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Forum: Mapper's Corner

A place to learn and discuss the art of mapping for Quake Live.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Screenshots

    Post screenshots of your current project!

    Started by cityy, 01-13-2013 10:27 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 53
    • Views: 8,124
    10-27-2014 05:48 AM Go to last post
  3. Sticky Thread Sticky: Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in life,...

    Started by cityy, 12-20-2012 07:18 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 41
    • Views: 7,593
    09-17-2014 09:06 AM Go to last post
  4. Sticky Thread Sticky: Getting involved

    GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...

    Started by cityy, 12-20-2012 08:14 PM
    • Replies: 4
    • Views: 1,469
    12-12-2013 09:50 AM Go to last post
  5. Lightbulb Sticky Thread Sticky: Introducing: The Shaderlist

    In this article I want to lose a few words about the mysterious shaderlist. What is the shaderlist? The shaderlist is a text file inside your...

    Started by cityy, 06-05-2013 03:15 PM
    • Replies: 3
    • Views: 1,061
    08-28-2013 09:49 PM Go to last post
  6. Sticky Thread Sticky: Work Release Guidelines

    In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...

    Started by cityy, 12-20-2012 07:55 PM
    • Replies: 0
    • Views: 1,260
    12-20-2012 07:55 PM Go to last post
  7.   Normal Threads  

  1. Mansion (Pre-Alpha) DUEL/FFA by eXodus

    New update with lots of new stuff such as two extra rooms, fixed lighting, fixed spawns, room names and lots of other stuff! Check it out it's...

    Started by eXodus, 05-20-2014 03:25 PM
    2 Pages
    1 2
    alpha, duel, exodus, quakelive, screenshots
    • Replies: 13
    • Views: 1,238
    06-23-2014 02:37 PM Go to last post
  2. Textures/Shaders, where do you get them from?

    Hi, I see that GTKRadiant comes with quite a few textures/shaders (sorry not sure what the correct term is) however for example the newly released...

    Started by tenthu, 05-15-2014 12:05 AM
    • Replies: 5
    • Views: 489
    06-19-2014 12:25 PM Go to last post
  3. mhjtourney3_beta1 by Martin Eriksson

    MHJTOURNEY3_BETA2 (will come up with a fancier name later :p) This is a small/medium sized duel map that i'm working on. The theme is an old...

    Started by Martinheterjag, 11-04-2013 03:42 PM
    • Replies: 8
    • Views: 1,185
    06-19-2014 09:34 AM Go to last post
  4. Questions about new GtkRadiant 1.6.x and its (missing) features. Drag Faces.

    Hello. I was thinking of recalling the map design. I did some levels for Q3 before, using NetRadiant. Now I see that for building QL levels one...

    Started by vag_gap, 05-04-2014 06:11 AM
    gtkradiant, gtkradiant1.6.4
    • Replies: 4
    • Views: 474
    06-16-2014 12:43 AM Go to last post
  5. GTK Radiant screens bug...

    Hi, So I've been trying to install GTK Radiant 1.6 all day and when I get to open it this is what I get: http://imgur.com/Vx4JhUJ Does...

    Started by BRRRAAAAIIINNie, 06-13-2014 02:03 PM
    • Replies: 3
    • Views: 321
    06-16-2014 12:39 AM Go to last post
  6. Post [CTF] Astralis (Pre-Alpha) by ShaZe

    So, I have sketched a little something shortly after the last Maverick Competition that I was keeping so I can start working on it this year....

    Started by ShaZe, 05-24-2014 07:25 PM
    • Replies: 4
    • Views: 563
    06-04-2014 04:49 PM Go to last post
  7. Collaborative map building?

    I'm wondering if anyone did this. That means, build a map not all alone (except testing), but simultaneously with a group of people, maybe a team of...

    Started by vag_gap, 05-10-2014 02:09 PM
    • Replies: 4
    • Views: 536
    06-02-2014 03:21 PM Go to last post
  8. 09 Curved Surfaces

    In this video I am explaining a few basics about using curved surfaces. Download: - EP9 .map file

    Started by cityy, 02-17-2013 06:58 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 1,593
    06-02-2014 03:19 PM Go to last post
  9. "dumb" by vag_gap (duel/FFA) pre-alpha 1 (still thinking about title) 6/1/2014

    The main feature is that 2 key item positions are very close, but not directly connected. (you can see the fence between them on the 2nd screenshot)...

