I finally got my adoverrides working, thanks a lot to painkillah.
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I finally got my adoverrides working, thanks a lot to painkillah.
Is there a reason why the name of the demo taker in cg_drawfollowing is 10 pixels or so higher than the display name of other players when you do a follow xx
@Mango Try editing "cg:drawfollowingY" in q3config.cfg:When i start up certain demos using maps (i think the error is linked to the use of white.shader) such as asylum and quarantine i get a beautifully black screen, with the expection of rails, lgs and the ntrl_techfloor_kc shader (weapon pickup grapic thing). Please help, i have no idea what is wrong... ^^Code:
seta cg_drawFollowing "1"
seta cg_drawFollowingX "320"
seta cg_drawFollowingY "50"
seta cg_drawFollowingAlign "1"
seta cg_drawFollowingStyle "6"
seta cg_drawFollowingFont "q3big"
seta cg_drawFollowingPointSize "24"
seta cg_drawFollowingScale "0.4"
seta cg_drawFollowingColor "0xffffff"
seta cg_drawFollowingAlpha "255"
uuh what is going on here? :sCode:[36mscripts/posteffect.vs ->[0m
No errors.[0m
[0m
[36mscripts/colorcorrect.fs ->[0m
No errors.[0m
[0m
No errors.[0m
[0m
[36mscripts/blurhoriz.fs ->[0m
WARNING: 0:7: 'assing' : implict conversion between types allowed from GLSL 1.20 [0m
[0m
No errors.[0m
[0m
No errors.[0m
[0m
[36mscripts/blurvertical.fs ->[0m
WARNING: 0:7: 'assing' : implict conversion between types allowed from GLSL 1.20 [0m
[0m
No errors.[0m
[0m
No errors.[0m
[0m
[36mscripts/brightpass.fs ->[0m
No errors.[0m
[0m
No errors.[0m
[0m
[36mscripts/combine.fs ->[0m
No errors.[0m
[0m
No errors.[0m
[0m
[36mscripts/downsample1.fs ->[0m
No errors.[0m
[0m
No errors.[0m
FULL CODE:
https://dl-web.dropbox.com/get/error...txt?w=1d9a5280
SCREENSHOT:
http://i14.servimg.com/u/f14/16/10/00/84/shot0010.jpg
cg_drawFollowingY affects both your pov and follow pov equally. So it doesnt work. Plus the alpha sets to 255 in follow mode.
Yo guys, I got a problem. When I play any demo, frag messages and whole texts are too small. I'm including a screenshot. Can someone help me how to solve this?
SCREENSHOT
this are my settings for the fragmessage change tham to what you like
gl
seta cg_drawFragMessageIconScale "1.0"
seta cg_drawFragMessageTokens "You fragged %v"
seta cg_drawFragMessageFadeTime "200"
seta cg_drawFragMessageFade "1"
seta cg_drawFragMessageAlpha "255"
seta cg_drawFragMessageColor "FFFFFF"
seta cg_drawFragMessageTime "3200"
seta cg_drawFragMessageScale "0.24"
seta cg_drawFragMessagePointSize "16"
seta cg_drawFragMessageFont ""
seta cg_drawFragMessageStyle "6"
seta cg_drawFragMessageAlign "0"
seta cg_drawFragMessageY "300"
seta cg_drawFragMessageX "0"
Anyone else having problems to run The Edge on Wolfcam? or its just me
____________
First at all the example in your image its not the frag message, and yea that problem has nothing to do with frag message though, its the center print, since i had the same problem in the past and expend a lot of time trying to fix it. Try this:
cg_drawCenterPrintScale "0.30"
cg_drawCenterPrintX "320"
cg_drawCenterPrintY ""
I think those are the commands to fix this, not sure though so try it and tell us if it works.
Okay, I was looking for "CenterPrint" text in my CFG editor and was trying commands after command. Here's a result.
Change cg_drawCenterPrintX "320" to "640" and you're done! ;)
To Adderall: Well, everything is smaller and pushed to the left top like you can see in included screenshot (Impressive icons, frag message, "Round begins in..." text, almost everything. :( I tried to play with some commands, but I just pushed to the mid a frag message. Impressive icon is still on the left top. :( Any ideas how to fix?