Mexican, that is a great first attempt, but personally, to tell the truth, I would never callvote that map
Nice to hear you've stumbled across my site. :) More content is to be put up there!
good stuff rajt drrr!! ... that q1 remake... nice.
Are the textures you used for thoose screenshots all from QL ?
I'm not Bistroman but, yes, they are all from QuakeLive.
I've decided to reveal the first screenshot of my new projekt, called cloudwalk. I'd allways loved the q3-space-floaters - so this is one, mixed with indoor style.
The map is nearly finished, unfortunately the botfile doesn't load in ql any longer (in previous versions oft the map it worked, any suggestions?).
So, tell me, what U think.
@TaraHadrian: upload a condump so people can see what warnings the console might be printing out. Were there any warning messages in BSPC?
That looks very nice, sir!
Regarding the bot file, are you already using botclip? With botclip you simplify geomtry for bots; it could help you getting your bot file to work. Make sure you drag a rough botclip around patch meshes and elements with lots of brush detail (for example you could wrap the "laser canon" from the first screenshot in one big simplified bot clip brush).
there were no warnings, neither compling the bsp, nor the ass.file. The ass-file works fine in the pk3 for q3a, but not in ql-version.
Now I removed all the botroams, compiled once more - and as U can see, the bots fight again. Problem is fixed. It seem to be one of the strange things you discover from time to time, when mapping.
I have made exessive use of player-clip. But I have to commit, I did not botclip the patches - thats + the canon will be the work of tonight.
Ur right. I will publish the beta here in a few days. So you can be one of the testers. Maybe a pro-member can invite me? I am not pro :( and can only playtest via "practice".