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Forum: Mapper's Corner

A place to learn and discuss the art of mapping for Quake Live.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in life,...

    Started by cityy, 12-20-2012 07:18 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 42
    • Views: 8,551
    01-04-2015 03:51 AM Go to last post
  3. Sticky Thread Sticky: Screenshots

    Post screenshots of your current project!

    Started by cityy, 01-13-2013 10:27 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 54
    • Views: 8,887
    12-26-2014 08:27 PM Go to last post
  4. Sticky Thread Sticky: Getting involved

    GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...

    Started by cityy, 12-20-2012 08:14 PM
    • Replies: 4
    • Views: 1,607
    12-12-2013 09:50 AM Go to last post
  5. Lightbulb Sticky Thread Sticky: Introducing: The Shaderlist

    In this article I want to lose a few words about the mysterious shaderlist. What is the shaderlist? The shaderlist is a text file inside your...

    Started by cityy, 06-05-2013 03:15 PM
    • Replies: 3
    • Views: 1,190
    08-28-2013 09:49 PM Go to last post
  6. Sticky Thread Sticky: Work Release Guidelines

    In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...

    Started by cityy, 12-20-2012 07:55 PM
    • Replies: 0
    • Views: 1,376
    12-20-2012 07:55 PM Go to last post
  7.   Normal Threads  

  1. Fundamentals of Gameplay by Pat Howard

    Hey, everyone. This article is about my level design process for creating competitive gameplay. It's geared toward beginner level designers and...

    Started by pathy, 07-22-2014 02:58 AM
    • Replies: 6
    • Views: 2,387
    08-04-2014 11:46 PM Go to last post
  2. Radiant tutorial on adding bots?

    Hey guys, any of you know of a ql relevant tutorial on adding bots in radiant? The simpler the better :D Thanks

    Started by MarcusM, 07-24-2014 07:10 AM
    • Replies: 4
    • Views: 530
    07-25-2014 07:25 AM Go to last post
  3. Campgrounds Redux [Q4DM9]

    Campgrounds Redux . Converted Q4DM9 from Quake4 for QuakeLive with small changes. Items FFA: Items 1v1:

    Started by OXOTHuK, 05-12-2014 03:56 AM
    • Replies: 4
    • Views: 876
    07-24-2014 08:42 AM Go to last post
  4. Sandstorm [Q4DM2]

    Sandstorm Converted Q4DM2 from Quake4 for QuakeLive. LG+YA MH Room RG+QUAD

    Started by OXOTHuK, 05-07-2014 02:56 AM
    • Replies: 7
    • Views: 895
    07-24-2014 08:41 AM Go to last post
  5. Ironwood by Pat Howard [RELEASE CANDIDATE]

    DOWNLOAD LATEST VERSION (JULY 16, 2014) QUAKE LIVE: https://dl.dropboxusercontent.com/u/3305662/baseq3/pk3s/ironwood_ql.zip 12.1mb QUAKE 3 ARENA:...

    Started by pathy, 07-10-2014 12:19 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 884
    07-16-2014 11:50 AM Go to last post
  6. [CTF] Subway (Concept) - by tenthu

    Description With this map I'm looking to create a real life subway station which is multi-level, expansive and most important of all, has trains....

    Started by *tenthu, 07-12-2014 02:17 AM
    • Replies: 5
    • Views: 535
    07-13-2014 04:46 PM Go to last post
  7. In a bad place (alpha) - New duel map inspired by quakeworld's DM4

    Hi, ive been working on my first duel map for a while now, and im at the point where i need some feedback. I started off remaking dm4 from quakeworld...

    Started by fentanyl, 07-04-2014 07:58 PM
    • Replies: 4
    • Views: 674
    07-05-2014 01:44 PM Go to last post
  8. Mansion (Pre-Alpha) DUEL/FFA by eXodus

    New update with lots of new stuff such as two extra rooms, fixed lighting, fixed spawns, room names and lots of other stuff! Check it out it's...

    Started by eXodus, 05-20-2014 03:25 PM
    2 Pages
    1 2
    alpha, duel, exodus, quakelive, screenshots
    • Replies: 13
    • Views: 1,436
    06-23-2014 02:37 PM Go to last post
  9. Textures/Shaders, where do you get them from?

