A place to learn and discuss the art of mapping for Quake Live.
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Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in live,...
GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...
In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...
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Post screenshots of your current project!
With this article I want to provide a quick guide to setting up GTKradiant and Wolfcam for mapping as many people were willing to try it out but had...
New Cerberon - by Ricardo "EmeraldTiger" Stevenson Alpha 3 (Updated 3/31/2013) The initial news of the GTKRadiant 1.6 build announcing QL support...
... has ended. You can now grab the final version here, all links are updated. I whish to thank all the mappers here at mappers corner for their...
In this episode of the tutorial I am trying to explain how to extend the layout from the last video and implement jumppads as well as teleporters. ...
I plan on designing the basic lay out of my map in mine craft and then building it in GTK. Might help some people instead of going into GTK blindly...
The idea behind this map was to create something like a mixture of Purgatory and Grim Dungeons, where teamplay and positioning matters, while still...
In this video I am explaining a few basics about using curved surfaces. Download: - EP9 .map file
A very claustrophobic CTF map, with spots for mid, and base defense. Still early in the design of mid. I can't quite get GTKRadiant to play nice...
We will be posting a preview of the upcoming Quake Live Premium Pak 17 content in the coming days: Until that time, you can check out a small...
I want to restrict the distance the player can see in my map but I don't want to use fog because of the performance issues it comes with. Is that my...
This is a simple small arena/duel arena. It's based off the Q1 version of the same name. Still working on a few things but this is what I have after...
In this short video I'm running through my duel map cure which is going to be released with the QLPP17 next week. This is mostly just a short layout...
How did they made that? ... might be a common question, when playing a map with special effects, beyond teleporters and jumppads. Most of the...
I want to make a couple brushes in my map spin like in Reflux but currently they just move around the entire map. Help?
I've played around with the Q3Map2-specific entity _skybox. The tutorial says: Deformvertexes shaders can be used on _skybox geometry. So I have...
In this episode of the tutorial I'm explaining how to make the geometry for your first room, texture it and light up the area. Sorry about the...
I've always been interested in mapping, but haven't built a map since the Q2 days. Even then, my maps only were played on our little LANs and when I...
In this short video I am describing how to add liquid volumes like water and lava to your map. Download: - ep5.map file - ep6.map file
How to do correctly 1х1 maps Here some councils (recommendations) for Syncerror I will specify some principles for 1х1 maps 1. The size of a...
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