has worked in q3/quakelive since forever :)Code:
You probably know these now then too, but for others - there is also cmdlist that works the same way. and 'find' searches the current console log.
Wow, great piece of info! I've actually been moaning to myself about how there *wasn't* a ql equivalent to cvarsearch :p
By the way (I'll post this here on the off chance) I'm working on a detailed description and explanation for FX scripting in wc (mostly relevant to q3mme too), but I'm missing info on a few things, as CaNaBiS never documented it (quote: "documenting is boring"), and brugal just documented what he added.
How does perpendicular <input vector> [output vector] work, you can't just make a perpendicular vector in 3d space! Perhaps it's made perpendicular, and rotated randomly around <input vector> ? Just put your thumb up, index finger out and middle finger left like the right hand rule and you'll see what I mean.
What precisely does angle (used when drawing a quad, I know angle 45 will draw 4 quads or something) do? and I think they're unrelated, but angles and parentangles ?
I can't seem to get alphafade or colorfade to do anything.
I'm sure that the gravity part of movebounce <float gravity> <float bounce factor> doesn't do anything.
The way that shaderlist selects shaders seems to be bugged (i.e. shaderlist rand doesn't choose each equally often.
Also pop and pushparent, something like "take the value of this variable from the parent"? :>
And finally the options for sprite and spark:
[firstPerson] [thirdPerson] [shadow] [cullnear] [cullRadius] [depthHack] [stencil]
Some of these I can guess, others I have no idea.
If any FX ninjas read this, could you give me a hand :>
I'd ask rEnk to come help you out, but I haven't seen him in forever. He was going to teach me how to do fx scripting a long time ago.
I know, he truly is the master \o/ I'll leave him a message on youtube (which appears to still be active) and hope for the best. The benefit to 'the community' here could be huge o.o Do you know how he learnt it all? Obviously a lot of time spent, but perhaps he knew CaNaBiS well?
/end fx subthread (for now)
On another note, if you know C, you can read through either the MME or Wolfcam source, since they're both available.
Does anyone know how to fix the missing texture issue with wolfcam and campgroundsintel?