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Forum: Mapper's Corner

A place to learn and discuss the art of mapping for Quake Live.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in life,...

    Started by cityy, 12-20-2012 06:18 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 46
    • Views: 9,938
    04-28-2015 04:04 PM Go to last post
  3. Sticky Thread Sticky: New Elder Key Items for Mappers

    I have added the following three new items that mappers can utilize: New Entities:"Silver Key" item_key_silver Add 'spawnflags 16' to func_doors...

    Started by SyncError, 04-27-2015 05:30 PM
    • Replies: 5
    • Views: 416
    04-28-2015 08:35 AM Go to last post
  4. Lightbulb Sticky Thread Sticky: Introducing: The Shaderlist

    In this article I want to lose a few words about the mysterious shaderlist. What is the shaderlist? The shaderlist is a text file inside your...

    Started by cityy, 06-05-2013 02:15 PM
    • Replies: 4
    • Views: 1,503
    03-28-2015 07:33 AM Go to last post
  5. Sticky Thread Sticky: Screenshots

    Post screenshots of your current project!

    Started by cityy, 01-13-2013 09:27 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 54
    • Views: 9,909
    12-26-2014 07:27 PM Go to last post
  6. Sticky Thread Sticky: Getting involved

    GTKradiant is a community driven project. It lives from dedicated people putting time and effort into coding and testing. If you want to report bugs...

    Started by cityy, 12-20-2012 07:14 PM
    • Replies: 4
    • Views: 1,852
    12-12-2013 08:50 AM Go to last post
  7. Sticky Thread Sticky: Work Release Guidelines

    In this thread I want to give an account on how you can present your alpha, beta or final map releases in this forum. Note that all of the points...

    Started by cityy, 12-20-2012 06:55 PM
    • Replies: 0
    • Views: 1,623
    12-20-2012 06:55 PM Go to last post
  8.   Normal Threads  

  1. Connectivity Systems

    by Pat Howard Lately I've been studying the connectivity in classic and modern duel maps and I'd like to share what I've found in this article. I...

    Started by pathy, 06-10-2015 01:35 AM
    • Replies: 2
    • Views: 308
    06-10-2015 01:40 AM Go to last post
  2. "Kara" Duel [ALPHA]

    Kara by Pat Howard Filename: kara.pk3 Status: ALPHA 1 Gametypes: Tourney, Free For All Recommended Players: 2-5 DOWNLOAD (2MB)

    Started by pathy, 04-06-2015 01:19 PM
    2 Pages
    1 2
    масямба
    • Replies: 17
    • Views: 1,073
    05-28-2015 03:50 PM Go to last post
  3. Setting up your Quake Live mapping environment

    With this article I want to provide a quick guide to setting up GTKradiant and Wolfcam for mapping as many people were willing to try it out but had...

    Started by cityy, 12-20-2012 06:20 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 10,049
    05-11-2015 12:45 AM Go to last post
  4. Q3A Item Placement Guide

    Q3A ITEM PLACEMENT GUIDE by Pat H --- Introduction Structure vs. item placement In my "Fundamentals of Gameplay" articles where I...

    Started by pathy, 12-15-2014 12:15 AM
    • Replies: 9
    • Views: 958
    05-08-2015 04:05 PM Go to last post
  5. Unification 2 arena + 1 CA

    Hi guys, I just show a map that I had started and that may please you, there are two arenas for 2 against 2, which are connected to form a clan arena...

    Started by ZanZa, 01-10-2015 05:31 AM
    • Replies: 1
    • Views: 589
    05-06-2015 02:02 AM Go to last post
  6. "Ye Olde Pump" [WIP]

    Hi Im working on a Q3 map that i will port to QL as soon as the Geometry is finished. My original Post is over at Q3W.com Please dont ****storm...

    Started by AndyWeil, 04-26-2015 02:48 PM
    • Replies: 2
    • Views: 298
    04-28-2015 03:13 PM Go to last post
  7. Simple shader question

    I want to do the simplest thing: Create a shader that has a solid color, no texture. Then I want this shader to emit light, and using the color of...

    Started by TNZ, 04-22-2015 06:10 PM
    lights, shaders
    • Replies: 2
    • Views: 256
    04-23-2015 10:20 AM Go to last post
  8. "Hogans Alley" Duel map

    Update: renamed the map to Nemesis finished lightning finished vis portals retextured some parts and brought in some new textures made a...

