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Forum: Mapper's Corner

A place to learn and discuss the art of mapping for Quake Live.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Screenshots

    Post screenshots of your current project!

    Started by cityy, 01-13-2013 09:27 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 48
    • Views: 6,617
    05-31-2014 07:19 AM Go to last post
  3. Sticky Thread Sticky: Getting involved

    GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...

    Started by cityy, 12-20-2012 07:14 PM
    • Replies: 4
    • Views: 1,265
    12-12-2013 08:50 AM Go to last post
  4. Sticky Thread Sticky: Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in life,...

    Started by cityy, 12-20-2012 06:18 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 40
    • Views: 6,332
    11-17-2013 01:53 PM Go to last post
  5. Lightbulb Sticky Thread Sticky: Introducing: The Shaderlist

    In this article I want to lose a few words about the mysterious shaderlist. What is the shaderlist? The shaderlist is a text file inside your...

    Started by cityy, 06-05-2013 02:15 PM
    • Replies: 3
    • Views: 873
    08-28-2013 08:49 PM Go to last post
  6. Sticky Thread Sticky: Work Release Guidelines

    In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...

    Started by cityy, 12-20-2012 06:55 PM
    • Replies: 0
    • Views: 1,089
    12-20-2012 06:55 PM Go to last post
  7.   Normal Threads  

  1. Failing to test map on QL

    :O ? ... using qlprism

    Started by burn, 12-07-2013 05:57 PM
    • Replies: 5
    • Views: 367
    12-08-2013 01:24 PM Go to last post
  2. Sickening Art

    Hi folks, my first QL map is nearly finished. It is called "Sickening Art" and is a FFA/TDM-map up to sixteen players, with lots of space to rail,...

    Started by Bon3crusher, 12-02-2013 02:27 PM
    • Replies: 2
    • Views: 498
    12-07-2013 12:19 PM Go to last post
  3. Haze Beta!

    Haze by Engels "29829" - QL Beta! Hi there! I should make a brief "whoamI" but I prefer to talk about the map :rolleyes: First work (almost)...

    Started by Engels, 10-19-2013 04:36 PM
    • Replies: 2
    • Views: 467
    11-30-2013 06:37 AM Go to last post
  4. .png models in gtkradiant 1.6.3

    Hi guys, i am working on a quakelive map with radiant. I wanted to add some models to the map, but if i hit misc_model i cant see the png...

    Started by Bon3crusher, 11-23-2013 09:13 AM
    • Replies: 4
    • Views: 403
    11-28-2013 06:01 PM Go to last post
  5. Target_speaker does not work..

    Hi folks, Ive done some mapping with Gtkradiant 1.6.3. Problem is, that the target_speaker doesnt work in wolfcam, although i can play all the...

    Started by Bon3crusher, 07-06-2013 03:17 AM
    • Replies: 3
    • Views: 412
    11-23-2013 09:15 AM Go to last post
  6. new tool: full Quake Live pk3 support in 7-Zip File Manager

    Just something that I thought would be handy. To be clear, this doesn't enable you to do anything that couldn't be done with quakelivedec. It just...

    Started by jlaw, 10-27-2013 03:20 PM
    • Replies: 2
    • Views: 721
    11-10-2013 05:24 PM Go to last post
  7. Shader question (transparency)

    I have some texures I made,grates chainlink fence etc....the transparency shows up as black in radiant and game. Is there a shader in "common" I can...

    Started by muckyman, 10-18-2013 08:28 AM
    • Replies: 4
    • Views: 456
    10-20-2013 07:59 PM Go to last post
  8. Feel the rush ql version beta1

    Feel the rush: This is a tribute to "lost world", its a small\medium sized arena for duel ffa and tdm 2v2.I released the map for quake iii arena 2...

    Started by kaffeein, 09-29-2013 08:05 PM
    • Replies: 2
    • Views: 547
    10-12-2013 02:42 PM Go to last post
  9. After converting some old maps: questions galore

    Hey folks. I converted a few old Q3CTF maps to run in QL just for the hell of it, and that generated some questions. Mind if I dump them here? ...

    Started by jlaw, 09-22-2013 07:38 PM
    • Replies: 2
    • Views: 603
    10-06-2013 11:11 PM Go to last post
  10. Painful Place [QL Map]

    beta 2 I was impressed by the map ZDH_DM10 from Quake3 Lost Arena and think it need to be remake. Its first look for FFA gametype(with many bugs...

    Started by lmiol, 09-24-2013 06:22 AM
    • Replies: 4
    • Views: 812
    10-06-2013 05:41 PM Go to last post
  11. Metal Run

    2013-09-25 Remix Bloodrun in Q2 Style. https://www.dropbox.com/s/up769x6zvkigk9n/metalrun.pk3

    Started by OXOTHuK, 09-25-2013 06:17 AM
    • Replies: 0
    • Views: 230
    09-25-2013 06:17 AM Go to last post
  12. Question Unreleased Models

    Hey! I've been trying to add a model (map object) in radiant for my map. At first i thought i was doing something wrong but after a while I...

    Started by i4n, 08-25-2013 11:07 PM
    • Replies: 9
    • Views: 2,310
    09-17-2013 02:52 PM Go to last post
  13. Quake 4's "Placebo"

    This was a cool map,it would be sweet to see this again!! How can it happen??

    Started by devious187, 07-25-2013 03:58 AM
    • Replies: 3
    • Views: 726
    09-04-2013 03:26 AM Go to last post
  14. Help cant find a teleporter

    I try get an teleporter and click on misc then misc model but there is no model to be found there. Anyone who know where to find it?

    Started by Kermit, 08-31-2013 05:29 PM
    • Replies: 3
    • Views: 395
    09-03-2013 10:40 PM Go to last post
  15. cannot load map

    QL mappers, I made a map several years ago for Q3, and recently discovered quakelive and found my old map files (edit: just the pk3, not the original...

    Started by F9Tommy, 08-20-2013 03:29 PM
    • Replies: 1
    • Views: 334
    08-22-2013 04:11 PM Go to last post
  16. Entity / Scripting

    Hello everyone, I spent most of my time modding / mapping using the Id Tech 4 engine which had this awesome built-in scripting that could be added...

    Started by ShaZe, 08-11-2013 08:02 PM
    • Replies: 0
    • Views: 304
    08-11-2013 08:02 PM Go to last post
  17. My stuff.

    There is a screenshot thread but I'll post my stuff in this thread since I'll start upload playable maps.

    Started by BISTROMan, 08-03-2013 12:26 PM
    • Replies: 7
    • Views: 503
    08-10-2013 09:43 PM Go to last post
  18. starting my own maps in ql fails.

    hi i have made a few maps that i am trying to test in ql but i get a map not found message every time. i have packed them in a folder structure...

    Started by *overseer74, 07-29-2013 05:56 AM
    • Replies: 3
    • Views: 320
    07-30-2013 06:14 AM Go to last post
  19. New definition file for entities?

    is there a new entities.def file for the new race mode checkpoints? + i really need to know how to make a ladder. its killing me that i can't find...

    Started by MexicanPadre, 07-21-2013 07:57 PM
    • Replies: 1
    • Views: 262
    07-23-2013 08:58 AM Go to last post
  20. Brushes that are solid are walkable through...

    In my map some of the walls are walkable through and when i delete those brushes and make new ones they are solid. But then, other brushes become...

    Started by MexicanPadre, 07-11-2013 04:17 PM
    • Replies: 3
    • Views: 432
    07-15-2013 01:53 PM Go to last post

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