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Forum: Mapper's Corner

A place to learn and discuss the art of mapping for Quake Live.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Screenshots

    Post screenshots of your current project!

    Started by cityy, 01-13-2013 09:27 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 54
    • Views: 9,611
    12-26-2014 07:27 PM Go to last post
  3. Sticky Thread Sticky: Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in life,...

    Started by cityy, 12-20-2012 06:18 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 46
    • Views: 9,578
    04-28-2015 04:04 PM Go to last post
  4. Sticky Thread Sticky: New Elder Key Items for Mappers

    I have added the following three new items that mappers can utilize: New Entities:"Silver Key" item_key_silver Add 'spawnflags 16' to func_doors...

    Started by SyncError, 04-27-2015 05:30 PM
    • Replies: 5
    • Views: 298
    04-28-2015 08:35 AM Go to last post
  5. Sticky Thread Sticky: Getting involved

    GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...

    Started by cityy, 12-20-2012 07:14 PM
    • Replies: 4
    • Views: 1,767
    12-12-2013 08:50 AM Go to last post
  6. Lightbulb Sticky Thread Sticky: Introducing: The Shaderlist

    In this article I want to lose a few words about the mysterious shaderlist. What is the shaderlist? The shaderlist is a text file inside your...

    Started by cityy, 06-05-2013 02:15 PM
    • Replies: 4
    • Views: 1,424
    03-28-2015 07:33 AM Go to last post
  7. Sticky Thread Sticky: Work Release Guidelines

    In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...

    Started by cityy, 12-20-2012 06:55 PM
    • Replies: 0
    • Views: 1,543
    12-20-2012 06:55 PM Go to last post
  8.   Normal Threads  

  1. New Cerberon (Alpha 1) - newcerberon_a1.bsp - by EmeraldTiger

    New Cerberon - by Ricardo "EmeraldTiger" Stevenson Beta 3 (Updated 11/16/2013) The initial news of the GTKRadiant 1.6 build announcing QL support...

    Started by EmeraldTiger, 03-01-2013 05:55 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 36
    • Views: 6,292
    12-22-2013 09:03 PM Go to last post
  2. Setting up your Quake Live mapping environment

    With this article I want to provide a quick guide to setting up GTKradiant and Wolfcam for mapping as many people were willing to try it out but had...

    Started by cityy, 12-20-2012 06:20 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 9,687
    05-11-2015 12:45 AM Go to last post
  3. Maps by OXOTHuK (Remixes, converted and others)

    Aero Run Attempt to cross the two maps:Aerowalk+Bloodrun. Download aerorun.pk3 Anti Camp

    Started by OXOTHuK, 11-09-2013 12:48 AM
    2 Pages
    1 2
    maps
    • Replies: 19
    • Views: 1,553
    05-04-2014 07:02 AM Go to last post
  4. Cloudwalk beta test (cloudwalk_beta.pk3)

    ... has ended. You can now grab the final version here, all links are updated. I whish to thank all the mappers here at mappers corner for their...

    Started by TaraHadrian, 03-08-2013 04:40 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 1,704
    04-07-2013 03:48 PM Go to last post
  5. Goldleaf [Release Candidate]

    by Pat H Gametype: FFA, Tournament, Team Deathmatch Genre: Tech/Byzantine Capacity: 2-8 players Bot Support: Yes Status: FINAL After six...

    Started by pathy, 12-03-2014 09:57 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 1,230
    01-09-2015 11:22 PM Go to last post
  6. "Kara" Duel [ALPHA]

    Kara by Pat Howard Filename: kara.pk3 Status: ALPHA 1 Gametypes: Tourney, Free For All Recommended Players: 2-5 DOWNLOAD (2MB)

    Started by pathy, 04-06-2015 01:19 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 722
    Yesterday 02:03 PM Go to last post
  7. Mansion (Pre-Alpha) DUEL/FFA by eXodus

    New update with lots of new stuff such as two extra rooms, fixed lighting, fixed spawns, room names and lots of other stuff! Check it out it's...

