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Forum: Mapper's Corner

A place to learn and discuss the art of mapping for Quake Live.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Screenshots

    Post screenshots of your current project!

    Started by cityy, 01-13-2013 10:27 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 54
    • Views: 8,202
    Yesterday 08:27 PM Go to last post
  3. Sticky Thread Sticky: Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in life,...

    Started by cityy, 12-20-2012 07:18 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 41
    • Views: 7,701
    09-17-2014 09:06 AM Go to last post
  4. Sticky Thread Sticky: Getting involved

    GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...

    Started by cityy, 12-20-2012 08:14 PM
    • Replies: 4
    • Views: 1,482
    12-12-2013 09:50 AM Go to last post
  5. Lightbulb Sticky Thread Sticky: Introducing: The Shaderlist

    In this article I want to lose a few words about the mysterious shaderlist. What is the shaderlist? The shaderlist is a text file inside your...

    Started by cityy, 06-05-2013 03:15 PM
    • Replies: 3
    • Views: 1,077
    08-28-2013 09:49 PM Go to last post
  6. Sticky Thread Sticky: Work Release Guidelines

    In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...

    Started by cityy, 12-20-2012 07:55 PM
    • Replies: 0
    • Views: 1,276
    12-20-2012 07:55 PM Go to last post
  7.   Normal Threads  

  1. Shader that doesn't drop shadows - how?

    Hey guys. I'm using GTKRadiant & q3map2 toolchain for building & compiling maps. Almost everything works fine in both OpenArena and my Irrlicht...

    Started by And3rs0n, 12-24-2014 09:20 AM
    • Replies: 2
    • Views: 109
    12-24-2014 10:59 AM Go to last post
  2. Thumbs up MapCore's Quake 3 15th Anniversary Contest

    On December 2nd Quake 3 will celebrate its 15th anniversary. Many people have a soft spot for this classic so instead of neglecting this anniversary...

    Started by Infje, 10-08-2014 07:41 AM
    • Replies: 6
    • Views: 615
    12-23-2014 02:44 PM Go to last post
  3. Image shader missing in GtkRadiant

    My GtkRadiant 1.6.4 install is clean and all the QL .PK3 are in the baseq3 wolfcam folder. When i go to Textures -> Base -> Base_Wall there is a few...

    Started by com_, 12-18-2014 04:14 PM
    • Replies: 0
    • Views: 104
    12-18-2014 04:14 PM Go to last post
  4. Goldleaf [Release Candidate]

    by Pat H Gametype: FFA, Tournament, Team Deathmatch Genre: Tech/Byzantine Capacity: 2-8 players Bot Support: Yes Status: Release Candidate ...

    Started by pathy, 12-03-2014 10:57 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 438
    12-16-2014 06:44 PM Go to last post
  5. GtkRadiant and Antialiasing

    Hi there, I noticed if i force Antialiasing on the whole system in NVIDIA drivers it will work in Radiant but if i create a profile for...

    Started by com_, 12-15-2014 05:15 PM
    • Replies: 0
    • Views: 86
    12-15-2014 05:15 PM Go to last post
  6. Setting up your Quake Live mapping environment

    With this article I want to provide a quick guide to setting up GTKradiant and Wolfcam for mapping as many people were willing to try it out but had...

    Started by cityy, 12-20-2012 07:20 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 7,584
    12-15-2014 04:21 PM Go to last post
  7. Q3A Item Placement Guide

    Q3A ITEM PLACEMENT GUIDE by Pat H --- Introduction Structure vs. item placement In my "Fundamentals of Gameplay" articles where I...

    Started by pathy, 12-15-2014 01:15 AM
    • Replies: 7
    • Views: 195
    12-15-2014 04:02 AM Go to last post
  8. Angry My maps

    Hello there, it's just a quick-post i made to share with you some of the maps i've made long time ago (except for one which was made this year)....

    Started by simplecat, 10-02-2014 05:14 PM
    ctf, maps, quake 3, tdm
    • Replies: 1
    • Views: 555
    11-27-2014 10:21 PM Go to last post
  9. Are there some "christmas maps" again this year? / some ideas.

