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	<channel>
		<title>QUAKE LIVE Forums - Bug Report Forum</title>
		<link>http://www.quakelive.com/forum/</link>
		<description>Found a bug? Help us track it down by posting here.</description>
		<language>en</language>
		<lastBuildDate>Wed, 19 Jun 2013 16:52:13 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>180</ttl>
		<image>
			<url>http://www.quakelive.com/forum/images/misc/rss.png</url>
			<title>QUAKE LIVE Forums - Bug Report Forum</title>
			<link>http://www.quakelive.com/forum/</link>
		</image>
		<item>
			<title>Some server settings have just stopped functioning..</title>
			<link>http://www.quakelive.com/forum/showthread.php?32691-Some-server-settings-have-just-stopped-functioning..&amp;goto=newpost</link>
			<pubDate>Tue, 18 Jun 2013 21:03:42 GMT</pubDate>
			<description><![CDATA[I can't modify reload times on some weapons (to name some rails and shotgun), and the modified weapons settings in general sometimes just don't...]]></description>
			<content:encoded><![CDATA[<div>I can't modify reload times on some weapons (to name some rails and shotgun), and the modified weapons settings in general sometimes just don't work.. I also see that for standard servers a lot more is restricted than before with the flag physics, but that's beside the point.. I tried 5 times to start a server and I couldn't get the grenade throw or the reload for railgun and shotgun to work... Can all the settings please be examined so that there will be no more threads like this in the future... This is frustrating and a big turn-off for me...</div>

 ]]></content:encoded>
			<category domain="http://www.quakelive.com/forum/forumdisplay.php?13-Bug-Report-Forum">Bug Report Forum</category>
			<dc:creator>RockvilleRideOn</dc:creator>
			<guid isPermaLink="true">http://www.quakelive.com/forum/showthread.php?32691-Some-server-settings-have-just-stopped-functioning..</guid>
		</item>
		<item>
			<title><![CDATA[Can't connect to Traning or Online matches.]]></title>
			<link>http://www.quakelive.com/forum/showthread.php?32671-Can-t-connect-to-Traning-or-Online-matches.&amp;goto=newpost</link>
			<pubDate>Tue, 18 Jun 2013 03:05:03 GMT</pubDate>
			<description><![CDATA[I don't know why but all of a suden my game wouldn't let me go in Fullscreen or Connect too any game type. Every time I try to connect to a game I...]]></description>
			<content:encoded><![CDATA[<div>I don't know why but all of a suden my game wouldn't let me go in Fullscreen or Connect too any game type. Every time I try to connect to a game I get a white screen :S Help me please :)<br />
<br />
<a href="http://i39.tinypic.com/2z5ktuu.png" target="_blank">http://i39.tinypic.com/2z5ktuu.png</a><br />
<br />
Love Icemana :)</div>

 ]]></content:encoded>
			<category domain="http://www.quakelive.com/forum/forumdisplay.php?13-Bug-Report-Forum">Bug Report Forum</category>
			<dc:creator>Icemana</dc:creator>
			<guid isPermaLink="true">http://www.quakelive.com/forum/showthread.php?32671-Can-t-connect-to-Traning-or-Online-matches.</guid>
		</item>
		<item>
			<title>cant change country</title>
			<link>http://www.quakelive.com/forum/showthread.php?32663-cant-change-country&amp;goto=newpost</link>
			<pubDate>Mon, 17 Jun 2013 06:32:35 GMT</pubDate>
			<description><![CDATA[hi, I am from chile and the system doesn't allow me to change my country's flag. 
whatever i do, the system always bring me back to USA's flag :mad:]]></description>
			<content:encoded><![CDATA[<div>hi, I am from chile and the system doesn't allow me to change my country's flag.<br />
whatever i do, the system always bring me back to USA's flag :mad:</div>

 ]]></content:encoded>
			<category domain="http://www.quakelive.com/forum/forumdisplay.php?13-Bug-Report-Forum">Bug Report Forum</category>
			<dc:creator>BW_CuaK</dc:creator>
			<guid isPermaLink="true">http://www.quakelive.com/forum/showthread.php?32663-cant-change-country</guid>
		</item>
		<item>
			<title>Big problem with my purchase, charging me 2x!!!Plz Refund my 27.30$</title>
			<link>http://www.quakelive.com/forum/showthread.php?32662-Big-problem-with-my-purchase-charging-me-2x!!!Plz-Refund-my-27.30&amp;goto=newpost</link>
			<pubDate>Mon, 17 Jun 2013 01:31:23 GMT</pubDate>
			<description><![CDATA[I dont speak english ,so is a very big problem. 
 
