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Forum: Mapper's Corner

A place to learn and discuss the art of mapping for Quake Live.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Work Release Guidelines

    In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...

    Started by cityy, 12-20-2012 07:55 PM
    • Replies: 0
    • Views: 1,236
    12-20-2012 07:55 PM Go to last post
  3. Sticky Thread Sticky: Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in life,...

    Started by cityy, 12-20-2012 07:18 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 41
    • Views: 7,309
    09-17-2014 09:06 AM Go to last post
  4. Sticky Thread Sticky: Getting involved

    GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...

    Started by cityy, 12-20-2012 08:14 PM
    • Replies: 4
    • Views: 1,440
    12-12-2013 09:50 AM Go to last post
  5. Sticky Thread Sticky: Screenshots

    Post screenshots of your current project!

    Started by cityy, 01-13-2013 10:27 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 53
    • Views: 7,871
    10-27-2014 05:48 AM Go to last post
  6. Lightbulb Sticky Thread Sticky: Introducing: The Shaderlist

    In this article I want to lose a few words about the mysterious shaderlist. What is the shaderlist? The shaderlist is a text file inside your...

    Started by cityy, 06-05-2013 03:15 PM
    • Replies: 3
    • Views: 1,031
    08-28-2013 09:49 PM Go to last post
  7.   Normal Threads  

  1. Manual For SyncError!

    How to do correctly 1х1 maps Here some councils (recommendations) for Syncerror I will specify some principles for 1х1 maps 1. The size of a...

    Started by *abc_shgs_ru, 05-08-2013 09:03 AM
    • Replies: 2
    • Views: 1,317
    05-14-2013 07:23 AM Go to last post
  2. Free-look in Radinant not working properly.

    Hi everyone! Whenever I enter free-look mode by pressing right-click in the camera viewport the camera starts spinning rapidly to the right...

    Started by *Isbanan, 06-27-2013 05:45 AM
    • Replies: 2
    • Views: 857
    06-27-2013 12:57 PM Go to last post
  3. starting my own maps in ql fails.

    hi i have made a few maps that i am trying to test in ql but i get a map not found message every time. i have packed them in a folder structure...

    Started by *overseer74, 07-29-2013 06:56 AM
    • Replies: 3
    • Views: 346
    07-30-2013 07:14 AM Go to last post
  4. Idea/Suggestion

    I plan on designing the basic lay out of my map in mine craft and then building it in GTK. Might help some people instead of going into GTK blindly...

    Started by *Phaneuf, 01-17-2013 11:23 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,040
    02-04-2013 05:57 PM Go to last post
  5. Lumber (BETA 1) by uNity

    Hey folks, Here's a map I've been working on for the past few weeks. It's called Lumber and is visually based on Cure and Arcane Citadel though...

    Started by *seanity, 12-27-2013 06:54 PM
    • Replies: 2
    • Views: 655
    01-09-2014 11:28 AM Go to last post
  6. Tiny CTF: Flame Breath, (alpha1) flamebreath_alpha1

    A very claustrophobic CTF map, with spots for mid, and base defense. Still early in the design of mid. I can't quite get GTKRadiant to play nice...

    Started by baaked, 03-06-2013 12:15 PM
    new ctf map
    • Replies: 8
    • Views: 795
    03-07-2013 09:49 AM Go to last post
  7. My stuff.

    There is a screenshot thread but I'll post my stuff in this thread since I'll start upload playable maps.

    Started by BISTROMan, 08-03-2013 01:26 PM
    • Replies: 7
    • Views: 536
    08-10-2013 10:43 PM Go to last post
  8. Target_speaker does not work..

    Hi folks, Ive done some mapping with Gtkradiant 1.6.3. Problem is, that the target_speaker doesnt work in wolfcam, although i can play all the...

    Started by Bon3crusher, 07-06-2013 04:17 AM
    • Replies: 3
    • Views: 431
    11-23-2013 10:15 AM Go to last post
  9. .png models in gtkradiant 1.6.3

    Hi guys, i am working on a quakelive map with radiant. I wanted to add some models to the map, but if i hit misc_model i cant see the png...

    Started by Bon3crusher, 11-23-2013 10:13 AM
    • Replies: 4
    • Views: 448
    11-28-2013 07:01 PM Go to last post
  10. Sickening Art

    Hi folks, my first QL map is nearly finished. It is called "Sickening Art" and is a FFA/TDM-map up to sixteen players, with lots of space to rail,...

    Started by Bon3crusher, 12-02-2013 03:27 PM
    • Replies: 2
    • Views: 589
    12-07-2013 01:19 PM Go to last post
  11. GTK Radiant screens bug...

    Hi, So I've been trying to install GTK Radiant 1.6 all day and when I get to open it this is what I get: http://imgur.com/Vx4JhUJ Does...

    Started by BRRRAAAAIIINNie, 06-13-2014 02:03 PM
    • Replies: 3
    • Views: 306
    06-16-2014 12:39 AM Go to last post
  12. Failing to test map on QL

    :O ? ... using qlprism

    Started by burn, 12-07-2013 06:57 PM
    • Replies: 5
    • Views: 449
    12-08-2013 02:24 PM Go to last post
  13. Are there some "christmas maps" again this year? / some ideas.

    I started playing QL again since i heard that it is on steam. A (few) year(s) ago there was a remix of Campgrounds that was more of a space-map. I...

    Started by chin_0k, Yesterday 09:46 AM
    • Replies: 0
    • Views: 65
    Yesterday 09:46 AM Go to last post
  14. Setting up your Quake Live mapping environment

    With this article I want to provide a quick guide to setting up GTKradiant and Wolfcam for mapping as many people were willing to try it out but had...

    Started by cityy, 12-20-2012 07:20 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 7,306
    01-06-2014 04:21 AM Go to last post
  15. Navigating in GTKradiant 1.6.3

    This is a short video about navigating in GTKradiant's viewports and inside the camera view. If you got any questions, feel free to put them here as...

    Started by cityy, 12-20-2012 07:27 PM
    • Replies: 0
    • Views: 757
    12-20-2012 07:27 PM Go to last post
  16. Connecting two rooms, Jumppads, Teleporters

    In this episode of the tutorial I am trying to explain how to extend the layout from the last video and implement jumppads as well as teleporters. ...

    Started by cityy, 12-20-2012 07:34 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,649
    03-24-2013 11:58 PM Go to last post
  17. Creating Liquid Volumes (Water, Lava)

    In this short video I am describing how to add liquid volumes like water and lava to your map. Download: - ep5.map file - ep6.map file

    Started by cityy, 01-14-2013 06:03 AM
    • Replies: 3
    • Views: 920
    01-09-2014 05:45 AM Go to last post
  18. 09 Curved Surfaces

    In this video I am explaining a few basics about using curved surfaces. Download: - EP9 .map file

    Started by cityy, 02-17-2013 06:58 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 1,550
    06-02-2014 03:19 PM Go to last post
  19. MSG Q3/QL Mapping Competition #5

    For the fifth time, MaverickServers is hosting a Quake 3/Quake Live level design competition. Mappers from the community are encouraged to...

    Started by cityy, 05-08-2013 02:43 AM
    • Replies: 1
    • Views: 556
    05-12-2013 07:51 AM Go to last post
  20. Creating Your Own Shader - The Basics

    As I mentioned in my videos already, QuakeLive differentiates between two different materials, namely textures and shaders. As opposed to textures,...

    Started by cityy, 06-06-2013 06:25 AM
    • Replies: 1
    • Views: 1,436
    06-06-2013 12:00 PM Go to last post

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