    I started playing QL again since i heard that it is on steam. A (few) year(s) ago there was a remix of Campgrounds that was more of a space-map. I...

    Started by chin_0k, 11-26-2014 09:46 AM
    • Replies: 0
    • Views: 170
    11-26-2014 09:46 AM Go to last post
  10. new layout "a1" [ALPHA] ffa tourney

    Change log version a2: - reworked YA drop down room - separated RG hallway into two areas - added lighting for your eyes - put more thought into...

    Started by pathy, 08-10-2014 11:33 PM
    • Replies: 8
    • Views: 782
    08-26-2014 08:07 AM Go to last post
  11. Fundamentals of Gameplay Part II by Pat Howard

    by Pat Howard In the last article, I talked about how to structurally balance a map by following two fundamental relationships: the relationships...

    Started by pathy, 08-11-2014 09:01 PM
    • Replies: 1
    • Views: 537
    08-13-2014 03:24 PM Go to last post
  12. Realm of Steel Rats RACE Track

    The track plays smoothly with and without weapons; the first half is fast and fairly straight forward, the final sections are a little more tricky. ...

    Started by w_w, 07-31-2014 04:07 PM
    new course, new track, race, race map, race playlist
    • Replies: 6
    • Views: 495
    08-10-2014 05:41 PM Go to last post
  13. Lightbulb Any way to suggest some maps to be added in QL rotation pool?

    When I make a map for QL (direct build or convert with ads included) and finish it to final release, I'd like to add this map to QL rotation pool...

    Started by CZghost, 08-07-2014 11:07 AM
    addition, map pool, suggestion
    • Replies: 8
    • Views: 574
    08-09-2014 08:08 AM Go to last post
  14. Frostbite [pre alpha] by Scorch_

    This is a smallish duel map that's no where near being finished. The theme of the map should I go forward with it would be a cold / winter...

    Started by Scorch_, 07-31-2014 08:40 AM
    • Replies: 7
    • Views: 659
    08-06-2014 01:43 AM Go to last post
  15. Fundamentals of Gameplay by Pat Howard

    Hey, everyone. This article is about my level design process for creating competitive gameplay. It's geared toward beginner level designers and...

    Started by pathy, 07-22-2014 02:58 AM
    • Replies: 6
    • Views: 2,035
    08-04-2014 11:46 PM Go to last post
  16. Radiant tutorial on adding bots?

    Hey guys, any of you know of a ql relevant tutorial on adding bots in radiant? The simpler the better :D Thanks

    Started by MarcusM, 07-24-2014 07:10 AM
    • Replies: 4
    • Views: 385
    07-25-2014 07:25 AM Go to last post
  17. Campgrounds Redux [Q4DM9]

    Campgrounds Redux . Converted Q4DM9 from Quake4 for QuakeLive with small changes. Items FFA: Items 1v1:

    Started by OXOTHuK, 05-12-2014 03:56 AM
    • Replies: 4
    • Views: 774
    07-24-2014 08:42 AM Go to last post
  18. Sandstorm [Q4DM2]

    Sandstorm Converted Q4DM2 from Quake4 for QuakeLive. LG+YA MH Room RG+QUAD

    Started by OXOTHuK, 05-07-2014 02:56 AM
    • Replies: 7
    • Views: 770
    07-24-2014 08:41 AM Go to last post
  19. Ironwood by Pat Howard [RELEASE CANDIDATE]

    DOWNLOAD LATEST VERSION (JULY 16, 2014) QUAKE LIVE: https://dl.dropboxusercontent.com/u/3305662/baseq3/pk3s/ironwood_ql.zip 12.1mb QUAKE 3 ARENA:...

    Started by pathy, 07-10-2014 12:19 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 793
    07-16-2014 11:50 AM Go to last post
  20. [CTF] Subway (Concept) - by tenthu

    Description With this map I'm looking to create a real life subway station which is multi-level, expansive and most important of all, has trains....

    Started by tenthu, 07-12-2014 02:17 AM
    • Replies: 5
    • Views: 460
    07-13-2014 04:46 PM Go to last post

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