 
J'ai acheté un pro account et vous m'avez chargé 2 fois 27.30,alors que lon voit tres bien aussi...]]></description>
			<content:encoded><![CDATA[<div>I dont speak english ,so is a very big problem.<br />
<br />
<br />
J'ai acheté un pro account et vous m'avez chargé 2 fois 27.30,alors que lon voit tres bien aussi dans lhistorique d'achat du site que j'ai seulement une transaction ŕ 25.88$.<br />
<br />
Oui 27.30 car au lieu dpredre 25.88 vous m'avez pris 27.30 mais 2 fois le 10juin !<br />
<br />
Voici une copier collé de mon relevé bancaire<br />
<br />
	Jun 10, 2013	ID SOFTWAR 25.88_V	27.30	  <br />
 	Jun 10, 2013	ID SOFTWAR 25.88_V	27.30	 <br />
<br />
2x PLEASE REFUND ME! Remboursé moi!</div>

 ]]></content:encoded>
			<category domain="http://www.quakelive.com/forum/forumdisplay.php?13-Bug-Report-Forum">Bug Report Forum</category>
			<dc:creator>robocoq</dc:creator>
			<guid isPermaLink="true">http://www.quakelive.com/forum/showthread.php?32662-Big-problem-with-my-purchase-charging-me-2x!!!Plz-Refund-my-27.30</guid>
		</item>
		<item>
			<title>Match Pause, Bug?</title>
			<link>http://www.quakelive.com/forum/showthread.php?32656-Match-Pause-Bug&amp;goto=newpost</link>
			<pubDate>Sun, 16 Jun 2013 16:52:44 GMT</pubDate>
			<description><![CDATA[Issue:  Client that spawned server paused match.  Player disconnected simultaneously and the pause didn't take.  Console shows a weird error "Unknown...]]></description>
			<content:encoded><![CDATA[<div>Issue:  Client that spawned server paused match.  Player disconnected simultaneously and the pause didn't take.  Console shows a weird error &quot;Unknown client command: complaint&quot; or something to that effect.  Other player is still 'frozen' as in 'match pause' but players can join and play.<br />
<br />
I kinda think it's an exploit.  Player claimed his client crashed, but he disconnected simultaneously with the 'match pause' rather than timed out.  Literally X paused match, X Disconnected appeared simultaneously.  Rounds continued to cycle even though there were no players in game and my client was unable to move or look.<br />
<br />
Also, server spawn disappeared from Quakelive, though it was still active.  I dunno if it was a glitch that someone exploited (pause/dc script that replicates this), or they were hijacking a server or what...<br />
<br />
Edit:  Also, user was mildly raging and never explained why he thought he needed to pause match in the first place.  As far as replicating, he claimed to have accidently executed the wrong CFG (this was in the middle of a firefight during a round, and we had been playing several matches).  I don't know why he didn't think it was a bizarre glitch, why he chose to pause the match at such a point WHILE executing the 'wrong' CFG.  I don't know why he claimed his client crashed when it clearly disconnected.  I don't know why this players server spawn disappeared from QuakeLive server list immediately though it was still active.  I don't know why this server sent me the ambiguous, and never before seen, &quot;Unknown client command: complaint&quot;.  I would actually like to report this player to be honest as there is just too much weird about this.  If it's possible to hijack QL servers it would be a big issue.</div>

