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Forum: Mapper's Corner

A place to learn and discuss the art of mapping for Quake Live.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in life,...

    Started by cityy, 12-20-2012 07:18 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 42
    • Views: 8,113
    01-04-2015 03:51 AM Go to last post
  3. Sticky Thread Sticky: Screenshots

    Post screenshots of your current project!

    Started by cityy, 01-13-2013 10:27 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 54
    • Views: 8,515
    12-26-2014 08:27 PM Go to last post
  4. Sticky Thread Sticky: Getting involved

    GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...

    Started by cityy, 12-20-2012 08:14 PM
    • Replies: 4
    • Views: 1,550
    12-12-2013 09:50 AM Go to last post
  5. Lightbulb Sticky Thread Sticky: Introducing: The Shaderlist

    In this article I want to lose a few words about the mysterious shaderlist. What is the shaderlist? The shaderlist is a text file inside your...

    Started by cityy, 06-05-2013 03:15 PM
    • Replies: 3
    • Views: 1,134
    08-28-2013 09:49 PM Go to last post
  6. Sticky Thread Sticky: Work Release Guidelines

    In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...

    Started by cityy, 12-20-2012 07:55 PM
    • Replies: 0
    • Views: 1,332
    12-20-2012 07:55 PM Go to last post
  7.   Normal Threads  

  1. Sandstorm [Q4DM2]

    Sandstorm Converted Q4DM2 from Quake4 for QuakeLive. LG+YA MH Room RG+QUAD

    Started by OXOTHuK, 05-07-2014 02:56 AM
    • Replies: 7
    • Views: 842
    07-24-2014 08:41 AM Go to last post
  2. Ironwood by Pat Howard [RELEASE CANDIDATE]

    DOWNLOAD LATEST VERSION (JULY 16, 2014) QUAKE LIVE: https://dl.dropboxusercontent.com/u/3305662/baseq3/pk3s/ironwood_ql.zip 12.1mb QUAKE 3 ARENA:...

    Started by pathy, 07-10-2014 12:19 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 857
    07-16-2014 11:50 AM Go to last post
  3. [CTF] Subway (Concept) - by tenthu

    Description With this map I'm looking to create a real life subway station which is multi-level, expansive and most important of all, has trains....

    Started by *tenthu, 07-12-2014 02:17 AM
    • Replies: 5
    • Views: 511
    07-13-2014 04:46 PM Go to last post
  4. In a bad place (alpha) - New duel map inspired by quakeworld's DM4

    Hi, ive been working on my first duel map for a while now, and im at the point where i need some feedback. I started off remaking dm4 from quakeworld...

    Started by fentanyl, 07-04-2014 07:58 PM
    • Replies: 4
    • Views: 646
    07-05-2014 01:44 PM Go to last post
  5. Mansion (Pre-Alpha) DUEL/FFA by eXodus

    New update with lots of new stuff such as two extra rooms, fixed lighting, fixed spawns, room names and lots of other stuff! Check it out it's...

    Started by eXodus, 05-20-2014 03:25 PM
    2 Pages
    1 2
    alpha, duel, exodus, quakelive, screenshots
    • Replies: 13
    • Views: 1,384
    06-23-2014 02:37 PM Go to last post
  6. Textures/Shaders, where do you get them from?

    Hi, I see that GTKRadiant comes with quite a few textures/shaders (sorry not sure what the correct term is) however for example the newly released...

    Started by *tenthu, 05-15-2014 12:05 AM
    • Replies: 5
    • Views: 533
    06-19-2014 12:25 PM Go to last post
  7. mhjtourney3_beta1 by Martin Eriksson

    MHJTOURNEY3_BETA2 (will come up with a fancier name later :p) This is a small/medium sized duel map that i'm working on. The theme is an old...

    Started by Martinheterjag, 11-04-2013 03:42 PM
    • Replies: 8
    • Views: 1,227
    06-19-2014 09:34 AM Go to last post
  8. Questions about new GtkRadiant 1.6.x and its (missing) features. Drag Faces.

    Hello. I was thinking of recalling the map design. I did some levels for Q3 before, using NetRadiant. Now I see that for building QL levels one...