    Started by vag_gap, 05-31-2014 03:00 PM
    alpha, duel map, release
    • Replies: 0
    • Views: 266
    05-31-2014 03:00 PM Go to last post
  10. Maps by OXOTHuK (Remixes, converted and others)

    Aero Run Attempt to cross the two maps:Aerowalk+Bloodrun. Download aerorun.pk3 Anti Camp

    Started by OXOTHuK, 11-09-2013 01:48 AM
    2 Pages
    1 2
    maps
    • Replies: 19
    • Views: 1,356
    05-04-2014 08:02 AM Go to last post
  11. GtkRadiant 1.6.4 Released

    GtkRadiant 1.6.4 MacOS X, Quake 2 and improved 4-view layout. Changes: MacOS X support and official binaries available Added support...

    Started by Obsidian, 12-26-2013 11:18 PM
    • Replies: 2
    • Views: 858
    05-04-2014 08:01 AM Go to last post
  12. corvuctf_b2 (Hidden CTF second beta)

    Hidden Fortress is a popular map in Team Deathmatch and Clan Arena. This is a Capture the Flag version of that map. I was really bored with...

    Started by corvu, 04-27-2014 07:54 AM
    • Replies: 6
    • Views: 422
    04-28-2014 12:10 AM Go to last post
  13. Ladders?

    Hi guys, I'm struggling to create a working ladder in GtkRadiant 1.6.4. Are ladders not supported in Wolfcam/Q3/QL? I've followed the instructions...

    Started by tenthu, 04-24-2014 05:46 AM
    • Replies: 6
    • Views: 614
    04-25-2014 12:45 AM Go to last post
  14. CTF1 by spenzer

    CTF1 by spenzer 24.03.2014 I couldn't find a accurate title for the map so far so I stick with that worktitle for the beginning. It has an...

    Started by spenzer, 03-23-2014 08:55 PM
    ctf, spenzer
    • Replies: 9
    • Views: 1,052
    04-04-2014 12:11 PM Go to last post
  15. Refinery by eXodus

    Refinery Beta 2 A simple yet unique map design built for 3v3 or 4v4 CTF. An industrial theme is combined with the use of many colours. ...

    Started by eXodus, 03-06-2014 02:55 PM
    • Replies: 5
    • Views: 1,115
    03-20-2014 03:14 PM Go to last post
  16. help: invisible patch

    Newbie here. I have managed to create a couple of invisible patches (patches which doesn't show up in gtkradiant but ends up visible after compiling...

    Started by corvu, 01-23-2014 08:32 AM
    • Replies: 7
    • Views: 644
    03-13-2014 07:24 AM Go to last post
  17. TDM map remix

    hello everyone, I propose to remix 3 TDM maps that are no longer played but have great potential. Leviathant moved or replaced items...

    Started by ZuluAjE, 02-09-2014 09:54 PM
    tdm map remix
    • Replies: 9
    • Views: 1,446
    03-12-2014 08:44 AM Go to last post
  18. BSPC error and patchshadows question

    Okay, I kind of feel embarrassed posting this, considering I'm somewhat well-known for being a problem magnet, but I decided to go ahead and get this...

    Started by EmeraldTiger, 02-06-2014 07:39 PM
    • Replies: 5
    • Views: 772
    03-05-2014 08:40 AM Go to last post
  19. anybody know what's up with quake3world.com?

    When an old website stops responding, sometimes it's a bad sign. :(

    Started by jlaw, 12-09-2013 12:38 PM
    • Replies: 5
    • Views: 600
    02-21-2014 06:00 PM Go to last post
  20. Race mapping help.

    Hey, I have a few quick questions for the race gametype(im not a real fragger and a huge fan of defrag). I made a few maps years ago for...

    Started by Skaffatar, 01-22-2014 08:38 PM
    • Replies: 5
    • Views: 556
    01-26-2014 12:44 PM Go to last post

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