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Forum: Mapper's Corner

A place to learn and discuss the art of mapping for Quake Live.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Work Release Guidelines

    In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...

    Started by cityy, 12-20-2012 06:55 PM
    • Replies: 0
    • Views: 1,542
    12-20-2012 06:55 PM Go to last post
  3. Sticky Thread Sticky: Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in life,...

    Started by cityy, 12-20-2012 06:18 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 46
    • Views: 9,567
    04-28-2015 04:04 PM Go to last post
  4. Sticky Thread Sticky: Getting involved

    GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...

    Started by cityy, 12-20-2012 07:14 PM
    • Replies: 4
    • Views: 1,764
    12-12-2013 08:50 AM Go to last post
  5. Sticky Thread Sticky: Screenshots

    Post screenshots of your current project!

    Started by cityy, 01-13-2013 09:27 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 54
    • Views: 9,606
    12-26-2014 07:27 PM Go to last post
  6. Lightbulb Sticky Thread Sticky: Introducing: The Shaderlist

    In this article I want to lose a few words about the mysterious shaderlist. What is the shaderlist? The shaderlist is a text file inside your...

    Started by cityy, 06-05-2013 02:15 PM
    • Replies: 4
    • Views: 1,423
    03-28-2015 07:33 AM Go to last post
  7. Sticky Thread Sticky: New Elder Key Items for Mappers

    I have added the following three new items that mappers can utilize: New Entities:"Silver Key" item_key_silver Add 'spawnflags 16' to func_doors...

    Started by SyncError, 04-27-2015 05:30 PM
    • Replies: 5
    • Views: 297
    04-28-2015 08:35 AM Go to last post
  8.   Normal Threads  

  1. Manual For SyncError!

    How to do correctly 1х1 maps Here some councils (recommendations) for Syncerror I will specify some principles for 1х1 maps 1. The size of a...

    Started by *abc_shgs_ru, 05-08-2013 08:03 AM
    • Replies: 2
    • Views: 1,466
    05-14-2013 06:23 AM Go to last post
  2. My stuff.

    There is a screenshot thread but I'll post my stuff in this thread since I'll start upload playable maps.

    Started by *BISTROMan, 08-03-2013 12:26 PM
    • Replies: 7
    • Views: 613
    08-10-2013 09:43 PM Go to last post
  3. Lightbulb Any way to suggest some maps to be added in QL rotation pool?

    When I make a map for QL (direct build or convert with ads included) and finish it to final release, I'd like to add this map to QL rotation pool...

    Started by *CZghost, 08-07-2014 10:07 AM
    addition, map pool, suggestion
    • Replies: 8
    • Views: 831
    08-09-2014 07:08 AM Go to last post
  4. How to... ???

    hello everyone, i have a few questions, 1] can i load QL maps into GTKradiant? and if so, how? 2] or can i extract the textures and such from...

    Started by *Guitar_Monkey, 06-03-2013 07:59 AM
    • Replies: 8
    • Views: 658
    06-18-2013 04:39 AM Go to last post
  5. Free-look in Radinant not working properly.

    Hi everyone! Whenever I enter free-look mode by pressing right-click in the camera viewport the camera starts spinning rapidly to the right...

    Started by *Isbanan, 06-27-2013 04:45 AM
    • Replies: 2
    • Views: 1,006
    06-27-2013 11:57 AM Go to last post
  6. starting my own maps in ql fails.

    hi i have made a few maps that i am trying to test in ql but i get a map not found message every time. i have packed them in a folder structure...

    Started by *overseer74, 07-29-2013 05:56 AM
    • Replies: 3
    • Views: 371
    07-30-2013 06:14 AM Go to last post
  7. Idea/Suggestion

    I plan on designing the basic lay out of my map in mine craft and then building it in GTK. Might help some people instead of going into GTK blindly...

    Started by *Phaneuf, 01-17-2013 10:23 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,186
    02-04-2013 04:57 PM Go to last post
  8. Lumber (BETA 1) by uNity

    Hey folks, Here's a map I've been working on for the past few weeks. It's called Lumber and is visually based on Cure and Arcane Citadel though...

    Started by *seanity, 12-27-2013 05:54 PM
    • Replies: 2
    • Views: 734
    01-09-2014 10:28 AM Go to last post
  9. Race mapping help.

