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Forum: Mapper's Corner

A place to learn and discuss the art of mapping for Quake Live.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Screenshots

    Post screenshots of your current project!

    Started by cityy, 01-13-2013 10:27 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 53
    • Views: 8,092
    10-27-2014 05:48 AM Go to last post
  3. Sticky Thread Sticky: Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in life,...

    Started by cityy, 12-20-2012 07:18 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 41
    • Views: 7,570
    09-17-2014 09:06 AM Go to last post
  4. Sticky Thread Sticky: Getting involved

    GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...

    Started by cityy, 12-20-2012 08:14 PM
    • Replies: 4
    • Views: 1,464
    12-12-2013 09:50 AM Go to last post
  5. Sticky Thread Sticky: Work Release Guidelines

    In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...

    Started by cityy, 12-20-2012 07:55 PM
    • Replies: 0
    • Views: 1,260
    12-20-2012 07:55 PM Go to last post
  6. Lightbulb Sticky Thread Sticky: Introducing: The Shaderlist

    In this article I want to lose a few words about the mysterious shaderlist. What is the shaderlist? The shaderlist is a text file inside your...

    Started by cityy, 06-05-2013 03:15 PM
    • Replies: 3
    • Views: 1,057
    08-28-2013 09:49 PM Go to last post
  7.   Normal Threads  

  1. Setting up your Quake Live mapping environment

    With this article I want to provide a quick guide to setting up GTKradiant and Wolfcam for mapping as many people were willing to try it out but had...

    Started by cityy, 12-20-2012 07:20 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 7,497
    12-15-2014 04:21 PM Go to last post
  2. New Cerberon (Alpha 1) - newcerberon_a1.bsp - by EmeraldTiger

    New Cerberon - by Ricardo "EmeraldTiger" Stevenson Beta 3 (Updated 11/16/2013) The initial news of the GTKRadiant 1.6 build announcing QL support...

    Started by EmeraldTiger, 03-01-2013 06:55 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 36
    • Views: 5,677
    12-22-2013 10:03 PM Go to last post
  3. Question Unreleased Models

    Hey! I've been trying to add a model (map object) in radiant for my map. At first i thought i was doing something wrong but after a while I...

    Started by i4n, 08-26-2013 12:07 AM
    • Replies: 9
    • Views: 2,612
    09-17-2013 03:52 PM Go to last post
  4. Fundamentals of Gameplay by Pat Howard

    Hey, everyone. This article is about my level design process for creating competitive gameplay. It's geared toward beginner level designers and...

    Started by pathy, 07-22-2014 02:58 AM
    • Replies: 6
    • Views: 1,979
    08-04-2014 11:46 PM Go to last post
  5. Connecting two rooms, Jumppads, Teleporters

    In this episode of the tutorial I am trying to explain how to extend the layout from the last video and implement jumppads as well as teleporters. ...

    Started by cityy, 12-20-2012 07:34 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,676
    03-24-2013 11:58 PM Go to last post
  6. 09 Curved Surfaces

    In this video I am explaining a few basics about using curved surfaces. Download: - EP9 .map file

    Started by cityy, 02-17-2013 06:58 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 1,584
    06-02-2014 03:19 PM Go to last post
  7. Cloudwalk beta test (cloudwalk_beta.pk3)

    ... has ended. You can now grab the final version here, all links are updated. I whish to thank all the mappers here at mappers corner for their...

    Started by TaraHadrian, 03-08-2013 05:40 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 1,567
    04-07-2013 04:48 PM Go to last post
  8. QLPP17 Content: Repent

    We will be posting a preview of the upcoming Quake Live Premium Pak 17 content in the coming days: Until that time, you can check out a small...

    Started by SyncError, 04-23-2013 02:32 PM
    • Replies: 8
    • Views: 1,489
    05-08-2013 01:17 PM Go to last post
  9. Creating Your Own Shader - The Basics

    As I mentioned in my videos already, QuakeLive differentiates between two different materials, namely textures and shaders. As opposed to textures,...