    Started by eXodus, 05-20-2014 02:25 PM
    2 Pages
    1 2
    alpha, duel, exodus, quakelive, screenshots
    • Replies: 13
    • Views: 1,516
    06-23-2014 01:37 PM Go to last post
  8. 09 Curved Surfaces

    In this video I am explaining a few basics about using curved surfaces. Download: - EP9 .map file

    Started by cityy, 02-17-2013 05:58 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 1,817
    06-02-2014 02:19 PM Go to last post
  9. Connecting two rooms, Jumppads, Teleporters

    In this episode of the tutorial I am trying to explain how to extend the layout from the last video and implement jumppads as well as teleporters. ...

    Started by cityy, 12-20-2012 06:34 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,898
    03-24-2013 10:58 PM Go to last post
  10. Idea/Suggestion

    I plan on designing the basic lay out of my map in mine craft and then building it in GTK. Might help some people instead of going into GTK blindly...

    Started by *Phaneuf, 01-17-2013 10:23 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,187
    02-04-2013 04:57 PM Go to last post
  11. recovery of ultrav for Q3

    In 2004/05 I did a Q3 remake of the old QW map UltraViolence commonly referred to as UltraV. It was hosted on our local servers with good feedback. ...

    Started by saturnz, 06-16-2013 05:09 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,337
    07-12-2013 10:29 PM Go to last post
  12. Ironwood by Pat Howard [RELEASE CANDIDATE]

    DOWNLOAD LATEST VERSION (JULY 16, 2014) QUAKE LIVE: https://dl.dropboxusercontent.com/u/3305662/baseq3/pk3s/ironwood_ql.zip 12.1mb QUAKE 3 ARENA:...

    Started by pathy, 07-09-2014 11:19 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 958
    07-16-2014 10:50 AM Go to last post
  13. Map Presentation: Arcane Citadel - TDM (FFA, DOM)

    The idea behind this map was to create something like a mixture of Purgatory and Grim Dungeons, where teamplay and positioning matters, while still...

    Started by Yellack, 05-06-2013 09:39 AM
    • Replies: 9
    • Views: 1,180
    05-10-2013 03:53 AM Go to last post
  14. Question Unreleased Models

    Hey! I've been trying to add a model (map object) in radiant for my map. At first i thought i was doing something wrong but after a while I...

    Started by i4n, 08-25-2013 11:07 PM
    • Replies: 9
    • Views: 2,859
    09-17-2013 02:52 PM Go to last post
  15. CTF1 by spenzer

    CTF1 by spenzer 24.03.2014 I couldn't find a accurate title for the map so far so I stick with that worktitle for the beginning. It has an...

    Started by spenzer, 03-23-2014 07:55 PM
    ctf, spenzer
    • Replies: 9
    • Views: 1,196
    04-04-2014 11:11 AM Go to last post
  16. TDM map remix

    hello everyone, I propose to remix 3 TDM maps that are no longer played but have great potential. Leviathant moved or replaced items...

    Started by *ZuluAjE, 02-09-2014 08:54 PM
    tdm map remix
    • Replies: 9
    • Views: 1,740
    03-12-2014 07:44 AM Go to last post
  17. Q3A Item Placement Guide

    Q3A ITEM PLACEMENT GUIDE by Pat H --- Introduction Structure vs. item placement In my "Fundamentals of Gameplay" articles where I...

    Started by pathy, 12-15-2014 12:15 AM
    • Replies: 9
    • Views: 808
    05-08-2015 04:05 PM Go to last post
  18. QLPP17 Content: Repent

    We will be posting a preview of the upcoming Quake Live Premium Pak 17 content in the coming days: Until that time, you can check out a small...

    Started by SyncError, 04-23-2013 01:32 PM
    • Replies: 8
    • Views: 1,566
    05-08-2013 12:17 PM Go to last post
  19. mhjtourney3_beta1 by Martin Eriksson

    MHJTOURNEY3_BETA2 (will come up with a fancier name later :p) This is a small/medium sized duel map that i'm working on. The theme is an old...

    Started by Martinheterjag, 11-04-2013 02:42 PM
    • Replies: 8
    • Views: 1,291
    06-19-2014 08:34 AM Go to last post
  20. Lightbulb Any way to suggest some maps to be added in QL rotation pool?

    When I make a map for QL (direct build or convert with ads included) and finish it to final release, I'd like to add this map to QL rotation pool...

    Started by *CZghost, 08-07-2014 10:07 AM
    addition, map pool, suggestion
    • Replies: 8
    • Views: 831
    08-09-2014 07:08 AM Go to last post

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