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Forum: Mapper's Corner

A place to learn and discuss the art of mapping for Quake Live.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Work Release Guidelines

    In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...

    Started by cityy, 12-20-2012 07:55 PM
    • Replies: 0
    • Views: 1,373
    12-20-2012 07:55 PM Go to last post
  3. Sticky Thread Sticky: Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in life,...

    Started by cityy, 12-20-2012 07:18 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 42
    • Views: 8,513
    01-04-2015 03:51 AM Go to last post
  4. Sticky Thread Sticky: Getting involved

    GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...

    Started by cityy, 12-20-2012 08:14 PM
    • Replies: 4
    • Views: 1,603
    12-12-2013 09:50 AM Go to last post
  5. Sticky Thread Sticky: Screenshots

    Post screenshots of your current project!

    Started by cityy, 01-13-2013 10:27 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 54
    • Views: 8,881
    12-26-2014 08:27 PM Go to last post
  6. Lightbulb Sticky Thread Sticky: Introducing: The Shaderlist

    In this article I want to lose a few words about the mysterious shaderlist. What is the shaderlist? The shaderlist is a text file inside your...

    Started by cityy, 06-05-2013 03:15 PM
    • Replies: 3
    • Views: 1,188
    08-28-2013 09:49 PM Go to last post
  7.   Normal Threads  

  1. Manual For SyncError!

    How to do correctly 1х1 maps Here some councils (recommendations) for Syncerror I will specify some principles for 1х1 maps 1. The size of a...

    Started by *abc_shgs_ru, 05-08-2013 09:03 AM
    • Replies: 2
    • Views: 1,408
    05-14-2013 07:23 AM Go to last post
  2. My stuff.

    There is a screenshot thread but I'll post my stuff in this thread since I'll start upload playable maps.

    Started by *BISTROMan, 08-03-2013 01:26 PM
    • Replies: 7
    • Views: 588
    08-10-2013 10:43 PM Go to last post
  3. How to... ???

    hello everyone, i have a few questions, 1] can i load QL maps into GTKradiant? and if so, how? 2] or can i extract the textures and such from...

    Started by *Guitar_Monkey, 06-03-2013 08:59 AM
    • Replies: 8
    • Views: 641
    06-18-2013 05:39 AM Go to last post
  4. Free-look in Radinant not working properly.

    Hi everyone! Whenever I enter free-look mode by pressing right-click in the camera viewport the camera starts spinning rapidly to the right...

    Started by *Isbanan, 06-27-2013 05:45 AM
    • Replies: 2
    • Views: 957
    06-27-2013 12:57 PM Go to last post
  5. starting my own maps in ql fails.

    hi i have made a few maps that i am trying to test in ql but i get a map not found message every time. i have packed them in a folder structure...

    Started by *overseer74, 07-29-2013 06:56 AM
    • Replies: 3
    • Views: 360
    07-30-2013 07:14 AM Go to last post
  6. Idea/Suggestion

    I plan on designing the basic lay out of my map in mine craft and then building it in GTK. Might help some people instead of going into GTK blindly...

    Started by *Phaneuf, 01-17-2013 11:23 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,115
    02-04-2013 05:57 PM Go to last post
  7. Lumber (BETA 1) by uNity

    Hey folks, Here's a map I've been working on for the past few weeks. It's called Lumber and is visually based on Cure and Arcane Citadel though...

    Started by *seanity, 12-27-2013 06:54 PM
    • Replies: 2
    • Views: 703
    01-09-2014 11:28 AM Go to last post
  8. Race mapping help.

    Hey, I have a few quick questions for the race gametype(im not a real fragger and a huge fan of defrag). I made a few maps years ago for...

    Started by *Skaffatar, 01-22-2014 08:38 PM
    • Replies: 5
    • Views: 593
    01-26-2014 12:44 PM Go to last post
  9. Ladders?

    Hi guys, I'm struggling to create a working ladder in GtkRadiant 1.6.4. Are ladders not supported in Wolfcam/Q3/QL? I've followed the instructions...

