A place to learn and discuss the art of mapping for Quake Live.
Sticky Threads
In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...
Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in live,...
GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...
In this article I want to lose a few words about the mysterious shaderlist. What is the shaderlist? The shaderlist is a text file inside your...
Normal Threads
How to do correctly 1х1 maps Here some councils (recommendations) for Syncerror I will specify some principles for 1х1 maps 1. The size of a...
A very claustrophobic CTF map, with spots for mid, and base defense. Still early in the design of mid. I can't quite get GTKRadiant to play nice...
With this article I want to provide a quick guide to setting up GTKradiant and Wolfcam for mapping as many people were willing to try it out but had...
This is a short video about navigating in GTKradiant's viewports and inside the camera view. If you got any questions, feel free to put them here as...
In this episode of the tutorial I'm explaining how to make the geometry for your first room, texture it and light up the area. Sorry about the...
In this episode of the tutorial I am trying to explain how to extend the layout from the last video and implement jumppads as well as teleporters. ...
In this video I am explaining how to deploy a door function, change your door's direction and speed and also how to team up two doors. ...
Post screenshots of your current project!
In this short video I am describing how to add liquid volumes like water and lava to your map. Download: - ep5.map file - ep6.map file
In this video I am describing how to use the clipper tool to make angled corners. Download: - EP6.map file - EP7.map file
In this short video I'm explaining a few things about different grid sizes and also about editing brushes using its edges and vertices. Additionally,...
In this video I am explaining a few basics about using curved surfaces. Download: - EP9 .map file
In this short video I'm running through my duel map cure which is going to be released with the QLPP17 next week. This is mostly just a short layout...
For the fifth time, MaverickServers is hosting a Quake 3/Quake Live level design competition. Mappers from the community are encouraged to...
As I mentioned in my videos already, QuakeLive differentiates between two different materials, namely textures and shaders. As opposed to textures,...
This is a simple small arena/duel arena. It's based off the Q1 version of the same name. Still working on a few things but this is what I have after...
Hi guys, What do you think about transcribing Sun Tzu to quake-familiar terms. First, do you think it can be done? Would you be willing to...
I've always been interested in mapping, but haven't built a map since the Q2 days. Even then, my maps only were played on our little LANs and when I...
New Cerberon - by Ricardo "EmeraldTiger" Stevenson Alpha 3 (Updated 3/31/2013) The initial news of the GTKRadiant 1.6 build announcing QL support...
So I have a custom texture, a blue-colored version of the Strogg doorway used in the Warehouse. I go ahead and do a texture replace on those doors to...
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