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Forum: Mapper's Corner

A place to learn and discuss the art of mapping for Quake Live.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Work Release Guidelines

    In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...

    Started by cityy, 12-20-2012 06:55 PM
    • Replies: 0
    • Views: 473
    12-20-2012 06:55 PM Go to last post
  3. Sticky Thread Sticky: Getting involved

    GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...

    Started by cityy, 12-20-2012 07:14 PM
    • Replies: 3
    • Views: 558
    01-22-2013 11:12 PM Go to last post
  4. Sticky Thread Sticky: Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in live,...

    Started by cityy, 12-20-2012 06:18 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 32
    • Views: 1,945
    05-16-2013 12:53 AM Go to last post
  5.   Normal Threads  

  1. Navigating in GTKradiant 1.6.3

    This is a short video about navigating in GTKradiant's viewports and inside the camera view. If you got any questions, feel free to put them here as...

    Started by cityy, 12-20-2012 06:27 PM
    • Replies: 0
    • Views: 369
    12-20-2012 06:27 PM Go to last post
  2. Creating A Simple Door

    In this video I am explaining how to deploy a door function, change your door's direction and speed and also how to team up two doors. ...

    Started by cityy, 01-13-2013 05:38 PM
    • Replies: 0
    • Views: 325
    01-13-2013 05:38 PM Go to last post
  3. Making your first room in Radiant

    In this episode of the tutorial I'm explaining how to make the geometry for your first room, texture it and light up the area. Sorry about the...

    Started by cityy, 12-20-2012 06:31 PM
    • Replies: 2
    • Views: 528
    01-14-2013 02:28 AM Go to last post
  4. Two-Point Clipping (Angled Corners)

    In this video I am describing how to use the clipper tool to make angled corners. Download: - EP6.map file - EP7.map file

    Started by cityy, 01-14-2013 05:24 AM
    • Replies: 0
    • Views: 311
    01-14-2013 05:24 AM Go to last post
  5. Creating Liquid Volumes (Water, Lava)

    In this short video I am describing how to add liquid volumes like water and lava to your map. Download: - ep5.map file - ep6.map file

    Started by cityy, 01-14-2013 05:03 AM
    • Replies: 2
    • Views: 435
    01-14-2013 08:08 AM Go to last post
  6. 08 Grid Size, Edge- and Vertex Editing

    In this short video I'm explaining a few things about different grid sizes and also about editing brushes using its edges and vertices. Additionally,...

    Started by cityy, 01-17-2013 04:31 PM
    • Replies: 0
    • Views: 260
    01-17-2013 04:31 PM Go to last post
  7. Chances of a new map being used?

    I've always been interested in mapping, but haven't built a map since the Q2 days. Even then, my maps only were played on our little LANs and when I...

    Started by Dr_Mr_Ed, 01-30-2013 10:07 AM
    • Replies: 2
    • Views: 275
    01-30-2013 03:39 PM Go to last post
  8. Idea/Suggestion

    I plan on designing the basic lay out of my map in mine craft and then building it in GTK. Might help some people instead of going into GTK blindly...

    Started by Phaneuf, 01-17-2013 10:23 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 637
    02-04-2013 04:57 PM Go to last post
  9. art of quake

    Hi guys, What do you think about transcribing Sun Tzu to quake-familiar terms. First, do you think it can be done? Would you be willing to...

    Started by delineate, 02-20-2013 04:18 PM
    • Replies: 1
    • Views: 226
    02-22-2013 08:17 PM Go to last post
  10. Restricting the Player's View?

    I want to restrict the distance the player can see in my map but I don't want to use fog because of the performance issues it comes with. Is that my...

    Started by MexicanPadre, 02-23-2013 05:58 AM
    • Replies: 5
    • Views: 262
    02-25-2013 03:45 PM Go to last post
  11. Tiny CTF: Flame Breath, (alpha1) flamebreath_alpha1

    A very claustrophobic CTF map, with spots for mid, and base defense. Still early in the design of mid. I can't quite get GTKRadiant to play nice...

    Started by baaked, 03-06-2013 11:15 AM
    new ctf map
    • Replies: 8
    • Views: 282
    03-07-2013 08:49 AM Go to last post
  12. 2 Castles

    This is a simple small arena/duel arena. It's based off the Q1 version of the same name. Still working on a few things but this is what I have after...

    Started by DaCracka69, 03-14-2013 07:42 PM
    • Replies: 4
    • Views: 241
    03-16-2013 05:25 AM Go to last post
  13. 09 Curved Surfaces

    In this video I am explaining a few basics about using curved surfaces. Download: - EP9 .map file

    Started by cityy, 02-17-2013 05:58 PM
    • Replies: 8
    • Views: 355
    03-24-2013 03:46 PM Go to last post
  14. Connecting two rooms, Jumppads, Teleporters

    In this episode of the tutorial I am trying to explain how to extend the layout from the last video and implement jumppads as well as teleporters. ...

    Started by cityy, 12-20-2012 06:34 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 733
    03-24-2013 10:58 PM Go to last post
  15. How do they made that?

    How did they made that? ... might be a common question, when playing a map with special effects, beyond teleporters and jumppads. Most of the...

    Started by TaraHadrian, 03-24-2013 05:54 PM
    • Replies: 3
    • Views: 268
    03-25-2013 05:40 AM Go to last post
  16. How to make Brushes spin?

    I want to make a couple brushes in my map spin like in Reflux but currently they just move around the entire map. Help?

    Started by MexicanPadre, 03-28-2013 12:53 PM
    • Replies: 3
    • Views: 187
    04-05-2013 03:42 AM Go to last post
  17. New Cerberon (Alpha 1) - newcerberon_a1.bsp - by EmeraldTiger

    New Cerberon - by Ricardo "EmeraldTiger" Stevenson Alpha 3 (Updated 3/31/2013) The initial news of the GTKRadiant 1.6 build announcing QL support...

    Started by EmeraldTiger, 03-01-2013 05:55 PM
    2 Pages
    1 2
    • Replies: 17
    • Views: 1,275
    04-07-2013 03:02 PM Go to last post
  18. Cloudwalk beta test (cloudwalk_beta.pk3)

    ... has ended. You can now grab the final version here, all links are updated. I whish to thank all the mappers here at mappers corner for their...

    Started by TaraHadrian, 03-08-2013 04:40 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 778
    04-07-2013 03:48 PM Go to last post
  19. Setting up your Quake Live mapping environment

    With this article I want to provide a quick guide to setting up GTKradiant and Wolfcam for mapping as many people were willing to try it out but had...

    Started by cityy, 12-20-2012 06:20 PM
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 2,083
    05-03-2013 02:55 AM Go to last post
  20. Screenshots

    Post screenshots of your current project!

    Started by cityy, 01-13-2013 09:27 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 31
    • Views: 2,363
    05-03-2013 09:29 AM Go to last post

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