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Forum: Mapper's Corner

A place to learn and discuss the art of mapping for Quake Live.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Work Release Guidelines

    In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...

    Started by cityy, 12-20-2012 07:55 PM
    • Replies: 0
    • Views: 1,260
    12-20-2012 07:55 PM Go to last post
  3. Sticky Thread Sticky: Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in life,...

    Started by cityy, 12-20-2012 07:18 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 41
    • Views: 7,616
    09-17-2014 09:06 AM Go to last post
  4. Sticky Thread Sticky: Getting involved

    GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...

    Started by cityy, 12-20-2012 08:14 PM
    • Replies: 4
    • Views: 1,472
    12-12-2013 09:50 AM Go to last post
  5. Sticky Thread Sticky: Screenshots

    Post screenshots of your current project!

    Started by cityy, 01-13-2013 10:27 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 53
    • Views: 8,137
    10-27-2014 05:48 AM Go to last post
  6. Lightbulb Sticky Thread Sticky: Introducing: The Shaderlist

    In this article I want to lose a few words about the mysterious shaderlist. What is the shaderlist? The shaderlist is a text file inside your...

    Started by cityy, 06-05-2013 03:15 PM
    • Replies: 3
    • Views: 1,064
    08-28-2013 09:49 PM Go to last post
  7.   Normal Threads  

  1. Manual For SyncError!

    How to do correctly 1х1 maps Here some councils (recommendations) for Syncerror I will specify some principles for 1х1 maps 1. The size of a...

    Started by *abc_shgs_ru, 05-08-2013 09:03 AM
    • Replies: 2
    • Views: 1,336
    05-14-2013 07:23 AM Go to last post
  2. Free-look in Radinant not working properly.

    Hi everyone! Whenever I enter free-look mode by pressing right-click in the camera viewport the camera starts spinning rapidly to the right...

    Started by *Isbanan, 06-27-2013 05:45 AM
    • Replies: 2
    • Views: 896
    06-27-2013 12:57 PM Go to last post
  3. starting my own maps in ql fails.

    hi i have made a few maps that i am trying to test in ql but i get a map not found message every time. i have packed them in a folder structure...

    Started by *overseer74, 07-29-2013 06:56 AM
    • Replies: 3
    • Views: 350
    07-30-2013 07:14 AM Go to last post
  4. Idea/Suggestion

    I plan on designing the basic lay out of my map in mine craft and then building it in GTK. Might help some people instead of going into GTK blindly...

    Started by *Phaneuf, 01-17-2013 11:23 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,058
    02-04-2013 05:57 PM Go to last post
  5. Lumber (BETA 1) by uNity

    Hey folks, Here's a map I've been working on for the past few weeks. It's called Lumber and is visually based on Cure and Arcane Citadel though...

    Started by *seanity, 12-27-2013 06:54 PM
    • Replies: 2
    • Views: 665
    01-09-2014 11:28 AM Go to last post
  6. Tiny CTF: Flame Breath, (alpha1) flamebreath_alpha1

    A very claustrophobic CTF map, with spots for mid, and base defense. Still early in the design of mid. I can't quite get GTKRadiant to play nice...

    Started by baaked, 03-06-2013 12:15 PM
    new ctf map
    • Replies: 8
    • Views: 852
    03-07-2013 09:49 AM Go to last post
  7. My stuff.

    There is a screenshot thread but I'll post my stuff in this thread since I'll start upload playable maps.

    Started by BISTROMan, 08-03-2013 01:26 PM
    • Replies: 7
    • Views: 549
    08-10-2013 10:43 PM Go to last post
  8. Target_speaker does not work..

    Hi folks, Ive done some mapping with Gtkradiant 1.6.3. Problem is, that the target_speaker doesnt work in wolfcam, although i can play all the...

