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Forum: Mapper's Corner

A place to learn and discuss the art of mapping for Quake Live.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Work Release Guidelines

    In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...

    Started by cityy, 12-20-2012 06:55 PM
    • Replies: 0
    • Views: 876
    12-20-2012 06:55 PM Go to last post
  3. Sticky Thread Sticky: Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in live,...

    Started by cityy, 12-20-2012 06:18 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 40
    • Views: 5,188
    11-17-2013 01:53 PM Go to last post
  4. Sticky Thread Sticky: Getting involved

    GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...

    Started by cityy, 12-20-2012 07:14 PM
    • Replies: 4
    • Views: 1,046
    12-12-2013 08:50 AM Go to last post
  5. Lightbulb Sticky Thread Sticky: Introducing: The Shaderlist

    In this article I want to lose a few words about the mysterious shaderlist. What is the shaderlist? The shaderlist is a text file inside your...

    Started by cityy, 06-05-2013 02:15 PM
    • Replies: 3
    • Views: 664
    08-28-2013 08:49 PM Go to last post
  6.   Normal Threads  

  1. Manual For SyncError!

    How to do correctly 1х1 maps Here some councils (recommendations) for Syncerror I will specify some principles for 1х1 maps 1. The size of a...

    Started by *abc_shgs_ru, 05-08-2013 08:03 AM
    • Replies: 2
    • Views: 1,067
    05-14-2013 06:23 AM Go to last post
  2. Idea/Suggestion

    I plan on designing the basic lay out of my map in mine craft and then building it in GTK. Might help some people instead of going into GTK blindly...

    Started by *Phaneuf, 01-17-2013 10:23 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 881
    02-04-2013 04:57 PM Go to last post
  3. Tiny CTF: Flame Breath, (alpha1) flamebreath_alpha1

    A very claustrophobic CTF map, with spots for mid, and base defense. Still early in the design of mid. I can't quite get GTKRadiant to play nice...

    Started by baaked, 03-06-2013 11:15 AM
    new ctf map
    • Replies: 8
    • Views: 624
    03-07-2013 08:49 AM Go to last post
  4. My stuff.

    There is a screenshot thread but I'll post my stuff in this thread since I'll start upload playable maps.

    Started by BISTROMan, 08-03-2013 12:26 PM
    • Replies: 7
    • Views: 462
    08-10-2013 09:43 PM Go to last post
  5. Target_speaker does not work..

    Hi folks, Ive done some mapping with Gtkradiant 1.6.3. Problem is, that the target_speaker doesnt work in wolfcam, although i can play all the...

    Started by Bon3crusher, 07-06-2013 03:17 AM
    • Replies: 3
    • Views: 354
    11-23-2013 09:15 AM Go to last post
  6. .png models in gtkradiant 1.6.3

    Hi guys, i am working on a quakelive map with radiant. I wanted to add some models to the map, but if i hit misc_model i cant see the png...

    Started by Bon3crusher, 11-23-2013 09:13 AM
    • Replies: 4
    • Views: 351
    11-28-2013 06:01 PM Go to last post
  7. Sickening Art

    Hi folks, my first QL map is nearly finished. It is called "Sickening Art" and is a FFA/TDM-map up to sixteen players, with lots of space to rail,...

    Started by Bon3crusher, 12-02-2013 02:27 PM
    • Replies: 2
    • Views: 363
    12-07-2013 12:19 PM Go to last post
  8. Failing to test map on QL

    :O ? ... using qlprism

    Started by burn, 12-07-2013 05:57 PM
    • Replies: 5
    • Views: 274
    12-08-2013 01:24 PM Go to last post
  9. Setting up your Quake Live mapping environment

    With this article I want to provide a quick guide to setting up GTKradiant and Wolfcam for mapping as many people were willing to try it out but had...

    Started by cityy, 12-20-2012 06:20 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 5,242
    01-06-2014 03:21 AM Go to last post
  10. Navigating in GTKradiant 1.6.3

    This is a short video about navigating in GTKradiant's viewports and inside the camera view. If you got any questions, feel free to put them here as...

    Started by cityy, 12-20-2012 06:27 PM
    • Replies: 0
    • Views: 624
    12-20-2012 06:27 PM Go to last post
  11. Making your first room in Radiant

    In this episode of the tutorial I'm explaining how to make the geometry for your first room, texture it and light up the area. Sorry about the...

    Started by cityy, 12-20-2012 06:31 PM
    • Replies: 2
    • Views: 830
    01-14-2013 02:28 AM Go to last post
  12. Connecting two rooms, Jumppads, Teleporters

    In this episode of the tutorial I am trying to explain how to extend the layout from the last video and implement jumppads as well as teleporters. ...

    Started by cityy, 12-20-2012 06:34 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,319
    03-24-2013 10:58 PM Go to last post
  13. Creating A Simple Door

    In this video I am explaining how to deploy a door function, change your door's direction and speed and also how to team up two doors. ...

    Started by cityy, 01-13-2013 05:38 PM
    • Replies: 0
    • Views: 510
    01-13-2013 05:38 PM Go to last post
  14. Screenshots

    Post screenshots of your current project!

    Started by cityy, 01-13-2013 09:27 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 46
    • Views: 5,401
    04-10-2014 07:00 PM Go to last post
  15. Creating Liquid Volumes (Water, Lava)

    In this short video I am describing how to add liquid volumes like water and lava to your map. Download: - ep5.map file - ep6.map file

    Started by cityy, 01-14-2013 05:03 AM
    • Replies: 3
    • Views: 721
    01-09-2014 04:45 AM Go to last post
  16. Two-Point Clipping (Angled Corners)

    In this video I am describing how to use the clipper tool to make angled corners. Download: - EP6.map file - EP7.map file

    Started by cityy, 01-14-2013 05:24 AM
    • Replies: 0
    • Views: 496
    01-14-2013 05:24 AM Go to last post
  17. 08 Grid Size, Edge- and Vertex Editing

    In this short video I'm explaining a few things about different grid sizes and also about editing brushes using its edges and vertices. Additionally,...

    Started by cityy, 01-17-2013 04:31 PM
    • Replies: 0
    • Views: 493
    01-17-2013 04:31 PM Go to last post
  18. Map Presentation: Cure (Duel, 2on2, Official)

    In this short video I'm running through my duel map cure which is going to be released with the QLPP17 next week. This is mostly just a short layout...

    Started by cityy, 04-28-2013 02:25 PM
    • Replies: 4
    • Views: 1,157
    05-06-2013 07:29 AM Go to last post
  19. MSG Q3/QL Mapping Competition #5

    For the fifth time, MaverickServers is hosting a Quake 3/Quake Live level design competition. Mappers from the community are encouraged to...

    Started by cityy, 05-08-2013 01:43 AM
    • Replies: 1
    • Views: 481
    05-12-2013 06:51 AM Go to last post
  20. Creating Your Own Shader - The Basics

    As I mentioned in my videos already, QuakeLive differentiates between two different materials, namely textures and shaders. As opposed to textures,...

    Started by cityy, 06-06-2013 05:25 AM
    • Replies: 1
    • Views: 951
    06-06-2013 11:00 AM Go to last post

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