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Forum: Mapper's Corner

A place to learn and discuss the art of mapping for Quake Live.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Screenshots

    Post screenshots of your current project!

    Started by cityy, 01-13-2013 09:27 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 50
    • Views: 7,370
    10-16-2014 04:30 PM Go to last post
  3. Sticky Thread Sticky: Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in life,...

    Started by cityy, 12-20-2012 06:18 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 41
    • Views: 6,973
    09-17-2014 08:06 AM Go to last post
  4. Sticky Thread Sticky: Getting involved

    GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...

    Started by cityy, 12-20-2012 07:14 PM
    • Replies: 4
    • Views: 1,390
    12-12-2013 08:50 AM Go to last post
  5. Lightbulb Sticky Thread Sticky: Introducing: The Shaderlist

    In this article I want to lose a few words about the mysterious shaderlist. What is the shaderlist? The shaderlist is a text file inside your...

    Started by cityy, 06-05-2013 02:15 PM
    • Replies: 3
    • Views: 977
    08-28-2013 08:49 PM Go to last post
  6. Sticky Thread Sticky: Work Release Guidelines

    In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...

    Started by cityy, 12-20-2012 06:55 PM
    • Replies: 0
    • Views: 1,183
    12-20-2012 06:55 PM Go to last post
  7.   Normal Threads  

  1. Thumbs up MapCore's Quake 3 15th Anniversary Contest

    On December 2nd Quake 3 will celebrate its 15th anniversary. Many people have a soft spot for this classic so instead of neglecting this anniversary...

    Started by Infje, 10-08-2014 06:41 AM
    • Replies: 0
    • Views: 184
    10-08-2014 06:41 AM Go to last post
  2. Angry My maps

    Hello there, it's just a quick-post i made to share with you some of the maps i've made long time ago (except for one which was made this year)....

    Started by simplecat, 10-02-2014 04:14 PM
    ctf, maps, quake 3, tdm
    • Replies: 0
    • Views: 243
    10-02-2014 04:14 PM Go to last post
  3. new layout "a1" [ALPHA] ffa tourney

    Change log version a2: - reworked YA drop down room - separated RG hallway into two areas - added lighting for your eyes - put more thought into...

    Started by pathy, 08-10-2014 10:33 PM
    • Replies: 8
    • Views: 586
    08-26-2014 07:07 AM Go to last post
  4. Fundamentals of Gameplay Part II by Pat Howard

    by Pat Howard In the last article, I talked about how to structurally balance a map by following two fundamental relationships: the relationships...

    Started by pathy, 08-11-2014 08:01 PM
    • Replies: 1
    • Views: 358
    08-13-2014 02:24 PM Go to last post
  5. Realm of Steel Rats RACE Track

    The track plays smoothly with and without weapons; the first half is fast and fairly straight forward, the final sections are a little more tricky. ...

    Started by w_w, 07-31-2014 03:07 PM
    new course, new track, race, race map, race playlist
    • Replies: 6
    • Views: 346
    08-10-2014 04:41 PM Go to last post
  6. Lightbulb Any way to suggest some maps to be added in QL rotation pool?

    When I make a map for QL (direct build or convert with ads included) and finish it to final release, I'd like to add this map to QL rotation pool...

    Started by CZghost, 08-07-2014 10:07 AM
    addition, map pool, suggestion
    • Replies: 8
    • Views: 329
    08-09-2014 07:08 AM Go to last post
  7. Frostbite [pre alpha] by Scorch_

    This is a smallish duel map that's no where near being finished. The theme of the map should I go forward with it would be a cold / winter...

    Started by Scorch_, 07-31-2014 07:40 AM
    • Replies: 7
    • Views: 528
    08-06-2014 12:43 AM Go to last post
  8. Fundamentals of Gameplay by Pat Howard

    Hey, everyone. This article is about my level design process for creating competitive gameplay. It's geared toward beginner level designers and...

    Started by pathy, 07-22-2014 01:58 AM
    • Replies: 6
    • Views: 1,674
    08-04-2014 10:46 PM Go to last post
  9. Radiant tutorial on adding bots?