    Started by vag_gap, 05-04-2014 06:11 AM
    gtkradiant, gtkradiant1.6.4
    • Replies: 4
    • Views: 518
    06-16-2014 12:43 AM Go to last post
  9. GTK Radiant screens bug...

    Hi, So I've been trying to install GTK Radiant 1.6 all day and when I get to open it this is what I get: http://imgur.com/Vx4JhUJ Does...

    Started by BRRRAAAAIIINNie, 06-13-2014 02:03 PM
    • Replies: 3
    • Views: 350
    06-16-2014 12:39 AM Go to last post
  10. Post [CTF] Astralis (Pre-Alpha) by ShaZe

    So, I have sketched a little something shortly after the last Maverick Competition that I was keeping so I can start working on it this year....

    Started by ShaZe, 05-24-2014 07:25 PM
    • Replies: 4
    • Views: 597
    06-04-2014 04:49 PM Go to last post
  11. Collaborative map building?

    I'm wondering if anyone did this. That means, build a map not all alone (except testing), but simultaneously with a group of people, maybe a team of...

    Started by vag_gap, 05-10-2014 02:09 PM
    • Replies: 4
    • Views: 567
    06-02-2014 03:21 PM Go to last post
  12. 09 Curved Surfaces

    In this video I am explaining a few basics about using curved surfaces. Download: - EP9 .map file

    Started by cityy, 02-17-2013 06:58 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 1,658
    06-02-2014 03:19 PM Go to last post
  13. "dumb" by vag_gap (duel/FFA) pre-alpha 1 (still thinking about title) 6/1/2014

    The main feature is that 2 key item positions are very close, but not directly connected. (you can see the fence between them on the 2nd screenshot)...

    Started by vag_gap, 05-31-2014 03:00 PM
    alpha, duel map, release
    • Replies: 0
    • Views: 284
    05-31-2014 03:00 PM Go to last post
  14. Maps by OXOTHuK (Remixes, converted and others)

    Aero Run Attempt to cross the two maps:Aerowalk+Bloodrun. Download aerorun.pk3 Anti Camp

    Started by OXOTHuK, 11-09-2013 01:48 AM
    2 Pages
    1 2
    maps
    • Replies: 19
    • Views: 1,398
    05-04-2014 08:02 AM Go to last post
  15. GtkRadiant 1.6.4 Released

    GtkRadiant 1.6.4 MacOS X, Quake 2 and improved 4-view layout. Changes: MacOS X support and official binaries available Added support...

    Started by Obsidian, 12-26-2013 11:18 PM
    • Replies: 2
    • Views: 908
    05-04-2014 08:01 AM Go to last post
  16. corvuctf_b2 (Hidden CTF second beta)

    Hidden Fortress is a popular map in Team Deathmatch and Clan Arena. This is a Capture the Flag version of that map. I was really bored with...

    Started by corvu, 04-27-2014 07:54 AM
    • Replies: 6
    • Views: 448
    04-28-2014 12:10 AM Go to last post
  17. Ladders?

    Hi guys, I'm struggling to create a working ladder in GtkRadiant 1.6.4. Are ladders not supported in Wolfcam/Q3/QL? I've followed the instructions...

    Started by *tenthu, 04-24-2014 05:46 AM
    • Replies: 6
    • Views: 669
    04-25-2014 12:45 AM Go to last post
  18. CTF1 by spenzer

    CTF1 by spenzer 24.03.2014 I couldn't find a accurate title for the map so far so I stick with that worktitle for the beginning. It has an...

    Started by spenzer, 03-23-2014 08:55 PM
    ctf, spenzer
    • Replies: 9
    • Views: 1,086
    04-04-2014 12:11 PM Go to last post
  19. Refinery by eXodus

    Refinery Beta 2 A simple yet unique map design built for 3v3 or 4v4 CTF. An industrial theme is combined with the use of many colours. ...

    Started by eXodus, 03-06-2014 02:55 PM
    • Replies: 5
    • Views: 1,202
    03-20-2014 03:14 PM Go to last post
  20. help: invisible patch

    Newbie here. I have managed to create a couple of invisible patches (patches which doesn't show up in gtkradiant but ends up visible after compiling...

    Started by corvu, 01-23-2014 08:32 AM
    • Replies: 7
    • Views: 660
    03-13-2014 07:24 AM Go to last post

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