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Forum: Mapper's Corner

A place to learn and discuss the art of mapping for Quake Live.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Work Release Guidelines

    In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...

    Started by cityy, 12-20-2012 06:55 PM
    • Replies: 0
    • Views: 1,186
    12-20-2012 06:55 PM Go to last post
  3. Lightbulb Sticky Thread Sticky: Introducing: The Shaderlist

    In this article I want to lose a few words about the mysterious shaderlist. What is the shaderlist? The shaderlist is a text file inside your...

    Started by cityy, 06-05-2013 02:15 PM
    • Replies: 3
    • Views: 978
    08-28-2013 08:49 PM Go to last post
  4. Sticky Thread Sticky: Getting involved

    GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...

    Started by cityy, 12-20-2012 07:14 PM
    • Replies: 4
    • Views: 1,396
    12-12-2013 08:50 AM Go to last post
  5. Sticky Thread Sticky: Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in life,...

    Started by cityy, 12-20-2012 06:18 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 41
    • Views: 7,002
    09-17-2014 08:06 AM Go to last post
  6. Sticky Thread Sticky: Screenshots

    Post screenshots of your current project!

    Started by cityy, 01-13-2013 09:27 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 51
    • Views: 7,455
    10-21-2014 03:04 PM Go to last post
  7.   Normal Threads  

  1. Navigating in GTKradiant 1.6.3

    This is a short video about navigating in GTKradiant's viewports and inside the camera view. If you got any questions, feel free to put them here as...

    Started by cityy, 12-20-2012 06:27 PM
    • Replies: 0
    • Views: 730
    12-20-2012 06:27 PM Go to last post
  2. Creating A Simple Door

    In this video I am explaining how to deploy a door function, change your door's direction and speed and also how to team up two doors. ...

    Started by cityy, 01-13-2013 05:38 PM
    • Replies: 0
    • Views: 595
    01-13-2013 05:38 PM Go to last post
  3. Making your first room in Radiant

    In this episode of the tutorial I'm explaining how to make the geometry for your first room, texture it and light up the area. Sorry about the...

    Started by cityy, 12-20-2012 06:31 PM
    • Replies: 2
    • Views: 929
    01-14-2013 02:28 AM Go to last post
  4. Two-Point Clipping (Angled Corners)

    In this video I am describing how to use the clipper tool to make angled corners. Download: - EP6.map file - EP7.map file

    Started by cityy, 01-14-2013 05:24 AM
    • Replies: 0
    • Views: 585
    01-14-2013 05:24 AM Go to last post
  5. 08 Grid Size, Edge- and Vertex Editing

    In this short video I'm explaining a few things about different grid sizes and also about editing brushes using its edges and vertices. Additionally,...

    Started by cityy, 01-17-2013 04:31 PM
    • Replies: 0
    • Views: 578
    01-17-2013 04:31 PM Go to last post
  6. Chances of a new map being used?

    I've always been interested in mapping, but haven't built a map since the Q2 days. Even then, my maps only were played on our little LANs and when I...

    Started by Dr_Mr_Ed, 01-30-2013 10:07 AM
    • Replies: 2
    • Views: 543
    01-30-2013 03:39 PM Go to last post
  7. Idea/Suggestion

    I plan on designing the basic lay out of my map in mine craft and then building it in GTK. Might help some people instead of going into GTK blindly...

    Started by *Phaneuf, 01-17-2013 10:23 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 997
    02-04-2013 04:57 PM Go to last post
  8. art of quake

    Hi guys, What do you think about transcribing Sun Tzu to quake-familiar terms. First, do you think it can be done? Would you be willing to...

    Started by delineate, 02-20-2013 04:18 PM
    • Replies: 1
    • Views: 429
    02-22-2013 08:17 PM Go to last post
  9. Restricting the Player's View?

    I want to restrict the distance the player can see in my map but I don't want to use fog because of the performance issues it comes with. Is that my...

    Started by MexicanPadre, 02-23-2013 05:58 AM
    • Replies: 5
    • Views: 592
    02-25-2013 03:45 PM Go to last post
  10. Tiny CTF: Flame Breath, (alpha1) flamebreath_alpha1

    A very claustrophobic CTF map, with spots for mid, and base defense. Still early in the design of mid. I can't quite get GTKRadiant to play nice...

    Started by baaked, 03-06-2013 11:15 AM
    new ctf map
    • Replies: 8
    • Views: 747
    03-07-2013 08:49 AM Go to last post
  11. 2 Castles

    This is a simple small arena/duel arena. It's based off the Q1 version of the same name. Still working on a few things but this is what I have after...

    Started by DaCracka69, 03-14-2013 07:42 PM
    • Replies: 4
    • Views: 577
    03-16-2013 05:25 AM Go to last post
  12. Connecting two rooms, Jumppads, Teleporters

    In this episode of the tutorial I am trying to explain how to extend the layout from the last video and implement jumppads as well as teleporters. ...

    Started by cityy, 12-20-2012 06:34 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,608
    03-24-2013 10:58 PM Go to last post
  13. How do they made that?

    How did they made that? ... might be a common question, when playing a map with special effects, beyond teleporters and jumppads. Most of the...

    Started by TaraHadrian, 03-24-2013 05:54 PM
    • Replies: 3
    • Views: 902
    03-25-2013 05:40 AM Go to last post
  14. How to make Brushes spin?

    I want to make a couple brushes in my map spin like in Reflux but currently they just move around the entire map. Help?

    Started by MexicanPadre, 03-28-2013 12:53 PM
    • Replies: 3
    • Views: 454
    04-05-2013 03:42 AM Go to last post
  15. Cloudwalk beta test (cloudwalk_beta.pk3)

    ... has ended. You can now grab the final version here, all links are updated. I whish to thank all the mappers here at mappers corner for their...

    Started by TaraHadrian, 03-08-2013 04:40 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 1,516
    04-07-2013 03:48 PM Go to last post
  16. Map Presentation: Cure (Duel, 2on2, Official)

    In this short video I'm running through my duel map cure which is going to be released with the QLPP17 next week. This is mostly just a short layout...

    Started by cityy, 04-28-2013 02:25 PM
    • Replies: 4
    • Views: 1,343
    05-06-2013 07:29 AM Go to last post
  17. _skybox: Why are the waves not visible?

    I've played around with the Q3Map2-specific entity _skybox. The tutorial says: Deformvertexes shaders can be used on _skybox geometry. So I have...

    Started by TaraHadrian, 05-03-2013 04:09 PM
    • Replies: 2
    • Views: 448
    05-07-2013 03:27 PM Go to last post
  18. QLPP17 Content: Repent

    We will be posting a preview of the upcoming Quake Live Premium Pak 17 content in the coming days: Until that time, you can check out a small...

    Started by SyncError, 04-23-2013 01:32 PM
    • Replies: 8
    • Views: 1,466
    05-08-2013 12:17 PM Go to last post
  19. Map Presentation: Arcane Citadel - TDM (FFA, DOM)

    The idea behind this map was to create something like a mixture of Purgatory and Grim Dungeons, where teamplay and positioning matters, while still...

    Started by Yellack, 05-06-2013 09:39 AM
    • Replies: 9
    • Views: 1,000
    05-10-2013 03:53 AM Go to last post
  20. MSG Q3/QL Mapping Competition #5

    For the fifth time, MaverickServers is hosting a Quake 3/Quake Live level design competition. Mappers from the community are encouraged to...

    Started by cityy, 05-08-2013 01:43 AM
    • Replies: 1
    • Views: 541
    05-12-2013 06:51 AM Go to last post

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