A place to learn and discuss the art of mapping for Quake Live.
Post screenshots of your current project!
Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in life,...
GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...
In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum.
Note that all of the points...
In this article I want to lose a few words about the mysterious shaderlist.
What is the shaderlist?
The shaderlist is a text file inside your...
I have added the following three new items that mappers can utilize:
New Entities:"Silver Key"
Add 'spawnflags 16' to func_doors...
With this article I want to provide a quick guide to setting up GTKradiant and Wolfcam for mapping as many people were willing to try it out but had...
New Cerberon - by Ricardo "EmeraldTiger" Stevenson
Beta 3 (Updated 11/16/2013)
The initial news of the GTKRadiant 1.6 build announcing QL support...
Hey, everyone. This article is about my level design process for creating competitive gameplay. It's geared toward beginner level designers and...
I've been trying to add a model (map object) in radiant for my map. At first i thought i was doing something wrong but after a while I...
As I mentioned in my videos already, QuakeLive differentiates between two different materials, namely textures and shaders.
As opposed to textures,...
In this episode of the tutorial I am trying to explain how to extend the layout from the last video and implement jumppads as well as teleporters.
I propose to remix 3 TDM maps that are no longer played but have great potential.
moved or replaced items...
In this video I am explaining a few basics about using curved surfaces.
- EP9 .map file
In this short video I'm running through my duel map cure which is going to be released with the QLPP17 next week. This is mostly just a short layout...
... has ended.
You can now grab the final version here, all links are updated. I whish to thank all the mappers here at mappers corner for their...
Attempt to cross the two maps:Aerowalk+Bloodrun.
by Pat H
Gametype: FFA, Tournament, Team Deathmatch
Capacity: 2-8 players
Bot Support: Yes
We will be posting a preview of the upcoming Quake Live Premium Pak 17 content in the coming days:
Until that time, you can check out a small...
New update with lots of new stuff such as two extra rooms, fixed lighting, fixed spawns, room names and lots of other stuff!
Check it out it's...
Refinery Beta 2
A simple yet unique map design built for 3v3 or 4v4 CTF. An industrial theme is combined with the use of many colours.
How to do correctly 1х1 maps
Here some councils (recommendations) for Syncerror
I will specify some principles for 1х1 maps
1. The size of a...
In 2004/05 I did a Q3 remake of the old QW map UltraViolence commonly referred to as UltraV. It was hosted on our local servers with good feedback.
In this episode of the tutorial I'm explaining how to make the geometry for your first room, texture it and light up the area.
Sorry about the...
Kara by Pat Howard
Status: ALPHA 1
Gametypes: Tourney, Free For All
Recommended Players: 2-5
Q3A ITEM PLACEMENT GUIDE
by Pat H
Structure vs. item placement
In my "Fundamentals of Gameplay" articles where I...
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