+ Post New Thread
Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Threads 41 to 60 of 94

Forum: Mapper's Corner

A place to learn and discuss the art of mapping for Quake Live.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Screenshots

    Post screenshots of your current project!

    Started by cityy, 01-13-2013 10:27 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 53
    • Views: 8,107
    10-27-2014 05:48 AM Go to last post
  3. Sticky Thread Sticky: Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in life,...

    Started by cityy, 12-20-2012 07:18 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 41
    • Views: 7,583
    09-17-2014 09:06 AM Go to last post
  4. Sticky Thread Sticky: Getting involved

    GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...

    Started by cityy, 12-20-2012 08:14 PM
    • Replies: 4
    • Views: 1,467
    12-12-2013 09:50 AM Go to last post
  5. Lightbulb Sticky Thread Sticky: Introducing: The Shaderlist

    In this article I want to lose a few words about the mysterious shaderlist. What is the shaderlist? The shaderlist is a text file inside your...

    Started by cityy, 06-05-2013 03:15 PM
    • Replies: 3
    • Views: 1,058
    08-28-2013 09:49 PM Go to last post
  6. Sticky Thread Sticky: Work Release Guidelines

    In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...

    Started by cityy, 12-20-2012 07:55 PM
    • Replies: 0
    • Views: 1,260
    12-20-2012 07:55 PM Go to last post
  7.   Normal Threads  

  1. How to put your own photos in a map ?

    I managed to convert the JapaneseCastles .bsp to a .map. Now i've loaded it in radiant and I want to change the jpeg "Fuji.jpg" with one of the jpegs...

    Started by kyonshi, 01-13-2014 04:03 AM
    • Replies: 1
    • Views: 800
    01-25-2014 06:28 AM Go to last post
  2. Lumber (BETA 1) by uNity

    Hey folks, Here's a map I've been working on for the past few weeks. It's called Lumber and is visually based on Cure and Arcane Citadel though...

    Started by *seanity, 12-27-2013 06:54 PM
    • Replies: 2
    • Views: 665
    01-09-2014 11:28 AM Go to last post
  3. Creating Liquid Volumes (Water, Lava)

    In this short video I am describing how to add liquid volumes like water and lava to your map. Download: - ep5.map file - ep6.map file

    Started by cityy, 01-14-2013 06:03 AM
    • Replies: 3
    • Views: 929
    01-09-2014 05:45 AM Go to last post
  4. New Cerberon (Alpha 1) - newcerberon_a1.bsp - by EmeraldTiger

    New Cerberon - by Ricardo "EmeraldTiger" Stevenson Beta 3 (Updated 11/16/2013) The initial news of the GTKRadiant 1.6 build announcing QL support...

    Started by EmeraldTiger, 03-01-2013 06:55 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 36
    • Views: 5,689
    12-22-2013 10:03 PM Go to last post
  5. Smile Releasing some textures

    Hey! So I've created some textures and thought I should share them. You can use them as you please, but would be fun to get some credit. These...

    Started by Nepra, 12-15-2013 08:26 PM
    map texures, mapping, quake live, textures
    • Replies: 0
    • Views: 373
    12-15-2013 08:26 PM Go to last post
  6. Question Gtkradiant 1.6.4: Crashing after compile

    Hi! So I've tried to do some mapping and right now I don't really feel like it since the program crashes on every compile. Doesn't matter what...

    Started by Nepra, 12-11-2013 06:59 PM
    crash, crashing, gtkradiant, gtkradiant1.6.4, quake
    • Replies: 4
    • Views: 527
    12-14-2013 07:14 PM Go to last post
  7. Question Lightmap shader problems

    Hi! So I have the problem of the texture being blocked by the lightmap and well, this sucks. textures/Test/step_light_256x64 {...

    Started by Nepra, 12-14-2013 07:03 PM
    • Replies: 0
    • Views: 354
    12-14-2013 07:03 PM Go to last post
  8. Failing to test map on QL

    :O ? ... using qlprism

    Started by burn, 12-07-2013 06:57 PM
    • Replies: 5
    • Views: 459
    12-08-2013 02:24 PM Go to last post
  9. Sickening Art

    Hi folks, my first QL map is nearly finished. It is called "Sickening Art" and is a FFA/TDM-map up to sixteen players, with lots of space to rail,...

