    sure, but what I'm saying is that this effect is...

    sure, but what I'm saying is that this effect is in no way modulated by the player's use of timenudge (the player being the person whose model is being drawn).
  15. Thread: Warp warp warp

    by julios
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    I don't really see how that plays out in any...

    I don't really see how that plays out in any meaningful way.

    Ingesting drugs, such as alcohol, may alter a player's behavior, and sure, people may react differently to them as a result, but nobody...
  16. Thread: Warp warp warp

    by julios
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    timenudge will only affect how other players...

    timenudge will only affect how other players appear to you (e.g. I believe that one of its effects is to remove interpolation of player's positions so if you have a player who appears warpy to begin...
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    nice one :)

    nice one :)
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    similar problem here. My crosshair keeps...

    similar problem here. My crosshair keeps resetting to something different, even though it's explicitly set in my autoexec. Happened with the new major update.
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    I see, thanks for the information. That sucks....

    I see, thanks for the information. That sucks. There are some morons out there who have scripts so that they're constantly taunting. Gets distracting. I'd gladly sacrifice some weapon animations to...
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    issue still present with latest update. Can see...

    issue still present with latest update. Can see ppl taunting even with cg_allowtaunt 0
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