    Hey guys, any of you know of a ql relevant tutorial on adding bots in radiant? The simpler the better :D Thanks

    Started by MarcusM, 07-24-2014 06:10 AM
    • Replies: 4
    • Views: 274
    07-25-2014 06:25 AM Go to last post
  10. Campgrounds Redux [Q4DM9]

    Campgrounds Redux . Converted Q4DM9 from Quake4 for QuakeLive with small changes. Items FFA: Items 1v1:

    Started by OXOTHuK, 05-12-2014 02:56 AM
    • Replies: 4
    • Views: 657
    07-24-2014 07:42 AM Go to last post
  11. Sandstorm [Q4DM2]

    Sandstorm Converted Q4DM2 from Quake4 for QuakeLive. LG+YA MH Room RG+QUAD

    Started by OXOTHuK, 05-07-2014 01:56 AM
    • Replies: 7
    • Views: 627
    07-24-2014 07:41 AM Go to last post
  12. Ironwood by Pat Howard [RELEASE CANDIDATE]

    DOWNLOAD LATEST VERSION (JULY 16, 2014) QUAKE LIVE: https://dl.dropboxusercontent.com/u/3305662/baseq3/pk3s/ironwood_ql.zip 12.1mb QUAKE 3 ARENA:...

    Started by pathy, 07-09-2014 11:19 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 653
    07-16-2014 10:50 AM Go to last post
  13. [CTF] Subway (Concept) - by tenthu

    Description With this map I'm looking to create a real life subway station which is multi-level, expansive and most important of all, has trains....

    Started by tenthu, 07-12-2014 01:17 AM
    • Replies: 5
    • Views: 342
    07-13-2014 03:46 PM Go to last post
  14. In a bad place (alpha) - New duel map inspired by quakeworld's DM4

    Hi, ive been working on my first duel map for a while now, and im at the point where i need some feedback. I started off remaking dm4 from quakeworld...

    Started by fentanyl, 07-04-2014 06:58 PM
    • Replies: 4
    • Views: 449
    07-05-2014 12:44 PM Go to last post
  15. Mansion (Pre-Alpha) DUEL/FFA by eXodus

    New update with lots of new stuff such as two extra rooms, fixed lighting, fixed spawns, room names and lots of other stuff! Check it out it's...

    Started by eXodus, 05-20-2014 02:25 PM
    2 Pages
    1 2
    alpha, duel, exodus, quakelive, screenshots
    • Replies: 13
    • Views: 1,113
    06-23-2014 01:37 PM Go to last post
  16. Textures/Shaders, where do you get them from?

    Hi, I see that GTKRadiant comes with quite a few textures/shaders (sorry not sure what the correct term is) however for example the newly released...

    Started by tenthu, 05-14-2014 11:05 PM
    • Replies: 5
    • Views: 415
    06-19-2014 11:25 AM Go to last post
  17. mhjtourney3_beta1 by Martin Eriksson

    MHJTOURNEY3_BETA2 (will come up with a fancier name later :p) This is a small/medium sized duel map that i'm working on. The theme is an old...

    Started by Martinheterjag, 11-04-2013 02:42 PM
    • Replies: 8
    • Views: 1,104
    06-19-2014 08:34 AM Go to last post
  18. Questions about new GtkRadiant 1.6.x and its (missing) features. Drag Faces.

    Hello. I was thinking of recalling the map design. I did some levels for Q3 before, using NetRadiant. Now I see that for building QL levels one...

    Started by vag_gap, 05-04-2014 05:11 AM
    gtkradiant, gtkradiant1.6.4
    • Replies: 4
    • Views: 399
    06-15-2014 11:43 PM Go to last post
  19. GTK Radiant screens bug...

    Hi, So I've been trying to install GTK Radiant 1.6 all day and when I get to open it this is what I get: http://imgur.com/Vx4JhUJ Does...

    Started by BRRRAAAAIIINNie, 06-13-2014 01:03 PM
    • Replies: 3
    • Views: 285
    06-15-2014 11:39 PM Go to last post
  20. Post [CTF] Astralis (Pre-Alpha) by ShaZe

    So, I have sketched a little something shortly after the last Maverick Competition that I was keeping so I can start working on it this year....

    Started by ShaZe, 05-24-2014 06:25 PM
    • Replies: 4
    • Views: 499
    06-04-2014 03:49 PM Go to last post

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