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	<channel>
		<title>QUAKE LIVE Forums - Movie Making</title>
		<link>http://www.quakelive.com/forum/</link>
		<description>How-To Discussions, Demo Collections, and QL Movie Releases</description>
		<language>en</language>
		<lastBuildDate>Mon, 20 May 2013 15:29:24 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>180</ttl>
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			<url>http://www.quakelive.com/forum/images/misc/rss.png</url>
			<title>QUAKE LIVE Forums - Movie Making</title>
			<link>http://www.quakelive.com/forum/</link>
		</image>
		<item>
			<title>WolfcamQL /follow problem</title>
			<link>http://www.quakelive.com/forum/showthread.php?32211-WolfcamQL-follow-problem&amp;goto=newpost</link>
			<pubDate>Sat, 18 May 2013 01:08:18 GMT</pubDate>
			<description>Howdy. When I attempt to use the /follow command in Wolfcam, it works correctly for a few seconds, but then randomly starts switching between which...</description>
			<content:encoded><![CDATA[<div>Howdy. When I attempt to use the /follow command in Wolfcam, it works correctly for a few seconds, but then randomly starts switching between which player it follows. I tried searching the main WolfcamQL thread, but I couldn't find anything that helped. I have this problem on all versions of Wolfcam. It's really frustrating because I love to watch demos of me teamkilling from the point of view of my teammates. Any help that resolves this issue is greatly appreciated.<br />
<br />
Verletzer</div>

 ]]></content:encoded>
			<category domain="http://www.quakelive.com/forum/forumdisplay.php?30-Movie-Making">Movie Making</category>
			<dc:creator>Verletzer</dc:creator>
			<guid isPermaLink="true">http://www.quakelive.com/forum/showthread.php?32211-WolfcamQL-follow-problem</guid>
		</item>
		<item>
			<title>Wolfcam / whisperer</title>
			<link>http://www.quakelive.com/forum/showthread.php?32106-Wolfcam-whisperer&amp;goto=newpost</link>
			<pubDate>Sat, 11 May 2013 16:37:17 GMT</pubDate>
			<description>how do i change weapon fx + billboards 
feel free to add me on quake live: CMSS 
(i also got wolfcam whisperer)</description>
			<content:encoded><![CDATA[<div>how do i change weapon fx + billboards<br />
feel free to add me on quake live: CMSS<br />
(i also got wolfcam whisperer)</div>

 ]]></content:encoded>
			<category domain="http://www.quakelive.com/forum/forumdisplay.php?30-Movie-Making">Movie Making</category>
			<dc:creator>CMSS</dc:creator>
			<guid isPermaLink="true">http://www.quakelive.com/forum/showthread.php?32106-Wolfcam-whisperer</guid>
		</item>
		<item>
			<title>Through the eyes of a Vamp - Quake Live movie!</title>
			<link>http://www.quakelive.com/forum/showthread.php?32086-Through-the-eyes-of-a-Vamp-Quake-Live-movie!&amp;goto=newpost</link>
			<pubDate>Fri, 10 May 2013 15:02:25 GMT</pubDate>
			<description>http://www.youtube.com/watch?v=uQVjrQ6YZX0 
 
My first real proper Quake frag movie, freshly baked in the youtube oven and everyone gets a slice :D 
...</description>
			<content:encoded><![CDATA[<div><a href="http://www.youtube.com/watch?v=uQVjrQ6YZX0" target="_blank">http://www.youtube.com/watch?v=uQVjrQ6YZX0</a><br />
<br />
My first real proper Quake frag movie, freshly baked in the youtube oven and everyone gets a slice :D<br />
<br />
Enjoy!</div>

 ]]></content:encoded>
			<category domain="http://www.quakelive.com/forum/forumdisplay.php?30-Movie-Making">Movie Making</category>
			<dc:creator>Vampiress</dc:creator>
			<guid isPermaLink="true">http://www.quakelive.com/forum/showthread.php?32086-Through-the-eyes-of-a-Vamp-Quake-Live-movie!</guid>
		</item>
		<item>
			<title>Hud is off center using Wolfcam.</title>
			<link>http://www.quakelive.com/forum/showthread.php?32018-Hud-is-off-center-using-Wolfcam.&amp;goto=newpost</link>
			<pubDate>Tue, 07 May 2013 04:34:00 GMT</pubDate>
			<description>I was trying to configure Wolfcam, and I am having an unusual problem/ I followed the setup tutorial, and even downloaded the pre made cfg file. When...</description>
			<content:encoded><![CDATA[<div>I was trying to configure Wolfcam, and I am having an unusual problem/ I followed the setup tutorial, and even downloaded the pre made cfg file. When I load up any demo this is how everything looks on my screen:<br />
<br />
<img src="http://i146.photobucket.com/albums/r258/apocea/Quake/shot0001_zpsea93fcb0.jpg" border="0" alt="" /><br />
<br />
Really hoping there is a simple solution to this.<br />
<br />
I'm also having issues getting a custom HUD to load up.</div>

