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Forum: Mapper's Corner

A place to learn and discuss the art of mapping for Quake Live.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Screenshots

    Post screenshots of your current project!

    Started by cityy, 01-13-2013 09:27 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 48
    • Views: 6,775
    05-31-2014 07:19 AM Go to last post
  3. Sticky Thread Sticky: Getting involved

    GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...

    Started by cityy, 12-20-2012 07:14 PM
    • Replies: 4
    • Views: 1,293
    12-12-2013 08:50 AM Go to last post
  4. Sticky Thread Sticky: Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in life,...

    Started by cityy, 12-20-2012 06:18 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 40
    • Views: 6,458
    11-17-2013 01:53 PM Go to last post
  5. Lightbulb Sticky Thread Sticky: Introducing: The Shaderlist

    In this article I want to lose a few words about the mysterious shaderlist. What is the shaderlist? The shaderlist is a text file inside your...

    Started by cityy, 06-05-2013 02:15 PM
    • Replies: 3
    • Views: 893
    08-28-2013 08:49 PM Go to last post
  6. Sticky Thread Sticky: Work Release Guidelines

    In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...

    Started by cityy, 12-20-2012 06:55 PM
    • Replies: 0
    • Views: 1,107
    12-20-2012 06:55 PM Go to last post
  7.   Normal Threads  

  1. "dumb" by vag_gap (duel/FFA) pre-alpha 1 (still thinking about title) 6/1/2014

    The main feature is that 2 key item positions are very close, but not directly connected. (you can see the fence between them on the 2nd screenshot)...

    Started by vag_gap, 05-31-2014 02:00 PM
    alpha, duel map, release
    • Replies: 0
    • Views: 203
    05-31-2014 02:00 PM Go to last post
  2. Maps by OXOTHuK (Remixes, converted and others)

    Aero Run Attempt to cross the two maps:Aerowalk+Bloodrun. Download aerorun.pk3 Anti Camp

    Started by OXOTHuK, 11-09-2013 12:48 AM
    2 Pages
    1 2
    maps
    • Replies: 19
    • Views: 1,165
    05-04-2014 07:02 AM Go to last post
  3. GtkRadiant 1.6.4 Released

    GtkRadiant 1.6.4 MacOS X, Quake 2 and improved 4-view layout. Changes: MacOS X support and official binaries available Added support...

    Started by Obsidian, 12-26-2013 10:18 PM
    • Replies: 2
    • Views: 682
    05-04-2014 07:01 AM Go to last post
  4. corvuctf_b2 (Hidden CTF second beta)

    Hidden Fortress is a popular map in Team Deathmatch and Clan Arena. This is a Capture the Flag version of that map. I was really bored with...

    Started by corvu, 04-27-2014 06:54 AM
    • Replies: 6
    • Views: 339
    04-27-2014 11:10 PM Go to last post
  5. Ladders?

    Hi guys, I'm struggling to create a working ladder in GtkRadiant 1.6.4. Are ladders not supported in Wolfcam/Q3/QL? I've followed the instructions...

    Started by tenthu, 04-24-2014 04:46 AM
    • Replies: 6
    • Views: 407
    04-24-2014 11:45 PM Go to last post
  6. CTF1 by spenzer

    CTF1 by spenzer 24.03.2014 I couldn't find a accurate title for the map so far so I stick with that worktitle for the beginning. It has an...

    Started by spenzer, 03-23-2014 07:55 PM
    ctf, spenzer
    • Replies: 9
    • Views: 882
    04-04-2014 11:11 AM Go to last post
  7. Refinery by eXodus

    Refinery Beta 2 A simple yet unique map design built for 3v3 or 4v4 CTF. An industrial theme is combined with the use of many colours. ...

    Started by eXodus, 03-06-2014 01:55 PM
    • Replies: 5
    • Views: 905
    03-20-2014 02:14 PM Go to last post
  8. help: invisible patch

    Newbie here. I have managed to create a couple of invisible patches (patches which doesn't show up in gtkradiant but ends up visible after compiling...

