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Forum: Mapper's Corner

A place to learn and discuss the art of mapping for Quake Live.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in life,...

    Started by cityy, 12-20-2012 07:18 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 42
    • Views: 8,446
    01-04-2015 03:51 AM Go to last post
  3. Sticky Thread Sticky: Screenshots

    Post screenshots of your current project!

    Started by cityy, 01-13-2013 10:27 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 54
    • Views: 8,846
    12-26-2014 08:27 PM Go to last post
  4. Sticky Thread Sticky: Getting involved

    GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...

    Started by cityy, 12-20-2012 08:14 PM
    • Replies: 4
    • Views: 1,594
    12-12-2013 09:50 AM Go to last post
  5. Lightbulb Sticky Thread Sticky: Introducing: The Shaderlist

    In this article I want to lose a few words about the mysterious shaderlist. What is the shaderlist? The shaderlist is a text file inside your...

    Started by cityy, 06-05-2013 03:15 PM
    • Replies: 3
    • Views: 1,184
    08-28-2013 09:49 PM Go to last post
  6. Sticky Thread Sticky: Work Release Guidelines

    In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...

    Started by cityy, 12-20-2012 07:55 PM
    • Replies: 0
    • Views: 1,365
    12-20-2012 07:55 PM Go to last post
  7.   Normal Threads  

  1. Refinery by eXodus

    Refinery Beta 2 A simple yet unique map design built for 3v3 or 4v4 CTF. An industrial theme is combined with the use of many colours. ...

    Started by eXodus, 03-06-2014 02:55 PM
    • Replies: 5
    • Views: 1,240
    03-20-2014 03:14 PM Go to last post
  2. help: invisible patch

    Newbie here. I have managed to create a couple of invisible patches (patches which doesn't show up in gtkradiant but ends up visible after compiling...

    Started by corvu, 01-23-2014 08:32 AM
    • Replies: 7
    • Views: 670
    03-13-2014 07:24 AM Go to last post
  3. TDM map remix

    hello everyone, I propose to remix 3 TDM maps that are no longer played but have great potential. Leviathant moved or replaced items...

    Started by *ZuluAjE, 02-09-2014 09:54 PM
    tdm map remix
    • Replies: 9
    • Views: 1,612
    03-12-2014 08:44 AM Go to last post
  4. BSPC error and patchshadows question

    Okay, I kind of feel embarrassed posting this, considering I'm somewhat well-known for being a problem magnet, but I decided to go ahead and get this...

    Started by EmeraldTiger, 02-06-2014 07:39 PM
    • Replies: 5
    • Views: 823
    03-05-2014 08:40 AM Go to last post
  5. anybody know what's up with quake3world.com?

    When an old website stops responding, sometimes it's a bad sign. :(

    Started by jlaw, 12-09-2013 12:38 PM
    • Replies: 5
    • Views: 700
    02-21-2014 06:00 PM Go to last post
  6. Race mapping help.

    Hey, I have a few quick questions for the race gametype(im not a real fragger and a huge fan of defrag). I made a few maps years ago for...

    Started by *Skaffatar, 01-22-2014 08:38 PM
    • Replies: 5
    • Views: 592
    01-26-2014 12:44 PM Go to last post
  7. How to put your own photos in a map ?

    I managed to convert the JapaneseCastles .bsp to a .map. Now i've loaded it in radiant and I want to change the jpeg "Fuji.jpg" with one of the jpegs...

    Started by kyonshi, 01-13-2014 04:03 AM
    • Replies: 1
    • Views: 811
    01-25-2014 06:28 AM Go to last post
  8. Lumber (BETA 1) by uNity

    Hey folks, Here's a map I've been working on for the past few weeks. It's called Lumber and is visually based on Cure and Arcane Citadel though...