    Hey, I have a few quick questions for the race gametype(im not a real fragger and a huge fan of defrag). I made a few maps years ago for...

    Started by *Skaffatar, 01-22-2014 07:38 PM
    • Replies: 5
    • Views: 619
    01-26-2014 11:44 AM Go to last post
  10. Ladders?

    Hi guys, I'm struggling to create a working ladder in GtkRadiant 1.6.4. Are ladders not supported in Wolfcam/Q3/QL? I've followed the instructions...

    Started by *tenthu, 04-24-2014 04:46 AM
    • Replies: 6
    • Views: 813
    04-24-2014 11:45 PM Go to last post
  11. Textures/Shaders, where do you get them from?

    Hi, I see that GTKRadiant comes with quite a few textures/shaders (sorry not sure what the correct term is) however for example the newly released...

    Started by *tenthu, 05-14-2014 11:05 PM
    • Replies: 5
    • Views: 588
    06-19-2014 11:25 AM Go to last post
  12. [CTF] Subway (Concept) - by tenthu

    Description With this map I'm looking to create a real life subway station which is multi-level, expansive and most important of all, has trains....

    Started by *tenthu, 07-12-2014 01:17 AM
    • Replies: 5
    • Views: 582
    07-13-2014 03:46 PM Go to last post
  13. TDM map remix

    hello everyone, I propose to remix 3 TDM maps that are no longer played but have great potential. Leviathant moved or replaced items...

    Started by *ZuluAjE, 02-09-2014 08:54 PM
    tdm map remix
    • Replies: 9
    • Views: 1,740
    03-12-2014 07:44 AM Go to last post
  14. Shader that doesn't drop shadows - how?

    Hey guys. I'm using GTKRadiant & q3map2 toolchain for building & compiling maps. Almost everything works fine in both OpenArena and my Irrlicht...

    Started by And3rs0n, 12-24-2014 08:20 AM
    • Replies: 5
    • Views: 507
    01-02-2015 09:21 PM Go to last post
  15. Shaderlist for Quakelive?

    I know theres a sticky about the Shaderlist, but the download to it is broken. Does anyone have an up to date shaderlist for Quakelive?

    Started by AndehX, 03-28-2015 02:15 PM
    • Replies: 1
    • Views: 239
    04-02-2015 04:23 AM Go to last post
  16. Hello from Germany - Are you still doing Q3/QL Maps ?

    Hi Just finished the GTKRadiant 1.6 installation. For classic Q3 everything is working like a charm. Im using the Q3BUILD prog for compiling. This...

    Started by AndyWeil, 03-05-2015 07:52 AM
    • Replies: 3
    • Views: 366
    03-07-2015 01:08 PM Go to last post
  17. "Ye Olde Pump" [WIP]

    Hi Im working on a Q3 map that i will port to QL as soon as the Geometry is finished. My original Post is over at Q3W.com Please dont ****storm...

    Started by AndyWeil, 04-26-2015 02:48 PM
    • Replies: 2
    • Views: 215
    04-28-2015 03:13 PM Go to last post
  18. Tiny CTF: Flame Breath, (alpha1) flamebreath_alpha1

    A very claustrophobic CTF map, with spots for mid, and base defense. Still early in the design of mid. I can't quite get GTKRadiant to play nice...

    Started by baaked, 03-06-2013 11:15 AM
    new ctf map
    • Replies: 8
    • Views: 1,001
    03-07-2013 08:49 AM Go to last post
  19. Target_speaker does not work..

    Hi folks, Ive done some mapping with Gtkradiant 1.6.3. Problem is, that the target_speaker doesnt work in wolfcam, although i can play all the...

    Started by Bon3crusher, 07-06-2013 03:17 AM
    • Replies: 3
    • Views: 470
    11-23-2013 09:15 AM Go to last post
  20. .png models in gtkradiant 1.6.3

    Hi guys, i am working on a quakelive map with radiant. I wanted to add some models to the map, but if i hit misc_model i cant see the png...

    Started by Bon3crusher, 11-23-2013 09:13 AM
    • Replies: 4
    • Views: 504
    11-28-2013 06:01 PM Go to last post

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