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Forum: Mapper's Corner

A place to learn and discuss the art of mapping for Quake Live.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: New Elder Key Items for Mappers

    I have added the following three new items that mappers can utilize: New Entities:"Silver Key" item_key_silver Add 'spawnflags 16' to func_doors...

    Started by SyncError, Yesterday 05:30 PM
    • Replies: 5
    • Views: 150
    Today 08:35 AM Go to last post
  3. Sticky Thread Sticky: Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in life,...

    Started by cityy, 12-20-2012 06:18 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 45
    • Views: 9,242
    04-09-2015 08:18 AM Go to last post
  4. Lightbulb Sticky Thread Sticky: Introducing: The Shaderlist

    In this article I want to lose a few words about the mysterious shaderlist. What is the shaderlist? The shaderlist is a text file inside your...

    Started by cityy, 06-05-2013 02:15 PM
    • Replies: 4
    • Views: 1,368
    03-28-2015 07:33 AM Go to last post
  5. Sticky Thread Sticky: Screenshots

    Post screenshots of your current project!

    Started by cityy, 01-13-2013 09:27 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 54
    • Views: 9,338
    12-26-2014 07:27 PM Go to last post
  6. Sticky Thread Sticky: Getting involved

    GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...

    Started by cityy, 12-20-2012 07:14 PM
    • Replies: 4
    • Views: 1,707
    12-12-2013 08:50 AM Go to last post
  7. Sticky Thread Sticky: Work Release Guidelines

    In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...

    Started by cityy, 12-20-2012 06:55 PM
    • Replies: 0
    • Views: 1,480
    12-20-2012 06:55 PM Go to last post
  8.   Normal Threads  

  1. Angry My maps

    Hello there, it's just a quick-post i made to share with you some of the maps i've made long time ago (except for one which was made this year)....

    Started by simplecat, 10-02-2014 04:14 PM
    ctf, maps, quake 3, tdm
    • Replies: 1
    • Views: 923
    11-27-2014 09:21 PM Go to last post
  2. Are there some "christmas maps" again this year? / some ideas.

    I started playing QL again since i heard that it is on steam. A (few) year(s) ago there was a remix of Campgrounds that was more of a space-map. I...

    Started by chin_0k, 11-26-2014 08:46 AM
    • Replies: 0
    • Views: 354
    11-26-2014 08:46 AM Go to last post
  3. new layout "a1" [ALPHA] ffa tourney

    Change log version a2: - reworked YA drop down room - separated RG hallway into two areas - added lighting for your eyes - put more thought into...

    Started by pathy, 08-10-2014 10:33 PM
    • Replies: 8
    • Views: 1,032
    08-26-2014 07:07 AM Go to last post
  4. Fundamentals of Gameplay Part II by Pat Howard

    by Pat Howard In the last article, I talked about how to structurally balance a map by following two fundamental relationships: the relationships...

    Started by pathy, 08-11-2014 08:01 PM
    • Replies: 1
    • Views: 747
    08-13-2014 02:24 PM Go to last post
  5. Realm of Steel Rats RACE Track

    The track plays smoothly with and without weapons; the first half is fast and fairly straight forward, the final sections are a little more tricky. ...

    Started by w_w, 07-31-2014 03:07 PM
    new course, new track, race, race map, race playlist
    • Replies: 6
    • Views: 1,081
    08-10-2014 04:41 PM Go to last post
  6. Lightbulb Any way to suggest some maps to be added in QL rotation pool?

    When I make a map for QL (direct build or convert with ads included) and finish it to final release, I'd like to add this map to QL rotation pool...

    Started by *CZghost, 08-07-2014 10:07 AM
    addition, map pool, suggestion
    • Replies: 8
    • Views: 814
    08-09-2014 07:08 AM Go to last post
  7. Frostbite [pre alpha] by Scorch_

    This is a smallish duel map that's no where near being finished. The theme of the map should I go forward with it would be a cold / winter...

    Started by Scorch_, 07-31-2014 07:40 AM
    • Replies: 7
    • Views: 891
    08-06-2014 12:43 AM Go to last post
  8. Fundamentals of Gameplay by Pat Howard

    Hey, everyone. This article is about my level design process for creating competitive gameplay. It's geared toward beginner level designers and...

    Started by pathy, 07-22-2014 01:58 AM
    • Replies: 6
    • Views: 2,544
    08-04-2014 10:46 PM Go to last post
  9. Radiant tutorial on adding bots?