 ]]></content:encoded>
			<category domain="http://www.quakelive.com/forum/forumdisplay.php?13-Bug-Report-Forum">Bug Report Forum</category>
			<dc:creator>BluDogg</dc:creator>
			<guid isPermaLink="true">http://www.quakelive.com/forum/showthread.php?32656-Match-Pause-Bug</guid>
		</item>
		<item>
			<title>weapon statistics are wrong</title>
			<link>http://www.quakelive.com/forum/showthread.php?32652-weapon-statistics-are-wrong&amp;goto=newpost</link>
			<pubDate>Sun, 16 Jun 2013 10:25:55 GMT</pubDate>
			<description>I think it´s a bug but my statistics can´t be right. 
http://www.quakelive.com/#!profile/statistics/Goser 
look at the Proximity Mine 1,887 frags...</description>
			<content:encoded><![CDATA[<div>I think it´s a bug but my statistics can´t be right.<br />
<a href="http://www.quakelive.com/#!profile/statistics/Goser" target="_blank">http://www.quakelive.com/#!profile/statistics/Goser</a><br />
look at the Proximity Mine 1,887 frags with a use of 13% and 30% accuracy can´t be right, because in relation <br />
look at the Lightning Gun 16,699 frags with a use of 12% and 27% accuracy.<br />
<br />
The Proximity Mine has too much use % in relation.<br />
<br />
Could you please reset my weapons stats or make them correct?<br />
<br />
thx</div>

 ]]></content:encoded>
			<category domain="http://www.quakelive.com/forum/forumdisplay.php?13-Bug-Report-Forum">Bug Report Forum</category>
			<dc:creator>Goser</dc:creator>
			<guid isPermaLink="true">http://www.quakelive.com/forum/showthread.php?32652-weapon-statistics-are-wrong</guid>
		</item>
		<item>
			<title>Mouse wont go up and down</title>
			<link>http://www.quakelive.com/forum/showthread.php?32611-Mouse-wont-go-up-and-down&amp;goto=newpost</link>
			<pubDate>Thu, 13 Jun 2013 10:58:39 GMT</pubDate>
			<description><![CDATA[When I move my mouse, it's moving only to the sides, no matter what I'm doing I tried to fix it and still nothing it wont go up nor down. 
 
please...]]></description>
			<content:encoded><![CDATA[<div>When I move my mouse, it's moving only to the sides, no matter what I'm doing I tried to fix it and still nothing it wont go up nor down.<br />
<br />
please help me with my problem</div>

 ]]></content:encoded>
			<category domain="http://www.quakelive.com/forum/forumdisplay.php?13-Bug-Report-Forum">Bug Report Forum</category>
			<dc:creator>Inecendium</dc:creator>
			<guid isPermaLink="true">http://www.quakelive.com/forum/showthread.php?32611-Mouse-wont-go-up-and-down</guid>
		</item>
		<item>
			<title>Mouse Sensitivity Bug</title>
			<link>http://www.quakelive.com/forum/showthread.php?32608-Mouse-Sensitivity-Bug&amp;goto=newpost</link>
			<pubDate>Thu, 13 Jun 2013 09:27:02 GMT</pubDate>
			<description>i was having a problem that everytime i joined a server with the physics, ramp jumping etc mod running the mouse sens would be miles to high but...</description>
			<content:encoded><![CDATA[<div>i was having a problem that everytime i joined a server with the physics, ramp jumping etc mod running the mouse sens would be miles to high but still say it was at the same number. I started a bot game last night and the same thing happened, went into a normal server after and it was back to normal again. This morning i want into a A&amp;D server and the same thing happened again.<br />
<br />
Have no idea how to fix, and cant find any setting when it fecks up that not too fast/slow<br />
<br />
Any1 have any ides ?<br />
<br />
Ta</div>

 ]]></content:encoded>
			<category domain="http://www.quakelive.com/forum/forumdisplay.php?13-Bug-Report-Forum">Bug Report Forum</category>
			<dc:creator>Dyna_Lee_Por</dc:creator>
			<guid isPermaLink="true">http://www.quakelive.com/forum/showthread.php?32608-Mouse-Sensitivity-Bug</guid>
		</item>
		<item>
			<title>Decline friend invite</title>
			<link>http://www.quakelive.com/forum/showthread.php?32603-Decline-friend-invite&amp;goto=newpost</link>
			<pubDate>Wed, 12 Jun 2013 20:43:51 GMT</pubDate>
			<description><![CDATA[I don't belive that is too hard to write right way, simple PHP application. NOTHING WORKS HERE :< 
 
Declining friend invite is not possible. When...]]></description>
			<content:encoded><![CDATA[<div>I don't belive that is too hard to write right way, simple PHP application. NOTHING WORKS HERE :&lt;<br />
<br />
Declining friend invite is not possible. When you do it, player becomes your friend! (it's not visible at friend list first time but when he comes online, you see it in chat)</div>

