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Forum: Mapper's Corner

A place to learn and discuss the art of mapping for Quake Live.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Getting involved

    GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...

    Started by cityy, 12-20-2012 07:14 PM
    • Replies: 4
    • Views: 1,342
    12-12-2013 08:50 AM Go to last post
  3. Sticky Thread Sticky: Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in life,...

    Started by cityy, 12-20-2012 06:18 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 41
    • Views: 6,693
    09-17-2014 08:06 AM Go to last post
  4. Lightbulb Sticky Thread Sticky: Introducing: The Shaderlist

    In this article I want to lose a few words about the mysterious shaderlist. What is the shaderlist? The shaderlist is a text file inside your...

    Started by cityy, 06-05-2013 02:15 PM
    • Replies: 3
    • Views: 934
    08-28-2013 08:49 PM Go to last post
  5. Sticky Thread Sticky: Screenshots

    Post screenshots of your current project!

    Started by cityy, 01-13-2013 09:27 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 48
    • Views: 6,977
    05-31-2014 07:19 AM Go to last post
  6. Sticky Thread Sticky: Work Release Guidelines

    In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...

    Started by cityy, 12-20-2012 06:55 PM
    • Replies: 0
    • Views: 1,137
    12-20-2012 06:55 PM Go to last post
  7.   Normal Threads  

  1. "dumb" by vag_gap (duel/FFA) pre-alpha 1 (still thinking about title) 6/1/2014

    The main feature is that 2 key item positions are very close, but not directly connected. (you can see the fence between them on the 2nd screenshot)...

    Started by vag_gap, 05-31-2014 02:00 PM
    alpha, duel map, release
    • Replies: 0
    • Views: 223
    05-31-2014 02:00 PM Go to last post
  2. .png models in gtkradiant 1.6.3

    Hi guys, i am working on a quakelive map with radiant. I wanted to add some models to the map, but if i hit misc_model i cant see the png...

    Started by Bon3crusher, 11-23-2013 09:13 AM
    • Replies: 4
    • Views: 428
    11-28-2013 06:01 PM Go to last post
  3. 08 Grid Size, Edge- and Vertex Editing

    In this short video I'm explaining a few things about different grid sizes and also about editing brushes using its edges and vertices. Additionally,...

    Started by cityy, 01-17-2013 04:31 PM
    • Replies: 0
    • Views: 564
    01-17-2013 04:31 PM Go to last post
  4. 09 Curved Surfaces

    In this video I am explaining a few basics about using curved surfaces. Download: - EP9 .map file

    Started by cityy, 02-17-2013 05:58 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 1,419
    06-02-2014 02:19 PM Go to last post
  5. 2 Castles

    This is a simple small arena/duel arena. It's based off the Q1 version of the same name. Still working on a few things but this is what I have after...

    Started by DaCracka69, 03-14-2013 07:42 PM
    • Replies: 4
    • Views: 567
    03-16-2013 05:25 AM Go to last post
  6. After converting some old maps: questions galore

    Hey folks. I converted a few old Q3CTF maps to run in QL just for the hell of it, and that generated some questions. Mind if I dump them here? ...

    Started by jlaw, 09-22-2013 07:38 PM
    • Replies: 2
    • Views: 625
    10-06-2013 11:11 PM Go to last post
  7. Lightbulb Any way to suggest some maps to be added in QL rotation pool?

    When I make a map for QL (direct build or convert with ads included) and finish it to final release, I'd like to add this map to QL rotation pool...

    Started by CZghost, 08-07-2014 10:07 AM
    addition, map pool, suggestion
    • Replies: 8
    • Views: 260
    08-09-2014 07:08 AM Go to last post
  8. anybody know what's up with quake3world.com?

    When an old website stops responding, sometimes it's a bad sign. :(

    Started by jlaw, 12-09-2013 11:38 AM
    • Replies: 5
    • Views: 515
    02-21-2014 05:00 PM Go to last post
  9. art of quake

    Hi guys, What do you think about transcribing Sun Tzu to quake-familiar terms. First, do you think it can be done? Would you be willing to...

    Started by delineate, 02-20-2013 04:18 PM
    • Replies: 1
    • Views: 422
    02-22-2013 08:17 PM Go to last post
  10. Brushes that are solid are walkable through...

    In my map some of the walls are walkable through and when i delete those brushes and make new ones they are solid. But then, other brushes become...

    Started by MexicanPadre, 07-11-2013 04:17 PM
    • Replies: 3
    • Views: 464
    07-15-2013 01:53 PM Go to last post
  11. BSPC error and patchshadows question

    Okay, I kind of feel embarrassed posting this, considering I'm somewhat well-known for being a problem magnet, but I decided to go ahead and get this...

    Started by EmeraldTiger, 02-06-2014 06:39 PM
    • Replies: 5
    • Views: 710
    03-05-2014 07:40 AM Go to last post
  12. Campgrounds Redux [Q4DM9]

    Campgrounds Redux . Converted Q4DM9 from Quake4 for QuakeLive with small changes. Items FFA: Items 1v1:

    Started by OXOTHuK, 05-12-2014 02:56 AM
    • Replies: 4
    • Views: 607
    07-24-2014 07:42 AM Go to last post
  13. cannot load map

    QL mappers, I made a map several years ago for Q3, and recently discovered quakelive and found my old map files (edit: just the pk3, not the original...

    Started by F9Tommy, 08-20-2013 03:29 PM
    • Replies: 1
    • Views: 351
    08-22-2013 04:11 PM Go to last post
  14. Chances of a new map being used?

    I've always been interested in mapping, but haven't built a map since the Q2 days. Even then, my maps only were played on our little LANs and when I...

    Started by Dr_Mr_Ed, 01-30-2013 10:07 AM
    • Replies: 2
    • Views: 534
    01-30-2013 03:39 PM Go to last post
  15. Cloudwalk beta test (cloudwalk_beta.pk3)

    ... has ended. You can now grab the final version here, all links are updated. I whish to thank all the mappers here at mappers corner for their...

    Started by TaraHadrian, 03-08-2013 04:40 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 1,491
    04-07-2013 03:48 PM Go to last post
  16. Collaborative map building?

    I'm wondering if anyone did this. That means, build a map not all alone (except testing), but simultaneously with a group of people, maybe a team of...

    Started by vag_gap, 05-10-2014 01:09 PM
    • Replies: 4
    • Views: 445
    06-02-2014 02:21 PM Go to last post
  17. Connecting two rooms, Jumppads, Teleporters

    In this episode of the tutorial I am trying to explain how to extend the layout from the last video and implement jumppads as well as teleporters. ...

    Started by cityy, 12-20-2012 06:34 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,579
    03-24-2013 10:58 PM Go to last post
  18. corvuctf_b2 (Hidden CTF second beta)

    Hidden Fortress is a popular map in Team Deathmatch and Clan Arena. This is a Capture the Flag version of that map. I was really bored with...

    Started by corvu, 04-27-2014 06:54 AM
    • Replies: 6
    • Views: 352
    04-27-2014 11:10 PM Go to last post
  19. Creating A Simple Door

    In this video I am explaining how to deploy a door function, change your door's direction and speed and also how to team up two doors. ...

    Started by cityy, 01-13-2013 05:38 PM
    • Replies: 0
    • Views: 587
    01-13-2013 05:38 PM Go to last post
  20. Creating Liquid Volumes (Water, Lava)

    In this short video I am describing how to add liquid volumes like water and lava to your map. Download: - ep5.map file - ep6.map file

    Started by cityy, 01-14-2013 05:03 AM
    • Replies: 3
    • Views: 888
    01-09-2014 04:45 AM Go to last post

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