 ]]></content:encoded>
			<category domain="http://www.quakelive.com/forum/forumdisplay.php?30-Movie-Making">Movie Making</category>
			<dc:creator>espylacopa</dc:creator>
			<guid isPermaLink="true">http://www.quakelive.com/forum/showthread.php?32018-Hud-is-off-center-using-Wolfcam.</guid>
		</item>
		<item>
			<title>Wolf Whisperer</title>
			<link>http://www.quakelive.com/forum/showthread.php?31936-Wolf-Whisperer&amp;goto=newpost</link>
			<pubDate>Fri, 03 May 2013 13:32:51 GMT</pubDate>
			<description><![CDATA[Before I start going into what my little creation can do, I think it's important to note that most of the credit must go to Brugal for his immense...]]></description>
			<content:encoded><![CDATA[<div>Before I start going into what my little creation can do, I think it's important to note that most of the credit must go to Brugal for his immense work in developing WolfcamQL for all of us. It has evolved into a fantastic movie making tool for Quake Live.<br />
<br />
However, as most of you are aware, the lack of a GUI made WolfcamQL difficult to pick up for first time users due to the command line interface.<br />
<br />
Here is my humble attempt to encourage people who once never dared to even try and create anything like this to give it a go. With this, you can play a demo, record your frag and upload to YouTube before the next round of CA even starts.<br />
<br />
As this is practically Version 1.0 please excuse any bugs that you may get. Post them here and I will look into fixing them as fast as I can. Thanks.<br />
<br />
<b>Latest Version - 15th May 2013:</b><br />
<a href="https://sourceforge.net/projects/wolfwhisperer/" target="_blank">Wolf Whisperer 1.3.9.11 Full - 120MB</a><br />
<a href="http://www.wolfwhisperer.net/upgrade/wolfwhisperer-update-1.3.9.11.exe" target="_blank">Wolf Whisperer 1.3.9.11 Upgrade - 1MB</a><br />
<br />
<b>Teaser:</b><br />
<a href="http://www.youtube.com/watch?v=UwP1Od1_E14" target="_blank">http://www.youtube.com/watch?v=UwP1Od1_E14</a><br />
<br />
<b>Your Suggestions &amp; Known Bugs:</b><br />
<a href="https://sourceforge.net/p/wolfwhisperer/blog/" target="_blank">https://sourceforge.net/p/wolfwhisperer/blog/</a><br />
<br />
<b>Website:</b><br />
<a href="http://www.wolfwhisperer.net" target="_blank">http://www.wolfwhisperer.net</a><br />
<br />
<b>Introduction to what Wolf Whisperer is:</b><br />
Wolf Whisperer is a Graphical User Interface that works in conjunction with WolfcamQL to play, record, organize, and encode Quake Live demos. It&#8217;s used somewhat like a media player with options to Pause/Rewind/FF demos as they play.<br />
<br />
The GUI will make life a lot easier as you don&#8217;t need to learn any commands. Easily jump to any time on the game clock, cycle through frags and record high quality video or encode for YouTube. It comes packaged with the latest version of WolfcamQL and includes over 100MB of high quality textures and weapon models.<br />
<br />
A new concept is also being introduced called Voice Over Demos. A Quake Live demo with an Mp3 backing track combined into one vod file. Watch top quality games with the best quality graphics that only a demo can provide with synced commentary. They are fully customizable so you can create your own, or edit one to add your own cast or music if you so wish.<br />
<br />
A higher emphasis will be put on documentation and tutorials to get more people making videos much more quickly and far more efficiently. Create professional cinematography sequences with easy to use camera tools. The only thing you need is a working installation of Quake Live and some Demos for you to explore.<br />
<br />
<b>Changelog 1.3.9.11:</b><br />
<br />
    * Fixed sound crackling through the speakers soon after a video has been recorded.<br />
    * Fixed the 0.2 second sound delay in recorded videos.<br />
<br />
<b>Changelog 1.2.9.11:</b><br />
<br />
    * Fixed StartupWizard looping over and over again.<br />
    * Reduced the prerequisite number of pk3 files needed even further to the absolute bare minimum for WolfcamQL to work (All the pak files)<br />
    * New warning message to suggest that even though WolfcamQL will function, you are still running low on maps.<br />
    * New 'Sync PK3s' button in Help section to update Wolf Whisperer with new QL content.<br />
    * Fixed VODs not playing when launched from 'My Vods'/Explorer while WolfcamQL is down.<br />
    * Fixed bug where the commentary would continue to play in a VOD even after closing WolfcamQL.<br />
    * Fixed bug where Right Click &gt; Explore Folder would return an error if no videos folder existed.<br />
    * Timescale 100 now works.<br />
    * Fixed bug where the crosshair displays wrong default crosshair on startup in the GUI.<br />
<br />
<b>Changelog 1.1.9.11:</b><br />
<br />
    * Changed default installation directory to prevent permission issues with file creations in &#8216;Program Files&#8217; folder.<br />
    * Works with Windows XP 64 bit.<br />
    * Fixed PK3 check for non-premium users who have no premium maps installed.</div>

 ]]></content:encoded>
			<category domain="http://www.quakelive.com/forum/forumdisplay.php?30-Movie-Making">Movie Making</category>
			<dc:creator>Mango</dc:creator>
			<guid isPermaLink="true">http://www.quakelive.com/forum/showthread.php?31936-Wolf-Whisperer</guid>
		</item>
		<item>
			<title>Wolfcam Fx Probs</title>
			<link>http://www.quakelive.com/forum/showthread.php?31933-Wolfcam-Fx-Probs&amp;goto=newpost</link>
			<pubDate>Fri, 03 May 2013 11:03:57 GMT</pubDate>
			<description>Hey! 
 
Im working on fx a scripts, first time!  
As soon as Im finished with something (example grande/impact) another fx that I have worked on...</description>
			<content:encoded><![CDATA[<div>Hey!<br />
<br />
Im working on fx a scripts, first time! <br />
As soon as Im finished with something (example grande/impact) another fx that I have worked on further back stops working, this time the shaft in particular.<br />
Plz help!<br />
<br />
<br />
<b>Script</b><br />
<br />
<br />
<br />
///RocketLauncher///<br />
<br />
weapon/rocket/trail {<br />
<br />
//Smoke Trail<br />
<br />
<br />
	color 1 0.75 0<br />
<br />
	size 	200<br />
	Light<br />
<br />
	color	0 0 0<br />
	alpha	0.9<br />
	shader	smokePuff<br />
	rotate	360 * rand<br />
	distance 35 <br />
		emitter 1.7 {<br />
			alphaFade	0<br />
			size		21 + lerp * 15<br />
		sprite		cullNear<br />
	}<br />
		<br />
		<br />
	// world glow<br />
	<br />
	<br />
			color 1 0.75 0<br />
			size 5<br />
		Light<br />
<br />
	// flame trail<br />
	<br />
	<br />
		color 1 0.25 0<br />
		alpha 0.2<br />
		shader flareShader<br />
		interval 0.001 {<br />
		normalize dir v0<br />
		inverse v0<br />
		wobble v0 velocity 5 + rand*10<br />
		scale velocity velocity 75 + rand*50<br />
			emitter 0.4 + rand*0.3 {<br />
			size 6 * ( 1 - 0.5 * lerp * 1.5 )<br />
			colorFade 0.001<br />
			moveGravity 0<br />
		Sprite	<br />
		}<br />
	}<br />
}<br />
<br />
weapon/rocket/impact {<br />
	vibrate 70<br />
	sound sound/weapons/rocket/rocklx1a.wav<br />
	shader gfx/damage/burn_med_mrk<br />
	size 64<br />
	Decal<br />
<br />
// animating sprite of the explosion<br />
<br />
	shader rocketExplosion<br />
	size 40<br />
	color 1 0.75 0<br />
	emitter 1 {<br />
	// size will goto zero after 0.5 of the time<br />
	Sprite<br />
	size 300 * clip(2 - 2*lerp)<br />
	Light<br />
	}<br />
<br />
// Particles<br />
<br />
	color 1 0.75 0<br />
	alpha 0.8<br />
	shader flareShader<br />
	repeat 10 {<br />
	random velocity<br />
	scale velocity velocity 250 + rand*50<br />
	size 1 + rand*2.5<br />
		emitter 1 + rand*0.5 {<br />
		colorFade 0.75<br />
		Sprite<br />
		moveBounce 200 0.75<br />
	}	<br />
}<br />
<br />
	color 1 0.50 0<br />
	alpha 0.8<br />
	shader flareShader<br />
	repeat 10 {<br />
	random velocity<br />
	scale velocity velocity 250 + rand*50<br />
	size 1 + rand*2.5<br />
		emitter 1 + rand*0.5 {<br />
		colorFade 0.75<br />
		Sprite<br />
		moveBounce 300 0.75<br />
	}<br />
}<br />
<br />
	color 1 0.25 0<br />
	alpha 0.8<br />
	shader flareShader<br />
	repeat 10 {<br />
	random velocity<br />
	scale velocity velocity 250 + rand*50<br />
	size 1 + rand*2.5<br />
		emitter 1 + rand*0.5 {<br />
		colorFade 0.75<br />
		Sprite<br />
		moveBounce 400 0.75<br />
