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Forum: Suggestions

Post your gameplay and site suggestions here.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Requests for Maps

    What is the official stance on these maps? As a paying customer I expect to be told the offical stance on these maps, not an IRC #quakelive OP...

    Started by _adam, 11-17-2010 05:12 AM
    26 Pages
    1 2 3 ... 26
    • Replies: 256
    • Views: 32,108
    03-06-2015 01:07 AM Go to last post
  3.   Normal Threads  

  1. Any consideration to change tier basis?

    I know... there's already a few hundred tier threads of various nature here. But I didn't see one in a search that addressed my question. A lot...

    Started by infntnub, 03-28-2015 07:53 AM
    • Replies: 3
    • Views: 205
    03-29-2015 02:50 AM Go to last post
  2. Removing Heavy Machinegun from the Longest Yard

    Seriously, it just completely ruins the idea of the map.

    Started by Weeyy, 03-28-2015 03:00 PM
    • Replies: 4
    • Views: 154
    03-29-2015 01:03 AM Go to last post
  3. Increase machine gun ammo in duel to 100 bullets or make it infinite.

    Starting ammo for mg in duel kind of renders the weapon useless right now. 50 bullets doesnt feel like enough to defend yourself off spawn. You can...

    Started by fentanyl, 03-11-2015 10:14 PM
    • Replies: 6
    • Views: 259
    03-28-2015 07:45 AM Go to last post
  4. New game type idea? Invisibility Hog?

    I dunno. Just sounded like a great idea to me. Could lead to too much needless spamming, though.

    Started by konrad253, 03-22-2015 02:24 AM
    game type, hog, invisibility, quad hog
    • Replies: 3
    • Views: 185
    03-27-2015 02:55 PM Go to last post
  5. Additions to Spectator mode

    So I was just watching the QuakeCon 2014 CTF Grand Finals and couple ideas on spectator mode appeared in my head. 1. A third person view. This...

    Started by Weeyy, 03-26-2015 01:10 PM
    • Replies: 8
    • Views: 204
    03-27-2015 11:14 AM Go to last post
  6. PQL/Turbo

    Why is ruleset voting disabled? It seems ridiculously stupid to make half of the game restricted to pro servers. Surely there is no way that...

    Started by Go_On, 03-25-2015 06:24 PM
    • Replies: 2
    • Views: 144
    03-26-2015 05:40 PM Go to last post
  7. An adorable easter egg

    I think it would be absolutely priceless if, for players that quit the game within like a second after they had just died, it would say "ragequits"...

    Started by 3Nex, 03-26-2015 03:18 PM
    • Replies: 1
    • Views: 135
    03-26-2015 04:32 PM Go to last post
  8. Poll Poll: Loadouts do the opposite of what they were supposed to do

    Remember how loadouts were supposed to make the game more approachable to new players by making people less helpless when they spawn? Here's the...

    Started by Viddaric, 11-03-2014 08:45 PM
    5 Pages
    1 2 3 ... 5
    august 2-6, classic, loadouts, quake 3, railgun
    • Replies: 44
    • Views: 2,652
    03-26-2015 12:50 PM Go to last post
  9. set a server to "invite only" while it is running

    It would be nice to be able to start a server where it is visible as a public server but, once you have somebody to play with, be able to quietly...

    Started by cowdamage, 03-24-2015 10:05 PM
    • Replies: 1
    • Views: 126
    03-25-2015 04:06 PM Go to last post
  10. Beginner friendly: DG&DR instead of frags

    Yes. So... There will be no health or armor. There will be no frags or spawning. Just two counters one for Damage given (DG) the other for...

    Started by jack_thompson, 03-20-2015 09:38 AM
    • Replies: 2
    • Views: 181
    03-20-2015 10:55 AM Go to last post
  11. new powerup

    I call it Intoxication. using it will randomize all other players controls. every keybind will be completely different. it lasts for 30 seconds. ...

    Started by Balarick, 02-25-2015 12:40 PM
    • Replies: 3
    • Views: 264
    03-19-2015 10:00 PM Go to last post
  12. remove warmups from FFA

    FFA doesn't need warmups. I always press F3 immediately when I enter the game and this has caused me zero issues ever. The only purpose they serve is...

    Started by freddiex, 03-13-2015 06:10 PM
    • Replies: 4
    • Views: 307
    03-16-2015 01:18 AM Go to last post
  13. It has been 6 years now

    I am waiting for 6 years now to play QL FFA without Quad and BFG. In the meantime you have changed pretty much everything else. One day I'll...

    Started by jack_thompson, 03-12-2015 05:44 AM
    • Replies: 1
    • Views: 307
    03-12-2015 09:53 AM Go to last post
  14. Team balancing

    Although I like the concept of playing full length games even on public servers, the biggest problem is quitters and bad team balance. These problems...

    Started by *Vediazt, 02-20-2012 09:26 AM
    • Replies: 6
    • Views: 594
    03-10-2015 10:43 PM Go to last post
  15. /callvote graffitimode

    What if.. We could /callvote graffitimode on pro spawned servers that allowed it, it would force cg_marks to 1 and also make the marks never go...

    Started by mapamapa, 01-13-2015 07:10 AM
    • Replies: 3
    • Views: 282
    03-10-2015 08:28 PM Go to last post
  16. Introduce Matchmaking

    Hello, Let me start with my story first before I go on to my suggestion. I'm a long-time Quake Player in the sense that I first played Quake...

    Started by TOCS, 03-07-2015 09:17 AM
    • Replies: 7
    • Views: 275
    03-09-2015 10:10 PM Go to last post
  17. An Easy WYSIWIG CONFIG control Panel

    With crossair selection and cursors for sensitivity and FOV per weapon, so no one except Yakumo will ever use the console for it again. Something...

    Started by HansGruber, 03-08-2015 04:02 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 366
    03-08-2015 11:22 PM Go to last post
  18. Stationary weapons? / vehicles?

    I'm not sure about vehicles, but I think in CTF or A&D, a few stationary weapons would add some fun. Like a cannon that's bolted to the floor in a...

    Started by skeletonface, 02-05-2015 03:03 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 898
    03-04-2015 09:40 PM Go to last post
  19. Remove lg beam?

    Is there an existing cvar in game already that would allow you to remove the lg beam while firing? I find it incredibly distracting while aiming and...

    Started by vanqu1sh, 01-30-2015 06:01 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 653
    03-02-2015 01:15 PM Go to last post
  20. Ql on mac os x no bootcamp needed.

    i played almost it since 2008 with 56 fps beta's limit. played q3a since 2002 on my MAC OS 9 on the old power mac G4 :) and rocked a lot. i was...

    Started by Mons7er, 01-11-2014 07:40 PM
    • Replies: 4
    • Views: 343
    03-02-2015 06:24 AM Go to last post

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