 ]]></content:encoded>
			<category domain="http://www.quakelive.com/forum/forumdisplay.php?13-Bug-Report-Forum">Bug Report Forum</category>
			<dc:creator>Apff</dc:creator>
			<guid isPermaLink="true">http://www.quakelive.com/forum/showthread.php?32603-Decline-friend-invite</guid>
		</item>
		<item>
			<title>Spawned  in between walls - con dump</title>
			<link>http://www.quakelive.com/forum/showthread.php?32596-Spawned-in-between-walls-con-dump&amp;goto=newpost</link>
			<pubDate>Wed, 12 Jun 2013 15:27:41 GMT</pubDate>
			<description>This happened during warm up at brimstone abbey, I could see the entire map pretty much. http://pastebin.com/NsvNFiZX 
 
 
---Quote---...</description>
			<content:encoded><![CDATA[<div>This happened during warm up at brimstone abbey, I could see the entire map pretty much. <a href="http://pastebin.com/NsvNFiZX" target="_blank">http://pastebin.com/NsvNFiZX</a><br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\innersanctums.pk3<br />
(0x2a57a79c - 33 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\infinity.pk3<br />
(0xaa14e438 - 55 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\industrialaccident.pk3<br />
(0xbc68ffa4 - 52 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\houseofdecay.pk3<br />
(0xc0fed5c1 - 30 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\hiddenfortress.pk3<br />
(0x059b3a37 - 27 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\heroskeep.pk3<br />
(0xdd974cb1 - 46 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\hellsgateredux.pk3<br />
(0x12d8fecd - 31 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\hellsgate.pk3<br />
(0xf4eb180e - 33 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\hektik.pk3 (0xc51313e8<br />
- 20 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\hearth.pk3 (0x2574cfbc<br />
- 32 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\grimdungeons.pk3<br />
(0x9e518b11 - 43 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\gothicrage.pk3<br />
(0x48d39d9e - 19 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\furiousheights.pk3<br />
(0x82ad9164 - 21 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\forgotten.pk3<br />
(0x9b3b1561 - 36 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\foolishlegacy.pk3<br />
(0xffc0783c - 57 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\focalpoint.pk3<br />
(0x4d1a55da - 62 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\fluorescent.pk3<br />
(0x36b3254a - 111 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\finnegans.pk3<br />
(0xd3260941 - 57 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\fatalinstinct.pk3<br />
(0x44789cd3 - 14 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\falloutbunker.pk3<br />
(0xd6fb0974 - 39 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\eyetoeye.pk3<br />
(0xedc33855 - 30 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\evolution.pk3<br />
(0xf2c55508 - 15 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\eviscerated.pk3<br />
(0x18ba6e93 - 30 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\electrichead.pk3<br />
(0x302b1bc5 - 20 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\duelingkeeps.pk3<br />
(0xbee6d343 - 36 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\dredwerkz.pk3<br />
(0x1f41572e - 43 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\dreadfulplace.pk3<br />
(0xaccc0336 - 68 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\doubleimpact.pk3<br />
(0xbbf3a708 - 39 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\distantscreams.pk3<br />
(0x0c7f234c - 67 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\dismemberment.pk3<br />
(0x00878dae - 27 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\diesirae.pk3<br />
(0xac242c57 - 62 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\devilish.pk3<br />
(0xd901d86e - 31 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\demonkeep.pk3<br />
(0xede4666f - 27 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\deepinside.pk3<br />
(0xaa9c0414 - 24 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\cure.pk3 (0xc75df5f2 -<br />
37 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\courtyard.pk3<br />
(0xeeeea010 - 21 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\corrosion.pk3<br />
(0x6e77465d - 99 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\concretepalace.pk3<br />
(0xb081211e - 13 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\coldwar.pk3<br />
(0xb1a9f51d - 20 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\coldcathode.pk3<br />
(0x958dd2bc - 48 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\cobaltstation.pk3<br />