    Started by Bon3crusher, 12-02-2013 03:27 PM
    • Replies: 2
    • Views: 594
    12-07-2013 01:19 PM Go to last post
  10. Haze Beta!

    Haze by Engels "29829" - QL Beta! Hi there! I should make a brief "whoamI" but I prefer to talk about the map :rolleyes: First work (almost)...

    Started by Engels, 10-19-2013 05:36 PM
    • Replies: 2
    • Views: 494
    11-30-2013 07:37 AM Go to last post
  11. .png models in gtkradiant 1.6.3

    Hi guys, i am working on a quakelive map with radiant. I wanted to add some models to the map, but if i hit misc_model i cant see the png...

    Started by Bon3crusher, 11-23-2013 10:13 AM
    • Replies: 4
    • Views: 461
    11-28-2013 07:01 PM Go to last post
  12. Target_speaker does not work..

    Hi folks, Ive done some mapping with Gtkradiant 1.6.3. Problem is, that the target_speaker doesnt work in wolfcam, although i can play all the...

    Started by Bon3crusher, 07-06-2013 04:17 AM
    • Replies: 3
    • Views: 435
    11-23-2013 10:15 AM Go to last post
  13. new tool: full Quake Live pk3 support in 7-Zip File Manager

    Just something that I thought would be handy. To be clear, this doesn't enable you to do anything that couldn't be done with quakelivedec. It just...

    Started by jlaw, 10-27-2013 04:20 PM
    • Replies: 2
    • Views: 821
    11-10-2013 06:24 PM Go to last post
  14. Shader question (transparency)

    I have some texures I made,grates chainlink fence etc....the transparency shows up as black in radiant and game. Is there a shader in "common" I can...

    Started by muckyman, 10-18-2013 09:28 AM
    • Replies: 4
    • Views: 580
    10-20-2013 08:59 PM Go to last post
  15. Feel the rush ql version beta1

    Feel the rush: This is a tribute to "lost world", its a small\medium sized arena for duel ffa and tdm 2v2.I released the map for quake iii arena 2...

    Started by kaffeein, 09-29-2013 09:05 PM
    • Replies: 2
    • Views: 611
    10-12-2013 03:42 PM Go to last post
  16. After converting some old maps: questions galore

    Hey folks. I converted a few old Q3CTF maps to run in QL just for the hell of it, and that generated some questions. Mind if I dump them here? ...

    Started by jlaw, 09-22-2013 08:38 PM
    • Replies: 2
    • Views: 686
    10-07-2013 12:11 AM Go to last post
  17. Painful Place [QL Map]

    beta 2 I was impressed by the map ZDH_DM10 from Quake3 Lost Arena and think it need to be remake. Its first look for FFA gametype(with many bugs...

    Started by lmiol, 09-24-2013 07:22 AM
    • Replies: 4
    • Views: 899
    10-06-2013 06:41 PM Go to last post
  18. Metal Run

    2013-09-25 Remix Bloodrun in Q2 Style. https://www.dropbox.com/s/up769x6zvkigk9n/metalrun.pk3

    Started by OXOTHuK, 09-25-2013 07:17 AM
    • Replies: 0
    • Views: 264
    09-25-2013 07:17 AM Go to last post
  19. Question Unreleased Models

    Hey! I've been trying to add a model (map object) in radiant for my map. At first i thought i was doing something wrong but after a while I...

    Started by i4n, 08-26-2013 12:07 AM
    • Replies: 9
    • Views: 2,614
    09-17-2013 03:52 PM Go to last post
  20. Quake 4's "Placebo"

    This was a cool map,it would be sweet to see this again!! How can it happen??

    Started by devious187, 07-25-2013 04:58 AM
    • Replies: 3
    • Views: 839
    09-04-2013 04:26 AM Go to last post

+ Post New Thread

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 15 replies or 150 views
Hot thread with unread posts
More than 15 replies or 150 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts