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Type: Posts; User: themuffinman01

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    You can't do either. Q3/QL entities are extremely...

    You can't do either. Q3/QL entities are extremely basic. Depending on what you're trying to achieve, you'll possibly need to resort to a shader of a spinning fan (for instance) on an angled...
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    Sticky: Just don't use a light stage. The -vis compile in...

    Just don't use a light stage. The -vis compile in the build menu should do the trick. As for the rest of your comment, I haven't a clue what you're on about.
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    You need an origin brush. 1. Add an extra...

    You need an origin brush.

    1. Add an extra brush to the center of your brushes.
    2. Apply the textures/common/origin shader to it.
    3. Select it and the rest of your brushes, right click and select...
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    Sticky: Yeah you should definitely make a thread with all...

    Yeah you should definitely make a thread with all relevant dimensions. Here's a few to get it started:

    --------------------------------------------------
    PLAYER BOUNDING BOX...
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    It shouldn't be necessary to hex edit the bsp...

    It shouldn't be necessary to hex edit the bsp version. Just use the '-game quakelive' switch in q3map2.
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    Sticky: @TaraHadrian: upload a condump so people can see...

    @TaraHadrian: upload a condump so people can see what warnings the console might be printing out. Were there any warning messages in BSPC?
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    1998... Half-Life...

    1998... Half-Life
    http://half-life.wikia.com/wiki/HECU_Laser_Tripmine
  8. Yeah OpenArena has it ^^

    Yeah OpenArena has it ^^
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    Always blame the dog...

    Always blame the dog...
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