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Forum: Suggestions

Post your gameplay and site suggestions here.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Requests for Maps

    What is the official stance on these maps? As a paying customer I expect to be told the offical stance on these maps, not an IRC #quakelive OP...

    Started by _adam, 11-17-2010 05:12 AM
    25 Pages
    1 2 3 ... 25
    • Replies: 244
    • Views: 28,583
    09-02-2014 03:37 PM Go to last post
  3.   Normal Threads  

  1. Conditions for the combo-kill should be more strict

    With the current timing between damaging the opponent with LG and finishing with the rail is so long, that I can effectively miss the first rail and...

    Started by 3Nex, 09-13-2014 12:02 PM
    • Replies: 3
    • Views: 125
    09-13-2014 10:29 PM Go to last post
  2. Some blood?

    I've read that blood was removed thanks to this ''T'' rating and models were replaced for ones made for a 10 year old audience, which is pretty lame...

    Started by iKnoxville, 08-24-2014 10:06 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 574
    09-13-2014 09:42 PM Go to last post
  3. Overall Kills (separate from frags)

    I was wondering if there is somewhere the history is retained for how many players have been killed by any given account. I stress labeling them...

    Started by infntnub, 09-13-2014 12:17 PM
    • Replies: 0
    • Views: 77
    09-13-2014 12:17 PM Go to last post
  4. callvote shuffle, automatic F1

    make automatic F1 (yes) when callvote shuffle is ON sometimes people do not want to give F1 (yes) or it takes a long time

    Started by pazer, 09-13-2014 08:49 AM
    • Replies: 2
    • Views: 69
    09-13-2014 11:08 AM Go to last post
  5. add cg_damagePlumSize, hp is to small

    I dont see hp plum I see only colors add comand cg_damagePlumSize to make biger hp plums

    Started by pazer, 09-13-2014 05:37 AM
    • Replies: 1
    • Views: 75
    09-13-2014 08:55 AM Go to last post
  6. Thumbs down the most annoying thing in this update are the opposite sounds

    i mean i play this game about 14 years now, and suddenly the sounds when flag is returned back, is exactly the opposit, why do u make those annoying...

    Started by cyberdemon74, 09-12-2014 01:57 PM
    • Replies: 1
    • Views: 167
    09-13-2014 06:31 AM Go to last post
  7. Revert the patch now!!!

    Keep in mind that I never grew up with Quake. I was born in '96 and only began playing FPS back in '07. However, despite growing up with other games,...

    Started by MichaelJackson, 09-05-2014 04:06 PM
    • Replies: 7
    • Views: 377
    09-13-2014 01:15 AM Go to last post
  8. Announcer voice

    Requesting a add/remove announcer voice button in options please.

    Started by *kobrafoo, 10-13-2010 04:09 PM
    2 Pages
    1 2
    • Replies: 17
    • Views: 3,543
    09-12-2014 01:45 PM Go to last post
  9. Thumbs up Referee password

    I have been suggesting some server admin features before but I have an idea for the one of the most important option which could be done smart and...

    Started by malfin, 09-11-2014 06:21 AM
    • Replies: 2
    • Views: 141
    09-12-2014 10:07 AM Go to last post
  10. Rebalancing of QL 2.0

    Every time I give more thought to the subject, I lean more towards a rebalance of what they have now, instead of remaking. And most of that rebalance...

    Started by McAfee, 08-31-2014 01:05 PM
    • Replies: 2
    • Views: 295
    09-11-2014 07:08 PM Go to last post
  11. Bring back Kamikaze/Bubble to Rebound

    Sprinting to get Kamikaze/Bubble was half the fun of the Rebound CTF map. Please bring it back!

    Started by YourOlympicHer0, 09-11-2014 02:41 PM
    • Replies: 1
    • Views: 56
    09-11-2014 03:28 PM Go to last post
  12. New Player Flag Request

    It's been requested before I'm sure but It would be great if you could get rid of the Union Jack Flag (yes dont go on about all this have when it...

    Started by Emexrulsier, 09-10-2014 06:04 AM
    • Replies: 1
    • Views: 104
    09-10-2014 08:09 AM Go to last post
  13. Question some quick thoughts about the game

    Alright, I havn't played for quite some time (1 year or more). But I have a few questions about the current state of the game. I've read some...

    Started by Helchor, 09-08-2014 06:27 AM
    callvote, default, ranked, ruleset
    • Replies: 4
    • Views: 189
    09-08-2014 11:14 AM Go to last post
  14. 3 keys at the same time

    Hi I walk with the mouse and shot with the keyboard so I am in disadvantage because I cannot strafe jump while shooting, is there any way to allow...

    Started by luix, 09-07-2014 01:48 PM
    keyboard
    • Replies: 4
    • Views: 204
    09-08-2014 07:32 AM Go to last post
  15. Lightbulb Steam Workshop - Suggested Use

    I noticed the in-game options to customize the looks of how weapons look (plasma, rail and Lightning guns styles etc.) are rather limited. Since...

    Started by JarJarBinks590, 08-20-2014 05:56 AM
    • Replies: 4
    • Views: 360
    09-08-2014 07:20 AM Go to last post
  16. Some suggestions for modded server advanced options--

    Hi, I'm currently on prem membership and have played Quake since Q1, through Q2, through Q3 1.30, and Q4, and even ET:QW (and Wolf). I've used so...

    Started by SuperHappyCow, 08-29-2014 01:20 AM
    • Replies: 1
    • Views: 155
    09-08-2014 02:06 AM Go to last post
  17. On what Quake Live deserves to be and critique of the update.

    This is my attempt to put together a list of suggestions which I read on the forums, heard while watching streams or came up with myself. I believe...

    Started by SSRI, 09-03-2014 08:26 AM
    • Replies: 4
    • Views: 410
    09-07-2014 11:02 AM Go to last post
  18. Competitive cooldown

    What about this in competitive matches? I think nowadays are rank games in team games on QL really awful. People quit all time and stuff. I think...

    Started by capo, 09-04-2014 06:32 AM
    • Replies: 3
    • Views: 206
    09-06-2014 11:43 AM Go to last post
  19. Why did com_zonemegs change?

    I used to use 16 zonemegs and I already made a post about the soundmegs, no developer answered that change. So why is the default 64 zonemegs?...

    Started by Goreck, 09-05-2014 06:46 PM
    • Replies: 9
    • Views: 190
    09-05-2014 08:56 PM Go to last post
  20. Allow hunkmegs up to 1024

    Most people have at least 4GB of RAM nowadays and hunkmegs is locked at 128? :mad:

    Started by *baerlic, 11-16-2013 02:38 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 1,071
    09-05-2014 06:31 PM Go to last post

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