    Started by corvu, 01-23-2014 07:32 AM
    • Replies: 7
    • Views: 535
    03-13-2014 06:24 AM Go to last post
  9. TDM map remix

    hello everyone, I propose to remix 3 TDM maps that are no longer played but have great potential. Leviathant moved or replaced items...

    Started by ZuluAjE, 02-09-2014 08:54 PM
    tdm map remix
    • Replies: 9
    • Views: 1,249
    03-12-2014 07:44 AM Go to last post
  10. BSPC error and patchshadows question

    Okay, I kind of feel embarrassed posting this, considering I'm somewhat well-known for being a problem magnet, but I decided to go ahead and get this...

    Started by EmeraldTiger, 02-06-2014 06:39 PM
    • Replies: 5
    • Views: 685
    03-05-2014 07:40 AM Go to last post
  11. anybody know what's up with quake3world.com?

    When an old website stops responding, sometimes it's a bad sign. :(

    Started by jlaw, 12-09-2013 11:38 AM
    • Replies: 5
    • Views: 498
    02-21-2014 05:00 PM Go to last post
  12. Race mapping help.

    Hey, I have a few quick questions for the race gametype(im not a real fragger and a huge fan of defrag). I made a few maps years ago for...

    Started by Skaffatar, 01-22-2014 07:38 PM
    • Replies: 5
    • Views: 482
    01-26-2014 11:44 AM Go to last post
  13. How to put your own photos in a map ?

    I managed to convert the JapaneseCastles .bsp to a .map. Now i've loaded it in radiant and I want to change the jpeg "Fuji.jpg" with one of the jpegs...

    Started by kyonshi, 01-13-2014 03:03 AM
    • Replies: 1
    • Views: 717
    01-25-2014 05:28 AM Go to last post
  14. Lumber (BETA 1) by uNity

    Hey folks, Here's a map I've been working on for the past few weeks. It's called Lumber and is visually based on Cure and Arcane Citadel though...

    Started by *seanity, 12-27-2013 05:54 PM
    • Replies: 2
    • Views: 603
    01-09-2014 10:28 AM Go to last post
  15. Creating Liquid Volumes (Water, Lava)

    In this short video I am describing how to add liquid volumes like water and lava to your map. Download: - ep5.map file - ep6.map file

    Started by cityy, 01-14-2013 05:03 AM
    • Replies: 3
    • Views: 867
    01-09-2014 04:45 AM Go to last post
  16. Setting up your Quake Live mapping environment

    With this article I want to provide a quick guide to setting up GTKradiant and Wolfcam for mapping as many people were willing to try it out but had...

    Started by cityy, 12-20-2012 06:20 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 6,503
    01-06-2014 03:21 AM Go to last post
  17. New Cerberon (Alpha 1) - newcerberon_a1.bsp - by EmeraldTiger

    New Cerberon - by Ricardo "EmeraldTiger" Stevenson Beta 3 (Updated 11/16/2013) The initial news of the GTKRadiant 1.6 build announcing QL support...

    Started by EmeraldTiger, 03-01-2013 05:55 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 36
    • Views: 5,270
    12-22-2013 09:03 PM Go to last post
  18. Smile Releasing some textures

    Hey! So I've created some textures and thought I should share them. You can use them as you please, but would be fun to get some credit. These...

    Started by Nepra, 12-15-2013 07:26 PM
    map texures, mapping, quake live, textures
    • Replies: 0
    • Views: 336
    12-15-2013 07:26 PM Go to last post
  19. Question Gtkradiant 1.6.4: Crashing after compile

    Hi! So I've tried to do some mapping and right now I don't really feel like it since the program crashes on every compile. Doesn't matter what...

    Started by Nepra, 12-11-2013 05:59 PM
    crash, crashing, gtkradiant, gtkradiant1.6.4, quake
    • Replies: 4
    • Views: 427
    12-14-2013 06:14 PM Go to last post
  20. Question Lightmap shader problems

    Hi! So I have the problem of the texture being blocked by the lightmap and well, this sucks. textures/Test/step_light_256x64 {...

    Started by Nepra, 12-14-2013 06:03 PM
    • Replies: 0
    • Views: 293
    12-14-2013 06:03 PM Go to last post

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