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Forum: Mapper's Corner

A place to learn and discuss the art of mapping for Quake Live.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Getting involved

    GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...

    Started by cityy, 12-20-2012 07:14 PM
    • Replies: 4
    • Views: 1,930
    12-12-2013 08:50 AM Go to last post
  3. Sticky Thread Sticky: Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in life,...

    Started by cityy, 12-20-2012 06:18 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 46
    • Views: 10,559
    04-28-2015 04:04 PM Go to last post
  4. Lightbulb Sticky Thread Sticky: Introducing: The Shaderlist

    In this article I want to lose a few words about the mysterious shaderlist. What is the shaderlist? The shaderlist is a text file inside your...

    Started by cityy, 06-05-2013 02:15 PM
    • Replies: 4
    • Views: 1,609
    03-28-2015 07:33 AM Go to last post
  5. Sticky Thread Sticky: New Elder Key Items for Mappers

    I have added the following three new items that mappers can utilize: New Entities:"Silver Key" item_key_silver Add 'spawnflags 16' to func_doors...

    Started by SyncError, 04-27-2015 05:30 PM
    • Replies: 5
    • Views: 627
    04-28-2015 08:35 AM Go to last post
  6. Sticky Thread Sticky: Screenshots

    Post screenshots of your current project!

    Started by cityy, 01-13-2013 09:27 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 54
    • Views: 10,284
    12-26-2014 07:27 PM Go to last post
  7. Sticky Thread Sticky: Work Release Guidelines

    In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...

    Started by cityy, 12-20-2012 06:55 PM
    • Replies: 0
    • Views: 1,688
    12-20-2012 06:55 PM Go to last post
  8.   Normal Threads  

  1. "dumb" by vag_gap (duel/FFA) pre-alpha 1 (still thinking about title) 6/1/2014

    The main feature is that 2 key item positions are very close, but not directly connected. (you can see the fence between them on the 2nd screenshot)...

    Started by vag_gap, 05-31-2014 02:00 PM
    alpha, duel map, release
    • Replies: 0
    • Views: 346
    05-31-2014 02:00 PM Go to last post
  2. "Hogans Alley" Duel map

    Update: renamed the map to Nemesis finished lightning finished vis portals retextured some parts and brought in some new textures made a...

    Started by raidan, 04-07-2015 08:51 PM
    • Replies: 4
    • Views: 697
    08-15-2015 02:47 PM Go to last post
  3. "Hydra" FFA

    Hydra by Pat Howard Filename: hydra.pk3 Status: Release Candidate Gametypes: Free For All, Duel Recommended Players: 2-6 Bot Support: Yes ...

    Started by pathy, 07-13-2015 12:52 AM
    • Replies: 4
    • Views: 378
    08-13-2015 10:30 AM Go to last post
  4. "Kara" Duel [ALPHA]

    Kara by Pat Howard Filename: kara.pk3 Status: ALPHA 1 Gametypes: Tourney, Free For All Recommended Players: 2-5 DOWNLOAD (2MB)

    Started by pathy, 04-06-2015 01:19 PM
    2 Pages
    1 2
    масямба
    • Replies: 17
    • Views: 1,323
    05-28-2015 03:50 PM Go to last post
  5. "Trespass" Duel

    Trespass by Pat Howard Filename: trespass.pk3 Status: Release Candidate Gametypes: Duel, FFA Recommended Players: 2-4 Bot Support: Yes ...

    Started by pathy, 07-13-2015 12:06 AM
    • Replies: 7
    • Views: 475
    08-09-2015 08:42 PM Go to last post
  6. "Ye Olde Pump" [WIP]

    Hi Im working on a Q3 map that i will port to QL as soon as the Geometry is finished. My original Post is over at Q3W.com Please dont ****storm...

    Started by AndyWeil, 04-26-2015 02:48 PM
    • Replies: 2
    • Views: 415
    04-28-2015 03:13 PM Go to last post
  7. .png models in gtkradiant 1.6.3

    Hi guys, i am working on a quakelive map with radiant. I wanted to add some models to the map, but if i hit misc_model i cant see the png...

    Started by Bon3crusher, 11-23-2013 09:13 AM
    • Replies: 4
    • Views: 536
    11-28-2013 06:01 PM Go to last post
  8. 08 Grid Size, Edge- and Vertex Editing

    In this short video I'm explaining a few things about different grid sizes and also about editing brushes using its edges and vertices. Additionally,...

    Started by cityy, 01-17-2013 04:31 PM
    • Replies: 0
    • Views: 717
    01-17-2013 04:31 PM Go to last post
  9. 09 Curved Surfaces

    In this video I am explaining a few basics about using curved surfaces. Download: - EP9 .map file

    Started by cityy, 02-17-2013 05:58 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 1,978
    06-02-2014 02:19 PM Go to last post
  10. 2 Castles

    This is a simple small arena/duel arena. It's based off the Q1 version of the same name. Still working on a few things but this is what I have after...

    Started by DaCracka69, 03-14-2013 07:42 PM
    • Replies: 4
    • Views: 789
    03-16-2013 05:25 AM Go to last post
  11. After converting some old maps: questions galore

    Hey folks. I converted a few old Q3CTF maps to run in QL just for the hell of it, and that generated some questions. Mind if I dump them here? ...

    Started by jlaw, 09-22-2013 07:38 PM
    • Replies: 2
    • Views: 882
    10-06-2013 11:11 PM Go to last post
  12. Lightbulb Any way to suggest some maps to be added in QL rotation pool?

    When I make a map for QL (direct build or convert with ads included) and finish it to final release, I'd like to add this map to QL rotation pool...

    Started by *CZghost, 08-07-2014 10:07 AM
    addition, map pool, suggestion
    • Replies: 8
    • Views: 935
    08-09-2014 07:08 AM Go to last post
  13. anybody know what's up with quake3world.com?

    When an old website stops responding, sometimes it's a bad sign. :(

    Started by jlaw, 12-09-2013 11:38 AM
    • Replies: 5
    • Views: 795
    02-21-2014 05:00 PM Go to last post
  14. Are there some "christmas maps" again this year? / some ideas.

    I started playing QL again since i heard that it is on steam. A (few) year(s) ago there was a remix of Campgrounds that was more of a space-map. I...

    Started by chin_0k, 11-26-2014 08:46 AM
    • Replies: 0
    • Views: 416
    11-26-2014 08:46 AM Go to last post
  15. art of quake

    Hi guys, What do you think about transcribing Sun Tzu to quake-familiar terms. First, do you think it can be done? Would you be willing to...

    Started by delineate, 02-20-2013 04:18 PM
    • Replies: 1
    • Views: 679
    02-22-2013 08:17 PM Go to last post
  16. bad resolution

    i have problem my cross hair is blurry and surroundings i have notebook my resolution is 1360x768 i have good graphic

    Started by Furyfan, 07-09-2015 10:46 AM
    resolution
    • Replies: 0
    • Views: 182
    07-09-2015 10:46 AM Go to last post
  17. Brushes that are solid are walkable through...

    In my map some of the walls are walkable through and when i delete those brushes and make new ones they are solid. But then, other brushes become...

    Started by MexicanPadre, 07-11-2013 04:17 PM
    • Replies: 3
    • Views: 546
    07-15-2013 01:53 PM Go to last post
  18. BSPC error and patchshadows question

    Okay, I kind of feel embarrassed posting this, considering I'm somewhat well-known for being a problem magnet, but I decided to go ahead and get this...

    Started by EmeraldTiger, 02-06-2014 06:39 PM
    • Replies: 5
    • Views: 953
    03-05-2014 07:40 AM Go to last post

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