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Forum: Mapper's Corner

A place to learn and discuss the art of mapping for Quake Live.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Getting involved

    GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...

    Started by cityy, 12-20-2012 07:14 PM
    • Replies: 4
    • Views: 1,046
    12-12-2013 08:50 AM Go to last post
  3. Sticky Thread Sticky: Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in live,...

    Started by cityy, 12-20-2012 06:18 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 40
    • Views: 5,188
    11-17-2013 01:53 PM Go to last post
  4. Lightbulb Sticky Thread Sticky: Introducing: The Shaderlist

    In this article I want to lose a few words about the mysterious shaderlist. What is the shaderlist? The shaderlist is a text file inside your...

    Started by cityy, 06-05-2013 02:15 PM
    • Replies: 3
    • Views: 664
    08-28-2013 08:49 PM Go to last post
  5. Sticky Thread Sticky: Work Release Guidelines

    In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...

    Started by cityy, 12-20-2012 06:55 PM
    • Replies: 0
    • Views: 876
    12-20-2012 06:55 PM Go to last post
  6.   Normal Threads  

  1. Free-look in Radinant not working properly.

    Hi everyone! Whenever I enter free-look mode by pressing right-click in the camera viewport the camera starts spinning rapidly to the right...

    Started by Isbanan, 06-27-2013 04:45 AM
    • Replies: 2
    • Views: 687
    06-27-2013 11:57 AM Go to last post
  2. How to... ???

    hello everyone, i have a few questions, 1] can i load QL maps into GTKradiant? and if so, how? 2] or can i extract the textures and such from...

    Started by Guitar_Monkey, 06-03-2013 07:59 AM
    • Replies: 8
    • Views: 528
    06-18-2013 04:39 AM Go to last post
  3. Texture stretching issue

    So I have a custom texture, a blue-colored version of the Strogg doorway used in the Warehouse. I go ahead and do a texture replace on those doors to...

    Started by EmeraldTiger, 06-05-2013 09:21 PM
    • Replies: 5
    • Views: 660
    06-11-2013 12:00 PM Go to last post
  4. Creating Your Own Shader - The Basics

    As I mentioned in my videos already, QuakeLive differentiates between two different materials, namely textures and shaders. As opposed to textures,...

    Started by cityy, 06-06-2013 05:25 AM
    • Replies: 1
    • Views: 951
    06-06-2013 11:00 AM Go to last post
  5. My 2 cents on Infinity changes

    this map needed another exit so it was really necessary to apply this change. thumbs up for that. now after a few weeks with the new infinity i...

    Started by naity, 05-17-2013 10:33 AM
    • Replies: 0
    • Views: 348
    05-17-2013 10:33 AM Go to last post
  6. Manual For SyncError!

    How to do correctly 1х1 maps Here some councils (recommendations) for Syncerror I will specify some principles for 1х1 maps 1. The size of a...

    Started by *abc_shgs_ru, 05-08-2013 08:03 AM
    • Replies: 2
    • Views: 1,067
    05-14-2013 06:23 AM Go to last post
  7. MSG Q3/QL Mapping Competition #5

    For the fifth time, MaverickServers is hosting a Quake 3/Quake Live level design competition. Mappers from the community are encouraged to...

    Started by cityy, 05-08-2013 01:43 AM
    • Replies: 1
    • Views: 481
    05-12-2013 06:51 AM Go to last post
  8. Map Presentation: Arcane Citadel - TDM (FFA, DOM)

    The idea behind this map was to create something like a mixture of Purgatory and Grim Dungeons, where teamplay and positioning matters, while still...

    Started by Yellack, 05-06-2013 09:39 AM
    • Replies: 9
    • Views: 870
    05-10-2013 03:53 AM Go to last post
  9. QLPP17 Content: Repent

    We will be posting a preview of the upcoming Quake Live Premium Pak 17 content in the coming days: Until that time, you can check out a small...

    Started by SyncError, 04-23-2013 01:32 PM
    • Replies: 8
    • Views: 1,318
    05-08-2013 12:17 PM Go to last post
  10. _skybox: Why are the waves not visible?

    I've played around with the Q3Map2-specific entity _skybox. The tutorial says: Deformvertexes shaders can be used on _skybox geometry. So I have...

    Started by TaraHadrian, 05-03-2013 04:09 PM
    • Replies: 2
    • Views: 375
    05-07-2013 03:27 PM Go to last post
  11. Map Presentation: Cure (Duel, 2on2, Official)

    In this short video I'm running through my duel map cure which is going to be released with the QLPP17 next week. This is mostly just a short layout...

    Started by cityy, 04-28-2013 02:25 PM
    • Replies: 4
    • Views: 1,157
    05-06-2013 07:29 AM Go to last post
  12. Cloudwalk beta test (cloudwalk_beta.pk3)

    ... has ended. You can now grab the final version here, all links are updated. I whish to thank all the mappers here at mappers corner for their...

    Started by TaraHadrian, 03-08-2013 04:40 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 1,367
    04-07-2013 03:48 PM Go to last post
  13. How to make Brushes spin?

    I want to make a couple brushes in my map spin like in Reflux but currently they just move around the entire map. Help?

    Started by MexicanPadre, 03-28-2013 12:53 PM
    • Replies: 3
    • Views: 364
    04-05-2013 03:42 AM Go to last post
  14. How do they made that?

    How did they made that? ... might be a common question, when playing a map with special effects, beyond teleporters and jumppads. Most of the...

    Started by TaraHadrian, 03-24-2013 05:54 PM
    • Replies: 3
    • Views: 711
    03-25-2013 05:40 AM Go to last post
  15. Connecting two rooms, Jumppads, Teleporters

    In this episode of the tutorial I am trying to explain how to extend the layout from the last video and implement jumppads as well as teleporters. ...

    Started by cityy, 12-20-2012 06:34 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,319
    03-24-2013 10:58 PM Go to last post
  16. 09 Curved Surfaces

    In this video I am explaining a few basics about using curved surfaces. Download: - EP9 .map file

    Started by cityy, 02-17-2013 05:58 PM
    • Replies: 8
    • Views: 790
    03-24-2013 03:46 PM Go to last post
  17. 2 Castles

    This is a simple small arena/duel arena. It's based off the Q1 version of the same name. Still working on a few things but this is what I have after...

    Started by DaCracka69, 03-14-2013 07:42 PM
    • Replies: 4
    • Views: 465
    03-16-2013 05:25 AM Go to last post
  18. Tiny CTF: Flame Breath, (alpha1) flamebreath_alpha1

    A very claustrophobic CTF map, with spots for mid, and base defense. Still early in the design of mid. I can't quite get GTKRadiant to play nice...

    Started by baaked, 03-06-2013 11:15 AM
    new ctf map
    • Replies: 8
    • Views: 624
    03-07-2013 08:49 AM Go to last post
  19. Restricting the Player's View?

    I want to restrict the distance the player can see in my map but I don't want to use fog because of the performance issues it comes with. Is that my...

    Started by MexicanPadre, 02-23-2013 05:58 AM
    • Replies: 5
    • Views: 510
    02-25-2013 03:45 PM Go to last post
  20. art of quake

    Hi guys, What do you think about transcribing Sun Tzu to quake-familiar terms. First, do you think it can be done? Would you be willing to...

    Started by delineate, 02-20-2013 04:18 PM
    • Replies: 1
    • Views: 362
    02-22-2013 08:17 PM Go to last post

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