    Started by Bon3crusher, 07-06-2013 04:17 AM
    • Replies: 3
    • Views: 437
    11-23-2013 10:15 AM Go to last post
  9. .png models in gtkradiant 1.6.3

    Hi guys, i am working on a quakelive map with radiant. I wanted to add some models to the map, but if i hit misc_model i cant see the png...

    Started by Bon3crusher, 11-23-2013 10:13 AM
    • Replies: 4
    • Views: 461
    11-28-2013 07:01 PM Go to last post
  10. Sickening Art

    Hi folks, my first QL map is nearly finished. It is called "Sickening Art" and is a FFA/TDM-map up to sixteen players, with lots of space to rail,...

    Started by Bon3crusher, 12-02-2013 03:27 PM
    • Replies: 2
    • Views: 594
    12-07-2013 01:19 PM Go to last post
  11. GTK Radiant screens bug...

    Hi, So I've been trying to install GTK Radiant 1.6 all day and when I get to open it this is what I get: http://imgur.com/Vx4JhUJ Does...

    Started by BRRRAAAAIIINNie, 06-13-2014 02:03 PM
    • Replies: 3
    • Views: 322
    06-16-2014 12:39 AM Go to last post
  12. Failing to test map on QL

    :O ? ... using qlprism

    Started by burn, 12-07-2013 06:57 PM
    • Replies: 5
    • Views: 460
    12-08-2013 02:24 PM Go to last post
  13. Are there some "christmas maps" again this year? / some ideas.

    I started playing QL again since i heard that it is on steam. A (few) year(s) ago there was a remix of Campgrounds that was more of a space-map. I...

    Started by chin_0k, 11-26-2014 09:46 AM
    • Replies: 0
    • Views: 160
    11-26-2014 09:46 AM Go to last post
  14. Making your first room in Radiant

    In this episode of the tutorial I'm explaining how to make the geometry for your first room, texture it and light up the area. Sorry about the...

    Started by cityy, 12-20-2012 07:31 PM
    • Replies: 2
    • Views: 981
    01-14-2013 03:28 AM Go to last post
  15. Creating A Simple Door

    In this video I am explaining how to deploy a door function, change your door's direction and speed and also how to team up two doors. ...

    Started by cityy, 01-13-2013 06:38 PM
    • Replies: 0
    • Views: 628
    01-13-2013 06:38 PM Go to last post
  16. Creating Liquid Volumes (Water, Lava)

    In this short video I am describing how to add liquid volumes like water and lava to your map. Download: - ep5.map file - ep6.map file

    Started by cityy, 01-14-2013 06:03 AM
    • Replies: 3
    • Views: 933
    01-09-2014 05:45 AM Go to last post
  17. Two-Point Clipping (Angled Corners)

    In this video I am describing how to use the clipper tool to make angled corners. Download: - EP6.map file - EP7.map file

    Started by cityy, 01-14-2013 06:24 AM
    • Replies: 0
    • Views: 622
    01-14-2013 06:24 AM Go to last post
  18. Map Presentation: Cure (Duel, 2on2, Official)

    In this short video I'm running through my duel map cure which is going to be released with the QLPP17 next week. This is mostly just a short layout...

    Started by cityy, 04-28-2013 03:25 PM
    • Replies: 4
    • Views: 1,427
    05-06-2013 08:29 AM Go to last post
  19. MSG Q3/QL Mapping Competition #5

    For the fifth time, MaverickServers is hosting a Quake 3/Quake Live level design competition. Mappers from the community are encouraged to...

    Started by cityy, 05-08-2013 02:43 AM
    • Replies: 1
    • Views: 562
    05-12-2013 07:51 AM Go to last post
  20. Creating Your Own Shader - The Basics

    As I mentioned in my videos already, QuakeLive differentiates between two different materials, namely textures and shaders. As opposed to textures,...

    Started by cityy, 06-06-2013 06:25 AM
    • Replies: 1
    • Views: 1,478
    06-06-2013 12:00 PM Go to last post

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