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Forum: Mapper's Corner

A place to learn and discuss the art of mapping for Quake Live.

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  2. Sticky Thread Sticky: Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in live,...

    Started by cityy, 12-20-2012 06:18 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 2,007
    Yesterday 11:54 PM Go to last post
  3. Sticky Thread Sticky: Getting involved

    GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...

    Started by cityy, 12-20-2012 07:14 PM
    • Replies: 3
    • Views: 560
    01-22-2013 11:12 PM Go to last post
  4. Sticky Thread Sticky: Work Release Guidelines

    In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...

    Started by cityy, 12-20-2012 06:55 PM
    • Replies: 0
    • Views: 478
    12-20-2012 06:55 PM Go to last post
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  1. Screenshots

    Post screenshots of your current project!

    Started by cityy, 01-13-2013 09:27 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 31
    • Views: 2,394
    05-03-2013 09:29 AM Go to last post
  2. Setting up your Quake Live mapping environment

    With this article I want to provide a quick guide to setting up GTKradiant and Wolfcam for mapping as many people were willing to try it out but had...

    Started by cityy, 12-20-2012 06:20 PM
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 2,124
    05-03-2013 02:55 AM Go to last post
  3. New Cerberon (Alpha 1) - newcerberon_a1.bsp - by EmeraldTiger

    New Cerberon - by Ricardo "EmeraldTiger" Stevenson Alpha 3 (Updated 3/31/2013) The initial news of the GTKRadiant 1.6 build announcing QL support...

    Started by EmeraldTiger, 03-01-2013 05:55 PM
    2 Pages
    1 2
    • Replies: 17
    • Views: 1,286
    04-07-2013 03:02 PM Go to last post
  4. Cloudwalk beta test (cloudwalk_beta.pk3)

    ... has ended. You can now grab the final version here, all links are updated. I whish to thank all the mappers here at mappers corner for their...

    Started by TaraHadrian, 03-08-2013 04:40 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 789
    04-07-2013 03:48 PM Go to last post
  5. Connecting two rooms, Jumppads, Teleporters

    In this episode of the tutorial I am trying to explain how to extend the layout from the last video and implement jumppads as well as teleporters. ...

    Started by cityy, 12-20-2012 06:34 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 745
    03-24-2013 10:58 PM Go to last post
  6. Idea/Suggestion

    I plan on designing the basic lay out of my map in mine craft and then building it in GTK. Might help some people instead of going into GTK blindly...

    Started by Phaneuf, 01-17-2013 10:23 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 646
    02-04-2013 04:57 PM Go to last post
  7. Map Presentation: Arcane Citadel - TDM (FFA, DOM)

    The idea behind this map was to create something like a mixture of Purgatory and Grim Dungeons, where teamplay and positioning matters, while still...

    Started by Yellack, 05-06-2013 09:39 AM
    • Replies: 9
    • Views: 262
    05-10-2013 03:53 AM Go to last post
  8. 09 Curved Surfaces

    In this video I am explaining a few basics about using curved surfaces. Download: - EP9 .map file

    Started by cityy, 02-17-2013 05:58 PM
    • Replies: 8
    • Views: 367
    03-24-2013 03:46 PM Go to last post
  9. Tiny CTF: Flame Breath, (alpha1) flamebreath_alpha1

    A very claustrophobic CTF map, with spots for mid, and base defense. Still early in the design of mid. I can't quite get GTKRadiant to play nice...

    Started by baaked, 03-06-2013 11:15 AM
    new ctf map
    • Replies: 8
    • Views: 288
    03-07-2013 08:49 AM Go to last post
  10. QLPP17 Content: Repent

    We will be posting a preview of the upcoming Quake Live Premium Pak 17 content in the coming days: Until that time, you can check out a small...

    Started by SyncError, 04-23-2013 01:32 PM
    • Replies: 8
    • Views: 619
    05-08-2013 12:17 PM Go to last post
  11. Restricting the Player's View?

    I want to restrict the distance the player can see in my map but I don't want to use fog because of the performance issues it comes with. Is that my...

    Started by MexicanPadre, 02-23-2013 05:58 AM
    • Replies: 5
    • Views: 276
    02-25-2013 03:45 PM Go to last post
  12. 2 Castles

    This is a simple small arena/duel arena. It's based off the Q1 version of the same name. Still working on a few things but this is what I have after...

    Started by DaCracka69, 03-14-2013 07:42 PM
    • Replies: 4
    • Views: 243
    03-16-2013 05:25 AM Go to last post
  13. Map Presentation: Cure (Duel, 2on2, Official)

    In this short video I'm running through my duel map cure which is going to be released with the QLPP17 next week. This is mostly just a short layout...

    Started by cityy, 04-28-2013 02:25 PM
    • Replies: 4
    • Views: 326
    05-06-2013 07:29 AM Go to last post
  14. How do they made that?

    How did they made that? ... might be a common question, when playing a map with special effects, beyond teleporters and jumppads. Most of the...

    Started by TaraHadrian, 03-24-2013 05:54 PM
    • Replies: 3
    • Views: 272
    03-25-2013 05:40 AM Go to last post
  15. How to make Brushes spin?

    I want to make a couple brushes in my map spin like in Reflux but currently they just move around the entire map. Help?

    Started by MexicanPadre, 03-28-2013 12:53 PM
    • Replies: 3
    • Views: 192
    04-05-2013 03:42 AM Go to last post
  16. _skybox: Why are the waves not visible?

    I've played around with the Q3Map2-specific entity _skybox. The tutorial says: Deformvertexes shaders can be used on _skybox geometry. So I have...

    Started by TaraHadrian, 05-03-2013 04:09 PM
    • Replies: 2
    • Views: 139
    05-07-2013 03:27 PM Go to last post
  17. Making your first room in Radiant

    In this episode of the tutorial I'm explaining how to make the geometry for your first room, texture it and light up the area. Sorry about the...

    Started by cityy, 12-20-2012 06:31 PM
    • Replies: 2
    • Views: 539
    01-14-2013 02:28 AM Go to last post
  18. Chances of a new map being used?

    I've always been interested in mapping, but haven't built a map since the Q2 days. Even then, my maps only were played on our little LANs and when I...

    Started by Dr_Mr_Ed, 01-30-2013 10:07 AM
    • Replies: 2
    • Views: 277
    01-30-2013 03:39 PM Go to last post
  19. Creating Liquid Volumes (Water, Lava)

    In this short video I am describing how to add liquid volumes like water and lava to your map. Download: - ep5.map file - ep6.map file

    Started by cityy, 01-14-2013 05:03 AM
    • Replies: 2
    • Views: 442
    01-14-2013 08:08 AM Go to last post
  20. Manual For SyncError!

    How to do correctly 1х1 maps Here some councils (recommendations) for Syncerror I will specify some principles for 1х1 maps 1. The size of a...

    Started by abc_shgs_ru, 05-08-2013 08:03 AM
    • Replies: 2
    • Views: 589
    05-14-2013 06:23 AM Go to last post

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