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Forum: Mapper's Corner

A place to learn and discuss the art of mapping for Quake Live.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Getting involved

    GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...

    Started by cityy, 12-20-2012 07:14 PM
    • Replies: 4
    • Views: 1,040
    12-12-2013 08:50 AM Go to last post
  3. Sticky Thread Sticky: Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in live,...

    Started by cityy, 12-20-2012 06:18 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 40
    • Views: 5,161
    11-17-2013 01:53 PM Go to last post
  4. Lightbulb Sticky Thread Sticky: Introducing: The Shaderlist

    In this article I want to lose a few words about the mysterious shaderlist. What is the shaderlist? The shaderlist is a text file inside your...

    Started by cityy, 06-05-2013 02:15 PM
    • Replies: 3
    • Views: 660
    08-28-2013 08:49 PM Go to last post
  5. Sticky Thread Sticky: Work Release Guidelines

    In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...

    Started by cityy, 12-20-2012 06:55 PM
    • Replies: 0
    • Views: 871
    12-20-2012 06:55 PM Go to last post
  6.   Normal Threads  

  1. .png models in gtkradiant 1.6.3

    Hi guys, i am working on a quakelive map with radiant. I wanted to add some models to the map, but if i hit misc_model i cant see the png...

    Started by Bon3crusher, 11-23-2013 09:13 AM
    • Replies: 4
    • Views: 349
    11-28-2013 06:01 PM Go to last post
  2. 08 Grid Size, Edge- and Vertex Editing

    In this short video I'm explaining a few things about different grid sizes and also about editing brushes using its edges and vertices. Additionally,...

    Started by cityy, 01-17-2013 04:31 PM
    • Replies: 0
    • Views: 488
    01-17-2013 04:31 PM Go to last post
  3. 09 Curved Surfaces

    In this video I am explaining a few basics about using curved surfaces. Download: - EP9 .map file

    Started by cityy, 02-17-2013 05:58 PM
    • Replies: 8
    • Views: 780
    03-24-2013 03:46 PM Go to last post
  4. 2 Castles

    This is a simple small arena/duel arena. It's based off the Q1 version of the same name. Still working on a few things but this is what I have after...

    Started by DaCracka69, 03-14-2013 07:42 PM
    • Replies: 4
    • Views: 464
    03-16-2013 05:25 AM Go to last post
  5. After converting some old maps: questions galore

    Hey folks. I converted a few old Q3CTF maps to run in QL just for the hell of it, and that generated some questions. Mind if I dump them here? ...

    Started by jlaw, 09-22-2013 07:38 PM
    • Replies: 2
    • Views: 501
    10-06-2013 11:11 PM Go to last post
  6. anybody know what's up with quake3world.com?

    When an old website stops responding, sometimes it's a bad sign. :(

    Started by jlaw, 12-09-2013 11:38 AM
    • Replies: 5
    • Views: 345
    02-21-2014 05:00 PM Go to last post
  7. art of quake

    Hi guys, What do you think about transcribing Sun Tzu to quake-familiar terms. First, do you think it can be done? Would you be willing to...

    Started by delineate, 02-20-2013 04:18 PM
    • Replies: 1
    • Views: 357
    02-22-2013 08:17 PM Go to last post
  8. Brushes that are solid are walkable through...

    In my map some of the walls are walkable through and when i delete those brushes and make new ones they are solid. But then, other brushes become...

    Started by MexicanPadre, 07-11-2013 04:17 PM
    • Replies: 3
    • Views: 401
    07-15-2013 01:53 PM Go to last post
  9. BSPC error and patchshadows question

    Okay, I kind of feel embarrassed posting this, considering I'm somewhat well-known for being a problem magnet, but I decided to go ahead and get this...

    Started by EmeraldTiger, 02-06-2014 06:39 PM
    • Replies: 5
    • Views: 380
    03-05-2014 07:40 AM Go to last post
  10. cannot load map

    QL mappers, I made a map several years ago for Q3, and recently discovered quakelive and found my old map files (edit: just the pk3, not the original...

    Started by F9Tommy, 08-20-2013 03:29 PM
    • Replies: 1
    • Views: 290
    08-22-2013 04:11 PM Go to last post
  11. Chances of a new map being used?

    I've always been interested in mapping, but haven't built a map since the Q2 days. Even then, my maps only were played on our little LANs and when I...

    Started by Dr_Mr_Ed, 01-30-2013 10:07 AM
    • Replies: 2
    • Views: 454
    01-30-2013 03:39 PM Go to last post
  12. Cloudwalk beta test (cloudwalk_beta.pk3)

    ... has ended. You can now grab the final version here, all links are updated. I whish to thank all the mappers here at mappers corner for their...

    Started by TaraHadrian, 03-08-2013 04:40 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 1,361
    04-07-2013 03:48 PM Go to last post
  13. Connecting two rooms, Jumppads, Teleporters

    In this episode of the tutorial I am trying to explain how to extend the layout from the last video and implement jumppads as well as teleporters. ...

    Started by cityy, 12-20-2012 06:34 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,316
    03-24-2013 10:58 PM Go to last post
  14. Creating A Simple Door

    In this video I am explaining how to deploy a door function, change your door's direction and speed and also how to team up two doors. ...

    Started by cityy, 01-13-2013 05:38 PM
    • Replies: 0
    • Views: 509
    01-13-2013 05:38 PM Go to last post
  15. Creating Liquid Volumes (Water, Lava)

    In this short video I am describing how to add liquid volumes like water and lava to your map. Download: - ep5.map file - ep6.map file

    Started by cityy, 01-14-2013 05:03 AM
    • Replies: 3
    • Views: 710
    01-09-2014 04:45 AM Go to last post
  16. Creating Your Own Shader - The Basics

    As I mentioned in my videos already, QuakeLive differentiates between two different materials, namely textures and shaders. As opposed to textures,...

    Started by cityy, 06-06-2013 05:25 AM
    • Replies: 1
    • Views: 940
    06-06-2013 11:00 AM Go to last post
  17. CTF1 by spenzer

    CTF1 by spenzer 24.03.2014 I couldn't find a accurate title for the map so far so I stick with that worktitle for the beginning. It has an...

    Started by spenzer, 03-23-2014 07:55 PM
    ctf, spenzer
    • Replies: 9
    • Views: 440
    04-04-2014 11:11 AM Go to last post
  18. Entity / Scripting

    Hello everyone, I spent most of my time modding / mapping using the Id Tech 4 engine which had this awesome built-in scripting that could be added...

    Started by ShaZe, 08-11-2013 08:02 PM
    • Replies: 0
    • Views: 254
    08-11-2013 08:02 PM Go to last post
  19. Failing to test map on QL

    :O ? ... using qlprism

    Started by burn, 12-07-2013 05:57 PM
    • Replies: 5
    • Views: 270
    12-08-2013 01:24 PM Go to last post
  20. Feel the rush ql version beta1

    Feel the rush: This is a tribute to "lost world", its a small\medium sized arena for duel ffa and tdm 2v2.I released the map for quake iii arena 2...

    Started by kaffeein, 09-29-2013 08:05 PM
    • Replies: 2
    • Views: 473
    10-12-2013 02:42 PM Go to last post

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