(0x5e66e8b0 - 23 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\cliffside.pk3<br />
(0xb367ff54 - 42 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\chemicalreaction.pk3<br />
(0x28ecfce8 - 78 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\cannedheat.pk3<br />
(0x2bb57511 - 18 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\campgrounds.pk3<br />
(0xc807be32 - 9 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\campercrossings.pk3<br />
(0x09a5e789 - 35 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\brimstoneabbey.pk3<br />
(0xb37a1877 - 46 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\bloodrun.pk3<br />
(0x10b40045 - 27 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\bloodlust.pk3<br />
(0xadaf6042 - 27 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\blackcathedral.pk3<br />
(0x1d62ad62 - 33 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\bin.pk3 (0x32b2c6df -<br />
25 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\beyondreality.pk3<br />
(0x56aa97c8 - 59 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\battleforged.pk3<br />
(0xf7a1bdac - 30 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\basesiege.pk3<br />
(0xe7b8c2d5 - 45 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\asylum.pk3 (0x8f71243b<br />
- 15 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\arenagate.pk3<br />
(0xbec573d8 - 34 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\arcanecitadel.pk3<br />
(0x813cc07a - 20 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\almostlost.pk3<br />
(0xd740eded - 25 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\aerowalk.pk3<br />
(0x509e0360 - 14 files)<br />
C:\Users\brit\AppData\LocalLow\id Software\quakelive/baseq3<br />
<br />
----------------------<br />
12067 files in pk3 files<br />
execing reality<br />
sv_referencedPakNames is read only.<br />
sv_referencedPaks is read only.<br />
sv_pakNames is read only.<br />
sv_paks is read only.<br />
sv_serverid is read only.<br />
sv_running is read only.<br />
<br />
------- Input Initialization -------<br />
Skipping check for DirectInput<br />
Joystick is not active.<br />
------------------------------------<br />
CONFIG executed<br />
unknown cmd ilish<br />
]\net_restart<br />
Opening IP socket: localhost:27960<br />
Hostname: brit-PC<br />
IP: 192.168.1.66<br />
execing reality<br />
sv_referencedPakNames is read only.<br />
sv_referencedPaks is read only.<br />
sv_pakNames is read only.<br />
sv_paks is read only.<br />
sv_serverid is read only.<br />
sv_running is read only.<br />
<br />
------- Input Initialization -------<br />
Skipping check for DirectInput<br />
Joystick is not active.<br />
------------------------------------<br />
CONFIG executed<br />
unknown cmd ilish<br />
]\vid_Restart<br />
RE_Shutdown( 1 )<br />
Shutting down OpenGL subsystem<br />
...wglMakeCurrent( NULL, NULL ): success<br />
...deleting GL context: success<br />
...releasing DC: success<br />
...destroying window<br />
...resetting display<br />
...shutting down QGL<br />
...unloading OpenGL DLL<br />
Hunk_Clear: reset the hunk ok<br />
----- Initializing Renderer ----<br />
-------------------------------<br />
----- R_Init -----<br />
Initializing OpenGL subsystem<br />
...initializing QGL<br />
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded<br />
...setting mode -1: 1024 768 FS<br />
...using colorsbits of 16<br />
...calling CDS: ok<br />
...registered window class<br />
...created window@0,0 (1024x768)<br />
Initializing OpenGL driver<br />
...getting DC: succeeded<br />
...GLW_AutoSelectPFD( 16, 24, 0 )<br />
... auto selected PFD 6...PIXELFORMAT 6 selected<br />
...creating GL context: succeeded<br />
...making context current: succeeded<br />
Initializing OpenGL extensions<br />
...using GL_S3_s3tc<br />
...using GL_EXT_texture_env_add<br />
...using WGL_EXT_swap_control<br />
...using GL_ARB_multitexture<br />
...using GL_EXT_compiled_vertex_array<br />
...WGL_3DFX_gamma_control not found<br />
<br />
GL_VENDOR: NVIDIA Corporation<br />
GL_RENDERER: GeForce GTX 660/PCIe/SSE2<br />
GL_VERSION: 4.3.0<br />
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture<br />
GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended<br />
GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility<br />
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth<br />
GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output<br />
GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture<br />
GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect<br />
GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility<br />
GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location<br />
GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions<br />
GL_ARB_fragment_layer_viewport GL_ARB_fragment_program<br />
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader<br />
GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object<br />
GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary<br />
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel<br />
GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays<br />
GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata<br />
GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect<br />
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query<br />
GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters<br />
GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex<br />
GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading<br />
GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects<br />
GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding<br />
GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects<br />
GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object<br />
GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100<br />
GL_ARB_shading_language_420pack GL_ARB_shading_language_include<br />
GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync<br />
GL_ARB_tessellation_shader GL_ARB_texture_border_clamp<br />
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32<br />
GL_ARB_texture_buffer_range GL_ARB_texture_compression<br />
GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc<br />
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add<br />
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3<br />
GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat<br />
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two<br />
GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle<br />
GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage<br />
GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view<br />
GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3<br />
GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix<br />
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object<br />
GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding<br />
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader<br />
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos<br />
GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc<br />
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform<br />
GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate<br />
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array<br />
GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access<br />
GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements<br />
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample<br />
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled<br />
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4<br />
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays<br />
GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels<br />
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex<br />
GL_EXT_rescale_normal GL_MAX_TEXTURE_SIZE: 16384<br />
GL_MAX_ACTIVE_TEXTURES_ARB: 4<br />
<br />
PIXELFORMAT: color(16-bits) Z(24-bit) stencil(0-bits)<br />
MODE: -1, 1024 x 768 fullscreen hz:120<br />
GAMMA: hardware w/ 0 overbright bits<br />
CPU: Intel Pentium III<br />
rendering primitives: single glDrawElements<br />
texturemode: GL_NEAREST<br />
picmip: 5<br />
texture bits: 16<br />
multitexture: enabled<br />
compiled vertex arrays: enabled<br />
texenv add: enabled<br />
compressed textures: enabled<br />
SetDeviceGammaRamp failed.<br />
Initializing Shaders<br />
----- finished R_Init -----<br />
Sound memory manager started<br />
Loading dll file ui<br />
UI menu load time = 198 milli seconds<br />
UI menu load time = 206 milli seconds<br />
34 bots parsed<br />
Loading dll file cgame<br />
not loading voice chats<br />
trying full_rt.TGA...<br />
trying full_bk.TGA...<br />
trying full_lf.TGA...<br />
trying full_ft.TGA...<br />
trying full_up.TGA...<br />
trying full_dn.TGA...<br />
stitched 12 LoD cracks<br />
...loaded 2949 faces, 386 meshes, 48 trisurfs, 0 flares<br />
WARNING: reused image gfx/damage/shadow.tga with mixed glWrapClampMode parm<br />
WARNING: reused image ui/assets/3_cursor3.tga with mixed glWrapClampMode parm<br />
WARNING: reused image textures/ad_content/ad2x1.jpg with mixed glWrapClampMode<br />
parm<br />
trying ui/assets/3_cursor2.TGA...<br />
WARNING: reused image menu/medals/medal_excellent.tga with mixed glWrapClampMode<br />