    Started by raidan, 04-07-2015 08:51 PM
    • Replies: 2
    • Views: 460
    04-13-2015 08:26 AM Go to last post
  9. Shaderlist for Quakelive?

    I know theres a sticky about the Shaderlist, but the download to it is broken. Does anyone have an up to date shaderlist for Quakelive?

    Started by AndehX, 03-28-2015 02:15 PM
    • Replies: 1
    • Views: 299
    04-02-2015 04:23 AM Go to last post
  10. Loading Bay 2015

    This map was started for the Q3 Mapping Competition but as I ran out of time I knew it wouldn't be finished. After a break on it this is where it's...

    Started by eXodus, 03-23-2015 06:45 AM
    • Replies: 4
    • Views: 425
    03-28-2015 12:42 PM Go to last post
  11. scdm1 [alpha] by Scorch_

    scdm1(temporary name) is a smallish duel map with the intent of having fast game play similar to maps like aerowalk and toxicity. This is the map...

    Started by Scorch_, 03-10-2015 07:46 AM
    • Replies: 3
    • Views: 527
    03-19-2015 11:02 AM Go to last post
  12. Hello from Germany - Are you still doing Q3/QL Maps ?

    Hi Just finished the GTKRadiant 1.6 installation. For classic Q3 everything is working like a charm. Im using the Q3BUILD prog for compiling. This...

    Started by AndyWeil, 03-05-2015 07:52 AM
    • Replies: 3
    • Views: 449
    03-07-2015 01:08 PM Go to last post
  13. Models not showing up ingame

    Hi guys. I've been working on my QL map for a while now and thought it might be the right time to start adding models into it. So after some...

    Started by Tinkerton, 02-20-2015 08:08 AM
    • Replies: 3
    • Views: 375
    02-21-2015 01:02 PM Go to last post
  14. Smile Mapping Contest 2015

    Greetings fellow Mappers and Quake brothers! We'd like to invite you all to our Special Q2 Mapping Contest that we're kicking off on February...

    Started by level_lord, 02-03-2015 07:25 PM
    • Replies: 3
    • Views: 685
    02-12-2015 02:15 AM Go to last post
  15. TOTAL noob here. Couple of questions

    Hey, I never saw this forum before somehow. I quickly read one post (and will watch the tutorial later, maybe even DL the software) so I have a few...

    Started by skeletonface, 01-23-2015 09:10 AM
    • Replies: 2
    • Views: 529
    01-27-2015 12:59 PM Go to last post
  16. Goldleaf [Release Candidate]

    by Pat H Gametype: FFA, Tournament, Team Deathmatch Genre: Tech/Byzantine Capacity: 2-8 players Bot Support: Yes Status: FINAL After six...

    Started by pathy, 12-03-2014 09:57 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 1,404
    01-09-2015 11:22 PM Go to last post
  17. Making your first room in Radiant

    In this episode of the tutorial I'm explaining how to make the geometry for your first room, texture it and light up the area. Sorry about the...

    Started by cityy, 12-20-2012 06:31 PM
    • Replies: 3
    • Views: 1,377
    01-04-2015 01:25 AM Go to last post
  18. Shader that doesn't drop shadows - how?

    Hey guys. I'm using GTKRadiant & q3map2 toolchain for building & compiling maps. Almost everything works fine in both OpenArena and my Irrlicht...

    Started by And3rs0n, 12-24-2014 08:20 AM
    • Replies: 5
    • Views: 545
    01-02-2015 09:21 PM Go to last post
  19. Image shader missing in GtkRadiant

    My GtkRadiant 1.6.4 install is clean and all the QL .PK3 are in the baseq3 wolfcam folder. When i go to Textures -> Base -> Base_Wall there is a few...

    Started by com_, 12-18-2014 03:14 PM
    • Replies: 1
    • Views: 514
    12-31-2014 06:12 AM Go to last post
  20. Thumbs up MapCore's Quake 3 15th Anniversary Contest

    On December 2nd Quake 3 will celebrate its 15th anniversary. Many people have a soft spot for this classic so instead of neglecting this anniversary...

    Started by Infje, 10-08-2014 06:41 AM
    • Replies: 6
    • Views: 1,238
    12-23-2014 01:44 PM Go to last post

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