	}<br />
}<br />
<br />
}<br />
///grenade Launcher///<br />
<br />
<br />
weapon/grenade/trail {<br />
<br />
	color 0.1 0.1 0.1<br />
		alpha 0.15<br />
		shader smokePuff<br />
		interval 0.001 {<br />
		normalize dir v0<br />
		inverse v0<br />
		wobble v0 velocity 5 + rand*10<br />
		scale velocity velocity 75 + rand*50<br />
			emitter 1 + rand*0.3 {<br />
			size 7 * ( 1 - 0.5 * lerp * 1.5 )<br />
			colorFade 0.001<br />
			moveGravity 0<br />
		Sprite	<br />
		}<br />
	}<br />
}<br />
<br />
weapon/grenade/impact {<br />
	vibrate 70<br />
	sound sound/weapons/rocket/rocklx1a.wav<br />
	shader gfx/damage/burn_med_mrk<br />
	size 64<br />
	Decal<br />
<br />
// animating sprite of the explosion<br />
<br />
	shader rocketExplosion<br />
	size 40<br />
	color 1 0.75 0<br />
	emitter 1 {<br />
	// size will goto zero after 0.5 of the time<br />
	Sprite<br />
	size 300 * clip(2 - 2*lerp)<br />
	Light<br />
	}<br />
<br />
// Particles<br />
<br />
	color 1 0.75 0<br />
	alpha 0.8<br />
	shader flareShader<br />
	repeat 10 {<br />
	random velocity<br />
	scale velocity velocity 250 + rand*50<br />
	size 1 + rand*2.5<br />
		emitter 1 + rand*0.5 {<br />
		colorFade 0.75<br />
		Sprite<br />
		moveBounce 200 0.75<br />
	}	<br />
}<br />
<br />
	color 1 0.50 0<br />
	alpha 0.8<br />
	shader flareShader<br />
	repeat 10 {<br />
	random velocity<br />
	scale velocity velocity 250 + rand*50<br />
	size 1 + rand*2.5<br />
		emitter 1 + rand*0.5 {<br />
		colorFade 0.75<br />
		Sprite<br />
		moveBounce 300 0.75<br />
	}<br />
}<br />
<br />
	color 1 0.25 0<br />
	alpha 0.8<br />
	shader flareShader<br />
	repeat 10 {<br />
	random velocity<br />
	scale velocity velocity 250 + rand*50<br />
	size 1 + rand*2.5<br />
		emitter 1 + rand*0.5 {<br />
		colorFade 0.75<br />
		Sprite<br />
		moveBounce 400 0.75<br />
	}<br />
}<br />
///LightningGun///<br />
<br />
weapon/lightning/impact {<br />
        vibrate 0<br />
        soundList {<br />
                sound/weapons/lightning/lg_hit.wav<br />
                sound/weapons/lightning/lg_hit2.wav<br />
                sound/weapons/lightning/lg_hit3.wav<br />
        }<br />
 <br />
        shader flareshader<br />
        alpha 0.8<br />
        color 0.4 0.6 0.95<br />
 <br />
        normalize dir v0<br />
        addScale origin v0 origin 1<br />
        repeat 3 {<br />
                wobble dir velocity 5 + rand*25<br />
                scale velocity velocity 250 + rand*50<br />
                size 0.75+ rand*1.5<br />
                emitter 1 + rand*1.55 {<br />
                        colorFade 0<br />
                        Sprite<br />
                }<br />
        }<br />
       <br />
 <br />
        shader  flareShader<br />
        alpha           0.75   <br />
        color           0.75 0.9 0.95<br />
        repeat 3 {<br />
                wobble  dir velocity 10 + rand*20<br />
                scale   velocity velocity 200 + rand*50<br />
                size    0.25 + rand*1.25<br />
                emitter &quot;1 + rand&quot; {<br />
                        moveBounce 400 0.75<br />
                        colorFade 0<br />
                        Sprite<br />
                }<br />
        }<br />
}</div>

