A place to learn and discuss the art of mapping for Quake Live.
Post screenshots of your current project!
Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in life,...
I have added the following three new items that mappers can utilize:
New Entities:"Silver Key"
Add 'spawnflags 16' to func_doors...
GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...
In this article I want to lose a few words about the mysterious shaderlist.
What is the shaderlist?
The shaderlist is a text file inside your...
In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum.
Note that all of the points...
With this article I want to provide a quick guide to setting up GTKradiant and Wolfcam for mapping as many people were willing to try it out but had...
New Cerberon - by Ricardo "EmeraldTiger" Stevenson
Beta 3 (Updated 11/16/2013)
The initial news of the GTKRadiant 1.6 build announcing QL support...
Attempt to cross the two maps:Aerowalk+Bloodrun.
Kara by Pat Howard
Status: ALPHA 1
Gametypes: Tourney, Free For All
Recommended Players: 2-5
... has ended.
You can now grab the final version here, all links are updated. I whish to thank all the mappers here at mappers corner for their...
by Pat H
Gametype: FFA, Tournament, Team Deathmatch
Capacity: 2-8 players
Bot Support: Yes
New update with lots of new stuff such as two extra rooms, fixed lighting, fixed spawns, room names and lots of other stuff!
Check it out it's...
In this video I am explaining a few basics about using curved surfaces.
- EP9 .map file
In this episode of the tutorial I am trying to explain how to extend the layout from the last video and implement jumppads as well as teleporters.
I plan on designing the basic lay out of my map in mine craft and then building it in GTK. Might help some people instead of going into GTK blindly...
In 2004/05 I did a Q3 remake of the old QW map UltraViolence commonly referred to as UltraV. It was hosted on our local servers with good feedback.
DOWNLOAD LATEST VERSION (JULY 16, 2014)
QUAKE LIVE: https://dl.dropboxusercontent.com/u/3305662/baseq3/pk3s/ironwood_ql.zip 12.1mb
QUAKE 3 ARENA:...
The idea behind this map was to create something like a mixture of Purgatory and Grim Dungeons, where teamplay and positioning matters, while still...
I've been trying to add a model (map object) in radiant for my map. At first i thought i was doing something wrong but after a while I...
CTF1 by spenzer 24.03.2014
I couldn't find a accurate title for the map so far so I stick with that worktitle for the beginning.
It has an...
I propose to remix 3 TDM maps that are no longer played but have great potential.
moved or replaced items...
Q3A ITEM PLACEMENT GUIDE
by Pat H
Structure vs. item placement
In my "Fundamentals of Gameplay" articles where I...
(will come up with a fancier name later :p)
This is a small/medium sized duel map that i'm working on. The theme is an old...
When I make a map for QL (direct build or convert with ads included) and finish it to final release, I'd like to add this map to QL rotation pool...
Change log version a2:
- reworked YA drop down room
- separated RG hallway into two areas
- added lighting for your eyes
- put more thought into...
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