    Started by *tenthu, 04-24-2014 05:46 AM
    • Replies: 6
    • Views: 728
    04-25-2014 12:45 AM Go to last post
  10. Textures/Shaders, where do you get them from?

    Hi, I see that GTKRadiant comes with quite a few textures/shaders (sorry not sure what the correct term is) however for example the newly released...

    Started by *tenthu, 05-15-2014 12:05 AM
    • Replies: 5
    • Views: 550
    06-19-2014 12:25 PM Go to last post
  11. [CTF] Subway (Concept) - by tenthu

    Description With this map I'm looking to create a real life subway station which is multi-level, expansive and most important of all, has trains....

    Started by *tenthu, 07-12-2014 02:17 AM
    • Replies: 5
    • Views: 534
    07-13-2014 04:46 PM Go to last post
  12. TDM map remix

    hello everyone, I propose to remix 3 TDM maps that are no longer played but have great potential. Leviathant moved or replaced items...

    Started by *ZuluAjE, 02-09-2014 09:54 PM
    tdm map remix
    • Replies: 9
    • Views: 1,614
    03-12-2014 08:44 AM Go to last post
  13. Shader that doesn't drop shadows - how?

    Hey guys. I'm using GTKRadiant & q3map2 toolchain for building & compiling maps. Almost everything works fine in both OpenArena and my Irrlicht...

    Started by And3rs0n, 12-24-2014 09:20 AM
    • Replies: 5
    • Views: 361
    01-02-2015 10:21 PM Go to last post
  14. Tiny CTF: Flame Breath, (alpha1) flamebreath_alpha1

    A very claustrophobic CTF map, with spots for mid, and base defense. Still early in the design of mid. I can't quite get GTKRadiant to play nice...

    Started by baaked, 03-06-2013 12:15 PM
    new ctf map
    • Replies: 8
    • Views: 924
    03-07-2013 09:49 AM Go to last post
  15. Target_speaker does not work..

    Hi folks, Ive done some mapping with Gtkradiant 1.6.3. Problem is, that the target_speaker doesnt work in wolfcam, although i can play all the...

    Started by Bon3crusher, 07-06-2013 04:17 AM
    • Replies: 3
    • Views: 453
    11-23-2013 10:15 AM Go to last post
  16. .png models in gtkradiant 1.6.3

    Hi guys, i am working on a quakelive map with radiant. I wanted to add some models to the map, but if i hit misc_model i cant see the png...

    Started by Bon3crusher, 11-23-2013 10:13 AM
    • Replies: 4
    • Views: 489
    11-28-2013 07:01 PM Go to last post
  17. Sickening Art

    Hi folks, my first QL map is nearly finished. It is called "Sickening Art" and is a FFA/TDM-map up to sixteen players, with lots of space to rail,...

    Started by Bon3crusher, 12-02-2013 03:27 PM
    • Replies: 2
    • Views: 609
    12-07-2013 01:19 PM Go to last post
  18. GTK Radiant screens bug...

    Hi, So I've been trying to install GTK Radiant 1.6 all day and when I get to open it this is what I get: http://imgur.com/Vx4JhUJ Does...

    Started by BRRRAAAAIIINNie, 06-13-2014 02:03 PM
    • Replies: 3
    • Views: 365
    06-16-2014 12:39 AM Go to last post
  19. Failing to test map on QL

    :O ? ... using qlprism

    Started by burn, 12-07-2013 06:57 PM
    • Replies: 5
    • Views: 491
    12-08-2013 02:24 PM Go to last post
  20. Are there some "christmas maps" again this year? / some ideas.

    I started playing QL again since i heard that it is on steam. A (few) year(s) ago there was a remix of Campgrounds that was more of a space-map. I...

    Started by chin_0k, 11-26-2014 09:46 AM
    • Replies: 0
    • Views: 264
    11-26-2014 09:46 AM Go to last post

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