 ]]></content:encoded>
			<category domain="http://www.quakelive.com/forum/forumdisplay.php?30-Movie-Making">Movie Making</category>
			<dc:creator>i4n</dc:creator>
			<guid isPermaLink="true">http://www.quakelive.com/forum/showthread.php?31933-Wolfcam-Fx-Probs</guid>
		</item>
		<item>
			<title>Mouse 1 by craxer</title>
			<link>http://www.quakelive.com/forum/showthread.php?31877-Mouse-1-by-craxer&amp;goto=newpost</link>
			<pubDate>Wed, 01 May 2013 08:54:18 GMT</pubDate>
			<description>Since the quake live was down yesterday I took the opportunity to make a little movie. Hopefully someone will sit back and enjoy. 
 
This is my first...</description>
			<content:encoded><![CDATA[<div>Since the quake live was down yesterday I took the opportunity to make a little movie. Hopefully someone will sit back and enjoy.<br />
<br />
This is my first ql-fragmovie made in Sony Vegas Pro 9.0 featuring craxer.<br />
<br />
Programs Used:<br />
Sony Vegas Pro 9.0<br />
WolfCamQL<br />
<br />
LINK:<br />
<a href="http://www.youtube.com/watch?v=2lPdc-2VEjE" target="_blank">http://www.youtube.com/watch?v=2lPdc-2VEjE</a></div>

 ]]></content:encoded>
			<category domain="http://www.quakelive.com/forum/forumdisplay.php?30-Movie-Making">Movie Making</category>
			<dc:creator>craxer</dc:creator>
			<guid isPermaLink="true">http://www.quakelive.com/forum/showthread.php?31877-Mouse-1-by-craxer</guid>
		</item>
		<item>
			<title>Memorial 2 Extended Cut</title>
			<link>http://www.quakelive.com/forum/showthread.php?31876-Memorial-2-Extended-Cut&amp;goto=newpost</link>
			<pubDate>Wed, 01 May 2013 08:38:27 GMT</pubDate>
			<description><![CDATA[Intense moments, comebacks & frags from 2009 - 2012 that went down into Quake Live history. 
 
Starring:Rapha, Cooller, Cypher, av3k, k1llsen,...]]></description>
			<content:encoded><![CDATA[<div>Intense moments, comebacks &amp; frags from 2009 - 2012 that went down into Quake Live history.<br />
<br />
Starring:Rapha, Cooller, Cypher, av3k, k1llsen, strenx, stermy<br />
Shoutcast: djwheat, Tosspot, Joe, 2GD, calipt<br />
<br />
Frags taken from Quakecon 2009-2012, Dreamhack 2009-2012, ESWC 2010, THE UGC, ESL IEM 4 Dubai, World finals ESL IEM 5 Global Challange, European Finals, World Finals.<br />
<br />

<object class="restrain" type="application/x-shockwave-flash" width="640" height="385" data="http://www.youtube.com/v/msbZoKTKRrM">
	<param name="movie" value="http://www.youtube.com/v/msbZoKTKRrM" />
	<param name="wmode" value="transparent" />
	<!--[if IE 6]>
	<embed width="640" height="385" type="application/x-shockwave-flash" src="http://www.youtube.com/v/msbZoKTKRrM" />
	<![endif]--></object>
 </div>

 ]]></content:encoded>
			<category domain="http://www.quakelive.com/forum/forumdisplay.php?30-Movie-Making">Movie Making</category>
			<dc:creator>dKsL</dc:creator>
			<guid isPermaLink="true">http://www.quakelive.com/forum/showthread.php?31876-Memorial-2-Extended-Cut</guid>
		</item>
	</channel>
</rss>
