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Forum: Suggestions

Post your gameplay and site suggestions here.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Requests for Maps

    What is the official stance on these maps? As a paying customer I expect to be told the offical stance on these maps, not an IRC #quakelive OP...

    Started by _adam, 11-17-2010 06:12 AM
    25 Pages
    1 2 3 ... 25
    • Replies: 248
    • Views: 30,063
    10-11-2014 08:35 AM Go to last post
  3.   Normal Threads  

  1. Thumbs down never EVER let refs move specs into game

    I was just ref-joined into a stacked game at the end. Why does this feature even exist? If this ability stays, may I humbly suggest that any...

    Started by ray, 01-19-2013 11:04 AM
    • Replies: 6
    • Views: 560
    06-03-2014 04:44 PM Go to last post
  2. How to Make "Freemium" an Appealing Delivery Structure-- PIMP THE RIDE.

    It's been so long that maybe everybody's stopped even trying to solve this, but I think I figured it out. All you have to do is give paying...

    Started by Funkitronas, 06-03-2014 04:07 AM
    content, free, freemium, premium, pro
    • Replies: 3
    • Views: 409
    06-03-2014 02:52 PM Go to last post
  3. enigma style buttons in quake

    this is for indoor maps. one wall of each room has 3 to 6 buttons. push a button to open the floor in another room. each push of the same button...

    Started by Balarick, 05-22-2014 12:11 AM
    • Replies: 5
    • Views: 351
    06-03-2014 04:32 AM Go to last post
  4. Lightbulb Undertaking undertaking undertaking undertaking

    Hello, I have this vision for a handicap system in quake live. How about the good players get handicap. and the weaker players don't. But if a...

    Started by KNGBLNK, 06-01-2014 04:07 AM
    handicap, tier
    • Replies: 3
    • Views: 232
    06-01-2014 04:45 AM Go to last post
  5. a Linux client is the right thing to do

    We all knew things are going to change, John Carmack has left id. But QL was kinda his baby. If you google Quake Live, you will find why it was...

    Started by Cpt_Ahole, 12-20-2013 09:48 PM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 2,334
    05-31-2014 05:51 PM Go to last post
  6. cg_crosshairBrightness 0 - 2

    Hello, please add to the command cg_crosshairBrightness value 2 because I want to do more light pink cross. thank you :D

    Started by pazer, 05-28-2014 12:12 PM
    • Replies: 2
    • Views: 242
    05-28-2014 08:24 PM Go to last post
  7. Thumbs up New Duel Mode?

    Hi all, I think it would be good to have few "perks" available for those who has been killed in a duel. For example: 1) The next spawn killed...

    Started by SlotMonster, 05-28-2014 09:54 AM
    • Replies: 3
    • Views: 216
    05-28-2014 02:16 PM Go to last post
  8. Poll Poll: Remove BFG from regular servers

    BFG servers should be unranked. On standard servers, it should be replaced with a rocket launcher. I am not suggesting for it to be completely...

    Started by crucci, 03-18-2011 09:17 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 45
    • Views: 6,245
    05-26-2014 10:14 AM Go to last post
  9. Windowed fullscreen & auto maximise window in windowed mode

    What about adding a windowed fullscreen mode? Like most games have it nowadays. It would allow to play on fullscreen but also switch to other...

    Started by Cafijn, 05-19-2014 03:41 PM
    • Replies: 7
    • Views: 458
    05-24-2014 01:43 PM Go to last post
  10. Exclamation New Training Map

    Hey guys, its not that i'm not satisfied with the original 3 hall 3 jump strafe thing, but maybe you guys should create a new training map, with more...

    Started by cashier_, 12-14-2010 03:26 AM
    3 Pages
    1 2 3
    defrag, training map
    • Replies: 23
    • Views: 5,414
    05-22-2014 07:24 AM Go to last post
  11. Ra3map13 (sgt ghost's map) next import pls?

    Dead and Gone is a huge hit in FFA. Have you guys seen Sgt. Ghost's "Ra3map13" map? I think it would go over well with the players also. It just...

    Started by sir_frags, 05-21-2014 08:05 PM
    • Replies: 1
    • Views: 215
    05-22-2014 12:13 AM Go to last post
  12. Question How to stabilize framerate?

    In game yesterday, I saw a conversation in passing on how to stabilize framerate. I was too busy to take notes, so was hoping I could get that...

    Started by DC_, 05-18-2014 01:08 PM
    • Replies: 1
    • Views: 240
    05-18-2014 07:32 PM Go to last post
  13. This would be so simple

    My suggestion is to allow Pro users to create a server with custom maps downloaded off community websites, and whoever joins can download the map...

    Started by elleHOOQ, 05-16-2014 10:56 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 631
    05-18-2014 01:48 PM Go to last post
  14. Arkinholm really 16 player map?

    I don't think Arkinholm is a 4 to 12 player map as listed. You might want to change this to 8 to 16 to be more accurate. Anything fewer than 8...

    Started by sir_frags, 05-17-2014 01:35 PM
    • Replies: 3
    • Views: 246
    05-18-2014 10:37 AM Go to last post
  15. command: /devmap currentmap

    If /devmap currentmap would work as a command, the following would work: bind 5 "devmap currentmap; wait 50; giveall; god" bind 6 "addbot Anarki ;...

    Started by Cafijn, 05-15-2014 06:34 AM
    • Replies: 7
    • Views: 329
    05-17-2014 07:57 PM Go to last post
  16. Quicker arena filter navigation

    In practice/start a match: After clicking once on the arenafilter one could use the scrollwheel or the up and downarrows to quickly navigate through...

    Started by Cafijn, 05-15-2014 06:55 AM
    • Replies: 0
    • Views: 152
    05-15-2014 06:55 AM Go to last post
  17. 1 VS 4 new game mode

    I would love to see a 1 vs 4 ca style game where the 1 gets to have 4 times the hp and armour and more ammo. would this work,would it be...

    Started by EvilSuperman, 05-14-2014 10:57 AM
    • Replies: 1
    • Views: 200
    05-14-2014 11:48 AM Go to last post
  18. Please improve the available servers update speed

    Its horrible to spend 5min trying to join a server that you can play on. At least give a 'refresh' button!

    Started by dEVI, 05-14-2014 04:07 AM
    • Replies: 2
    • Views: 197
    05-14-2014 07:36 AM Go to last post
  19. foundry map

    make a foundry map. its lowest level (of 3 or 4) will have a stream of molten metal. avoid it while shooting and being shot at. splash damage and...

    Started by Balarick, 05-10-2014 11:29 PM
    • Replies: 2
    • Views: 246
    05-13-2014 12:56 PM Go to last post
  20. Some Suggestions for Adding to Start a Match Options

    I'd like to be able to: -give players a certain number of each type of ammunition at the start of each CA round -make weapons deal more than 200...

    Started by LotBlind, 05-12-2014 03:17 PM
    • Replies: 0
    • Views: 196
    05-12-2014 03:17 PM Go to last post

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