    Hey guys, any of you know of a ql relevant tutorial on adding bots in radiant? The simpler the better :D Thanks

    Started by MarcusM, 07-24-2014 06:10 AM
    • Replies: 4
    • Views: 583
    07-25-2014 06:25 AM Go to last post
  10. Campgrounds Redux [Q4DM9]

    Campgrounds Redux . Converted Q4DM9 from Quake4 for QuakeLive with small changes. Items FFA: Items 1v1:

    Started by OXOTHuK, 05-12-2014 02:56 AM
    • Replies: 4
    • Views: 933
    07-24-2014 07:42 AM Go to last post
  11. Sandstorm [Q4DM2]

    Sandstorm Converted Q4DM2 from Quake4 for QuakeLive. LG+YA MH Room RG+QUAD

    Started by OXOTHuK, 05-07-2014 01:56 AM
    • Replies: 7
    • Views: 930
    07-24-2014 07:41 AM Go to last post
  12. Ironwood by Pat Howard [RELEASE CANDIDATE]

    DOWNLOAD LATEST VERSION (JULY 16, 2014) QUAKE LIVE: https://dl.dropboxusercontent.com/u/3305662/baseq3/pk3s/ironwood_ql.zip 12.1mb QUAKE 3 ARENA:...

    Started by pathy, 07-09-2014 11:19 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 922
    07-16-2014 10:50 AM Go to last post
  13. [CTF] Subway (Concept) - by tenthu

    Description With this map I'm looking to create a real life subway station which is multi-level, expansive and most important of all, has trains....

    Started by *tenthu, 07-12-2014 01:17 AM
    • Replies: 5
    • Views: 567
    07-13-2014 03:46 PM Go to last post
  14. In a bad place (alpha) - New duel map inspired by quakeworld's DM4

    Hi, ive been working on my first duel map for a while now, and im at the point where i need some feedback. I started off remaking dm4 from quakeworld...

    Started by fentanyl, 07-04-2014 06:58 PM
    • Replies: 4
    • Views: 703
    07-05-2014 12:44 PM Go to last post
  15. Mansion (Pre-Alpha) DUEL/FFA by eXodus

    New update with lots of new stuff such as two extra rooms, fixed lighting, fixed spawns, room names and lots of other stuff! Check it out it's...

    Started by eXodus, 05-20-2014 02:25 PM
    2 Pages
    1 2
    alpha, duel, exodus, quakelive, screenshots
    • Replies: 13
    • Views: 1,491
    06-23-2014 01:37 PM Go to last post
  16. Textures/Shaders, where do you get them from?

    Hi, I see that GTKRadiant comes with quite a few textures/shaders (sorry not sure what the correct term is) however for example the newly released...

    Started by *tenthu, 05-14-2014 11:05 PM
    • Replies: 5
    • Views: 572
    06-19-2014 11:25 AM Go to last post
  17. mhjtourney3_beta1 by Martin Eriksson

    MHJTOURNEY3_BETA2 (will come up with a fancier name later :p) This is a small/medium sized duel map that i'm working on. The theme is an old...

    Started by Martinheterjag, 11-04-2013 02:42 PM
    • Replies: 8
    • Views: 1,267
    06-19-2014 08:34 AM Go to last post
  18. Questions about new GtkRadiant 1.6.x and its (missing) features. Drag Faces.

    Hello. I was thinking of recalling the map design. I did some levels for Q3 before, using NetRadiant. Now I see that for building QL levels one...

    Started by vag_gap, 05-04-2014 05:11 AM
    gtkradiant, gtkradiant1.6.4
    • Replies: 4
    • Views: 579
    06-15-2014 11:43 PM Go to last post
  19. GTK Radiant screens bug...

    Hi, So I've been trying to install GTK Radiant 1.6 all day and when I get to open it this is what I get: http://imgur.com/Vx4JhUJ Does...

    Started by BRRRAAAAIIINNie, 06-13-2014 01:03 PM
    • Replies: 3
    • Views: 379
    06-15-2014 11:39 PM Go to last post
  20. Post [CTF] Astralis (Pre-Alpha) by ShaZe

    So, I have sketched a little something shortly after the last Maverick Competition that I was keeping so I can start working on it this year....

    Started by ShaZe, 05-24-2014 06:25 PM
    • Replies: 4
    • Views: 641
    06-04-2014 03:49 PM Go to last post

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