    Hi, I see that GTKRadiant comes with quite a few textures/shaders (sorry not sure what the correct term is) however for example the newly released...

    Started by *tenthu, 05-15-2014 12:05 AM
    • Replies: 5
    • Views: 553
    06-19-2014 12:25 PM Go to last post
  10. mhjtourney3_beta1 by Martin Eriksson

    MHJTOURNEY3_BETA2 (will come up with a fancier name later :p) This is a small/medium sized duel map that i'm working on. The theme is an old...

    Started by Martinheterjag, 11-04-2013 03:42 PM
    • Replies: 8
    • Views: 1,240
    06-19-2014 09:34 AM Go to last post
  11. Questions about new GtkRadiant 1.6.x and its (missing) features. Drag Faces.

    Hello. I was thinking of recalling the map design. I did some levels for Q3 before, using NetRadiant. Now I see that for building QL levels one...

    Started by vag_gap, 05-04-2014 06:11 AM
    gtkradiant, gtkradiant1.6.4
    • Replies: 4
    • Views: 546
    06-16-2014 12:43 AM Go to last post
  12. GTK Radiant screens bug...

    Hi, So I've been trying to install GTK Radiant 1.6 all day and when I get to open it this is what I get: http://imgur.com/Vx4JhUJ Does...

    Started by BRRRAAAAIIINNie, 06-13-2014 02:03 PM
    • Replies: 3
    • Views: 365
    06-16-2014 12:39 AM Go to last post
  13. Post [CTF] Astralis (Pre-Alpha) by ShaZe

    So, I have sketched a little something shortly after the last Maverick Competition that I was keeping so I can start working on it this year....

    Started by ShaZe, 05-24-2014 07:25 PM
    • Replies: 4
    • Views: 618
    06-04-2014 04:49 PM Go to last post
  14. Collaborative map building?

    I'm wondering if anyone did this. That means, build a map not all alone (except testing), but simultaneously with a group of people, maybe a team of...

    Started by vag_gap, 05-10-2014 02:09 PM
    • Replies: 4
    • Views: 603
    06-02-2014 03:21 PM Go to last post
  15. 09 Curved Surfaces

    In this video I am explaining a few basics about using curved surfaces. Download: - EP9 .map file

    Started by cityy, 02-17-2013 06:58 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 1,709
    06-02-2014 03:19 PM Go to last post
  16. "dumb" by vag_gap (duel/FFA) pre-alpha 1 (still thinking about title) 6/1/2014

    The main feature is that 2 key item positions are very close, but not directly connected. (you can see the fence between them on the 2nd screenshot)...

    Started by vag_gap, 05-31-2014 03:00 PM
    alpha, duel map, release
    • Replies: 0
    • Views: 302
    05-31-2014 03:00 PM Go to last post
  17. Maps by OXOTHuK (Remixes, converted and others)

    Aero Run Attempt to cross the two maps:Aerowalk+Bloodrun. Download aerorun.pk3 Anti Camp

    Started by OXOTHuK, 11-09-2013 01:48 AM
    2 Pages
    1 2
    maps
    • Replies: 19
    • Views: 1,454
    05-04-2014 08:02 AM Go to last post
  18. GtkRadiant 1.6.4 Released

    GtkRadiant 1.6.4 MacOS X, Quake 2 and improved 4-view layout. Changes: MacOS X support and official binaries available Added support...

    Started by Obsidian, 12-26-2013 11:18 PM
    • Replies: 2
    • Views: 953
    05-04-2014 08:01 AM Go to last post
  19. corvuctf_b2 (Hidden CTF second beta)

    Hidden Fortress is a popular map in Team Deathmatch and Clan Arena. This is a Capture the Flag version of that map. I was really bored with...

    Started by corvu, 04-27-2014 07:54 AM
    • Replies: 6
    • Views: 458
    04-28-2014 12:10 AM Go to last post
  20. Ladders?

    Hi guys, I'm struggling to create a working ladder in GtkRadiant 1.6.4. Are ladders not supported in Wolfcam/Q3/QL? I've followed the instructions...

    Started by *tenthu, 04-24-2014 05:46 AM
    • Replies: 6
    • Views: 730
    04-25-2014 12:45 AM Go to last post

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