    Started by *seanity, 12-27-2013 06:54 PM
    • Replies: 2
    • Views: 700
    01-09-2014 11:28 AM Go to last post
  9. Creating Liquid Volumes (Water, Lava)

    In this short video I am describing how to add liquid volumes like water and lava to your map. Download: - ep5.map file - ep6.map file

    Started by cityy, 01-14-2013 06:03 AM
    • Replies: 3
    • Views: 975
    01-09-2014 05:45 AM Go to last post
  10. New Cerberon (Alpha 1) - newcerberon_a1.bsp - by EmeraldTiger

    New Cerberon - by Ricardo "EmeraldTiger" Stevenson Beta 3 (Updated 11/16/2013) The initial news of the GTKRadiant 1.6 build announcing QL support...

    Started by EmeraldTiger, 03-01-2013 06:55 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 36
    • Views: 5,942
    12-22-2013 10:03 PM Go to last post
  11. Smile Releasing some textures

    Hey! So I've created some textures and thought I should share them. You can use them as you please, but would be fun to get some credit. These...

    Started by Nepra, 12-15-2013 08:26 PM
    map texures, mapping, quake live, textures
    • Replies: 0
    • Views: 412
    12-15-2013 08:26 PM Go to last post
  12. Question Gtkradiant 1.6.4: Crashing after compile

    Hi! So I've tried to do some mapping and right now I don't really feel like it since the program crashes on every compile. Doesn't matter what...

    Started by Nepra, 12-11-2013 06:59 PM
    crash, crashing, gtkradiant, gtkradiant1.6.4, quake
    • Replies: 4
    • Views: 565
    12-14-2013 07:14 PM Go to last post
  13. Question Lightmap shader problems

    Hi! So I have the problem of the texture being blocked by the lightmap and well, this sucks. textures/Test/step_light_256x64 {...

    Started by Nepra, 12-14-2013 07:03 PM
    • Replies: 0
    • Views: 378
    12-14-2013 07:03 PM Go to last post
  14. Failing to test map on QL

    :O ? ... using qlprism

    Started by burn, 12-07-2013 06:57 PM
    • Replies: 5
    • Views: 488
    12-08-2013 02:24 PM Go to last post
  15. Sickening Art

    Hi folks, my first QL map is nearly finished. It is called "Sickening Art" and is a FFA/TDM-map up to sixteen players, with lots of space to rail,...

    Started by Bon3crusher, 12-02-2013 03:27 PM
    • Replies: 2
    • Views: 609
    12-07-2013 01:19 PM Go to last post
  16. Haze Beta!

    Haze by Engels "29829" - QL Beta! Hi there! I should make a brief "whoamI" but I prefer to talk about the map :rolleyes: First work (almost)...

    Started by Engels, 10-19-2013 05:36 PM
    • Replies: 2
    • Views: 505
    11-30-2013 07:37 AM Go to last post
  17. .png models in gtkradiant 1.6.3

    Hi guys, i am working on a quakelive map with radiant. I wanted to add some models to the map, but if i hit misc_model i cant see the png...

    Started by Bon3crusher, 11-23-2013 10:13 AM
    • Replies: 4
    • Views: 489
    11-28-2013 07:01 PM Go to last post
  18. Target_speaker does not work..

    Hi folks, Ive done some mapping with Gtkradiant 1.6.3. Problem is, that the target_speaker doesnt work in wolfcam, although i can play all the...

    Started by Bon3crusher, 07-06-2013 04:17 AM
    • Replies: 3
    • Views: 453
    11-23-2013 10:15 AM Go to last post
  19. new tool: full Quake Live pk3 support in 7-Zip File Manager

    Just something that I thought would be handy. To be clear, this doesn't enable you to do anything that couldn't be done with quakelivedec. It just...

    Started by jlaw, 10-27-2013 04:20 PM
    • Replies: 2
    • Views: 889
    11-10-2013 06:24 PM Go to last post
  20. Shader question (transparency)

    I have some texures I made,grates chainlink fence etc....the transparency shows up as black in radiant and game. Is there a shader in "common" I can...

    Started by muckyman, 10-18-2013 09:28 AM
    • Replies: 4
    • Views: 671
    10-20-2013 08:59 PM Go to last post

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