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Forum: Suggestions

Post your gameplay and site suggestions here.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Requests for Maps

    What is the official stance on these maps? As a paying customer I expect to be told the offical stance on these maps, not an IRC #quakelive OP...

    Started by _adam, 11-17-2010 05:12 AM
    27 Pages
    1 2 3 ... 27
    • Replies: 261
    • Views: 33,826
    07-03-2015 07:04 AM Go to last post
  3.   Normal Threads  

  1. Thumbs up Fullscreen friendlist.

    Is very nice feature now but need a "return to game" button...the only button we see is back to browser and this disconnects us from the server. Or...

    Started by muckyman, 12-18-2013 08:14 AM
    • Replies: 4
    • Views: 457
    Yesterday 01:44 PM Go to last post
  2. more like grim dungeons

    we need more maps like grim dungeons. then i can drop more people into the drink. :)

    Started by Balarick, 07-05-2015 11:30 PM
    • Replies: 1
    • Views: 116
    Yesterday 09:22 AM Go to last post
  3. Bot weapon selections

    I play quake live exclusively against bots, but the thing that annoys me the most about them is that they're allowed to favourite the machinegun....

    Started by Hemmingfish, 06-18-2015 01:10 PM
    • Replies: 5
    • Views: 287
    07-01-2015 03:51 PM Go to last post
  4. Cool Lightning Gun: one gun to rule them all. Ideas how to rebalance it.

    I think the lightning gun has become too dominant in Quake live, in most game modes. I feel the game would be more fun if the LG was reworked...

    Started by *Broobnats, 02-28-2013 09:54 AM
    7 Pages
    1 2 3 ... 7
    fix, imba, lightning gun, nerf, theorycraft
    • Replies: 65
    • Views: 4,099
    07-01-2015 11:37 AM Go to last post
  5. Give option to affect round count-down timer

    Now let's make this clear: I'm not saying "change default countdown times for FT or CA", this is about adding the option in create-a-match to adjust...

    Started by LotBlind, 06-30-2015 11:57 AM
    count down, countdown, start-a-match, timer
    • Replies: 0
    • Views: 88
    06-30-2015 11:57 AM Go to last post
  6. Unified movement.

    Of all the recent changes to the game there is one that has severely limited my Quake Live experience. "Players may now hold forward and jump to...

    Started by SSRI, 06-13-2015 03:03 PM
    movement, physics, ruleset
    • Replies: 9
    • Views: 487
    06-30-2015 11:49 AM Go to last post
  7. Team Combat

    I'd like to play the team combat mode lately alot, but they choose too many times the freeze mode in my opinion, there should be a better rotation on...

    Started by Wotan, 06-27-2015 09:13 AM
    • Replies: 0
    • Views: 138
    06-27-2015 09:13 AM Go to last post
  8. Re-balance the weapons; they are terribly flawed now

    LG needs to be what it originally was IMO first off. The people who complained about it or still do are people who can't use it and get dominated. ...

    Started by whiplash, 06-06-2015 08:55 AM
    2 Pages
    1 2
    balance, hmg, over-powered, rocket launcher, weapons
    • Replies: 16
    • Views: 695
    06-24-2015 10:46 AM Go to last post
  9. FFA: Set drop in time limit, equal out ping too.

    There should be a way to set a minimum drop in time once a game is in progress. Or better yet no drop in at all. Close the game to just the starting...

    Started by Hierophant2, 06-22-2015 01:25 PM
    fair play for all.
    • Replies: 0
    • Views: 145
    06-22-2015 01:25 PM Go to last post
  10. Penalty delay for CA ingame leavers

    There are a lot of leavers who ruins games. Maybe if we could put a penalty delay for joining another CA game for the next 30 minutes, they might...

    Started by brx42, 06-15-2015 02:35 PM
    • Replies: 8
    • Views: 326
    06-18-2015 12:57 PM Go to last post
  11. Lightbulb In-Game Voice Chat

    I don't know if it is possible to incorporate a low latency in-game, mode based, voice chat system... but if it is, the game would have much more...

    Started by B1GHOSS, 01-25-2015 11:35 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 970
    06-17-2015 01:31 PM Go to last post
  12. remove cl_timenudge

    I suggest removing cl_timenudge because of the following reasons: 1. Its existence serves no purpose 2. To reduce config black magic potential...

    Started by Weirdlittleeye, 06-12-2015 07:03 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 485
    06-15-2015 10:58 PM Go to last post
  13. Clan Chat below Friend list

    Its quite easy really. Add a clan list below the friend list so people can find their members easier. When you have 40 people online on your friend...

    Started by LadyQuinn, 06-10-2015 02:55 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 458
    06-12-2015 06:53 AM Go to last post
  14. Make it easier to BUY token/premium for steam accounts

    Hi, Quake live is my first quake and I've enjoyed playing it since I started at steam launch but unfortunately the development team for this game...

    Started by reythe, 06-11-2015 09:39 PM
    • Replies: 1
    • Views: 170
    06-11-2015 10:25 PM Go to last post
  15. suggestion and complaint

    I am writing to ask if there could ever possibly be a change in skill balancing. I am truly sick of being trolled by much better players who should...

    Started by crowkill7, 06-10-2015 03:47 PM
    • Replies: 2
    • Views: 260
    06-11-2015 03:40 PM Go to last post
  16. Maybe time to

    Fix the bugs we've been meeeeeeeehing about for months (and for some, for years). thx

    Started by HansGruber, 06-10-2015 11:43 PM
    • Replies: 0
    • Views: 189
    06-10-2015 11:43 PM Go to last post
  17. Poll Poll: com_maxfps 250

    Why not to raise com_maxfps from 125 to 250? aspects of setting cvars "rate" and "cl_maxpackets" already changed at last ql updates. There are...

    Started by uber9petska, 11-02-2013 08:38 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 39
    • Views: 7,739
    06-06-2015 07:57 PM Go to last post
  18. Poll Poll: /callvote ban <playername> is not working

    /callvote ban <playername> is not working Please implement this. So we can ban trolls on public servers using votes, and we don't have to endure...

    Started by TharganSteel, 06-06-2015 09:32 AM
    report ban kick vote
    • Replies: 1
    • Views: 225
    06-06-2015 09:43 AM Go to last post
  19. Poll Poll: Loadouts do the opposite of what they were supposed to do

    Remember how loadouts were supposed to make the game more approachable to new players by making people less helpless when they spawn? Here's the...

    Started by Viddaric, 11-03-2014 08:45 PM
    7 Pages
    1 2 3 ... 7
    august 2-6, classic, loadouts, quake 3, railgun
    • Replies: 68
    • Views: 4,542
    06-06-2015 08:46 AM Go to last post
  20. Allow ranked FFA with ruleset classic

    Currently if you set FFA ruleset to classic, the match is unranked. Could you please change this back to being ranked as it was before loadouts were...

    Started by shaderz, 05-31-2015 07:20 AM
    • Replies: 3
    • Views: 290
    06-04-2015 12:07 AM Go to last post

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