    Started by cityy, 06-06-2013 06:25 AM
    • Replies: 1
    • Views: 1,471
    06-06-2013 12:00 PM Go to last post
  10. TDM map remix

    hello everyone, I propose to remix 3 TDM maps that are no longer played but have great potential. Leviathant moved or replaced items...

    Started by ZuluAjE, 02-09-2014 09:54 PM
    tdm map remix
    • Replies: 9
    • Views: 1,439
    03-12-2014 08:44 AM Go to last post
  11. Map Presentation: Cure (Duel, 2on2, Official)

    In this short video I'm running through my duel map cure which is going to be released with the QLPP17 next week. This is mostly just a short layout...

    Started by cityy, 04-28-2013 03:25 PM
    • Replies: 4
    • Views: 1,414
    05-06-2013 08:29 AM Go to last post
  12. Maps by OXOTHuK (Remixes, converted and others)

    Aero Run Attempt to cross the two maps:Aerowalk+Bloodrun. Download aerorun.pk3 Anti Camp

    Started by OXOTHuK, 11-09-2013 01:48 AM
    2 Pages
    1 2
    maps
    • Replies: 19
    • Views: 1,354
    05-04-2014 08:02 AM Go to last post
  13. Manual For SyncError!

    How to do correctly 1х1 maps Here some councils (recommendations) for Syncerror I will specify some principles for 1х1 maps 1. The size of a...

    Started by *abc_shgs_ru, 05-08-2013 09:03 AM
    • Replies: 2
    • Views: 1,326
    05-14-2013 07:23 AM Go to last post
  14. Mansion (Pre-Alpha) DUEL/FFA by eXodus

    New update with lots of new stuff such as two extra rooms, fixed lighting, fixed spawns, room names and lots of other stuff! Check it out it's...

    Started by eXodus, 05-20-2014 03:25 PM
    2 Pages
    1 2
    alpha, duel, exodus, quakelive, screenshots
    • Replies: 13
    • Views: 1,235
    06-23-2014 02:37 PM Go to last post
  15. mhjtourney3_beta1 by Martin Eriksson

    MHJTOURNEY3_BETA2 (will come up with a fancier name later :p) This is a small/medium sized duel map that i'm working on. The theme is an old...

    Started by Martinheterjag, 11-04-2013 03:42 PM
    • Replies: 8
    • Views: 1,185
    06-19-2014 09:34 AM Go to last post
  16. recovery of ultrav for Q3

    In 2004/05 I did a Q3 remake of the old QW map UltraViolence commonly referred to as UltraV. It was hosted on our local servers with good feedback. ...

    Started by saturnz, 06-16-2013 06:09 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,172
    07-12-2013 11:29 PM Go to last post
  17. Refinery by eXodus

    Refinery Beta 2 A simple yet unique map design built for 3v3 or 4v4 CTF. An industrial theme is combined with the use of many colours. ...

    Started by eXodus, 03-06-2014 02:55 PM
    • Replies: 5
    • Views: 1,107
    03-20-2014 03:14 PM Go to last post
  18. Map Presentation: Arcane Citadel - TDM (FFA, DOM)

    The idea behind this map was to create something like a mixture of Purgatory and Grim Dungeons, where teamplay and positioning matters, while still...

    Started by Yellack, 05-06-2013 10:39 AM
    • Replies: 9
    • Views: 1,069
    05-10-2013 04:53 AM Go to last post
  19. CTF1 by spenzer

    CTF1 by spenzer 24.03.2014 I couldn't find a accurate title for the map so far so I stick with that worktitle for the beginning. It has an...

    Started by spenzer, 03-23-2014 08:55 PM
    ctf, spenzer
    • Replies: 9
    • Views: 1,049
    04-04-2014 12:11 PM Go to last post
  20. Idea/Suggestion

    I plan on designing the basic lay out of my map in mine craft and then building it in GTK. Might help some people instead of going into GTK blindly...

    Started by *Phaneuf, 01-17-2013 11:23 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,048
    02-04-2013 05:57 PM Go to last post

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