parm<br />
WARNING: reused image menu/medals/medal_impressive.tga with mixed glWrapClampMode<br />
parm<br />
WARNING: reused image menu/medals/medal_gauntlet.tga with mixed glWrapClampMode<br />
parm<br />
WARNING: reused image menu/icons/iconr_red.tga with mixed glWrapClampMode parm<br />
WARNING: reused image menu/icons/iconr_yellow.tga with mixed glWrapClampMode parm<br />
WARNING: reused image menu/icons/iconr_green.tga with mixed glWrapClampMode parm<br />
WARNING: reused image menu/icons/iconh_mega.tga with mixed glWrapClampMode parm<br />
WARNING: reused image menu/icons/quad.tga with mixed glWrapClampMode parm<br />
WARNING: reused image menu/icons/envirosuit.tga with mixed glWrapClampMode parm<br />
WARNING: reused image menu/medals/medal_capture.tga with mixed glWrapClampMode<br />
parm<br />
WARNING: reused image menu/medals/medal_defend.tga with mixed glWrapClampMode parm<br />
WARNING: reused image menu/medals/medal_assist.tga with mixed glWrapClampMode parm<br />
WARNING: reused image menu/icons/regen.tga with mixed glWrapClampMode parm<br />
WARNING: reused image menu/icons/haste.tga with mixed glWrapClampMode parm<br />
WARNING: reused image menu/icons/invis.tga with mixed glWrapClampMode parm<br />
UI menu load time = 468 milli seconds<br />
CL_InitCGame:  4.66 seconds<br />
5 msec to draw all images<br />
Com_TouchMemory: 0 msec<br />
digitalacetone was electrocuted by dis<br />
adderall was railed by MT2E<br />
]\r_displayRefresh 120<br />
]\cl_timeNudge -10<br />
Crysticsauce almost dodged Deathrow1's rocket<br />
digitalacetone was railed by MT2E<br />
 |iRs| cokemanpac2: STOP!<br />
Crysticsauce was railed by Deathrow1<br />
Crysticsauce called a vote.<br />
dis almost dodged adderall's rocket<br />
Vote cast.<br />
Vote passed.<br />
Shuffling Teams.<br />
execing reality<br />
sv_referencedPakNames is read only.<br />
sv_referencedPaks is read only.<br />
sv_pakNames is read only.<br />
sv_paks is read only.<br />
sv_serverid is read only.<br />
sv_running is read only.<br />
<br />
------- Input Initialization -------<br />
Skipping check for DirectInput<br />
Joystick is not active.<br />
------------------------------------<br />
CONFIG executed<br />
unknown cmd ilish<br />
execing reality<br />
sv_referencedPakNames is read only.<br />
sv_referencedPaks is read only.<br />
sv_pakNames is read only.<br />
sv_paks is read only.<br />
sv_serverid is read only.<br />
sv_running is read only.<br />
<br />
------- Input Initialization -------<br />
Skipping check for DirectInput<br />
Joystick is not active.<br />
------------------------------------<br />
CONFIG executed<br />
MT2E was railed by Deathrow1<br />
Crysticsauce ate dis's rocket<br />
cokemanpac2 almost dodged xoomCloud's rocket<br />
dis was railed by MT2E<br />
]\printscreen<br />
unknown cmd printscreen<br />
]\screenshot<br />
    screenshotSocial<br />
    screenshotJPEG<br />
    screenshot<br />
Deathrow1 was electrocuted by Crysticsauce<br />
]\screenshotjpeg<br />
Wrote screenshots/shot0048.jpg<br />
ARb0R was railed by digitalacetone<br />
Deathrow1 disconnected<br />
dis was electrocuted by xoomCloud<br />
|iRs| cokemanpac2 called a vote.<br />
]\screenshotjpeg rofl<br />
Wrote screenshots/rofl.jpg<br />
digitalacetone was railed by ARb0R<br />
xoomCloud was railed by ARb0R<br />
Vote passed.<br />
Shuffling Teams.<br />
]\con_dump odd.txt<br />
unknown cmd con_dump<br />
]\con<br />
    confirmOrder<br />
    connect<br />
    configstrings<br />
    condump<br />
    con_timestamps = &quot;0&quot;<br />
    con_noprint = &quot;0&quot;<br />
    con_matchlimit = &quot;16&quot;<br />
    con_height = &quot;0.5&quot;<br />
    con_background = &quot;1&quot;<br />
    con_speed = &quot;10&quot;<br />
    con_scale = &quot;0.5&quot;<br />
    con_opacity = &quot;0.3&quot;<br />
recording to demos/CA-lawlzadderall-brimstoneabbey-2013_06_11-17_45_45.dm_73.<br />
]\condump odd.txt<br />
Dumped console text to odd.txt.<br />
			
		<hr />
	</div>
</div> </div>

 ]]></content:encoded>
			<category domain="http://www.quakelive.com/forum/forumdisplay.php?13-Bug-Report-Forum">Bug Report Forum</category>
			<dc:creator>Adderall</dc:creator>
			<guid isPermaLink="true">http://www.quakelive.com/forum/showthread.php?32596-Spawned-in-between-walls-con-dump</guid>
		</item>
		<item>
			<title>Argentinian Servers LAG!</title>
			<link>http://www.quakelive.com/forum/showthread.php?32588-Argentinian-Servers-LAG!&amp;goto=newpost</link>
			<pubDate>Tue, 11 Jun 2013 21:58:58 GMT</pubDate>
			<description><![CDATA[Hello everyone!  
 
First at all, sorry if it is not right section to post this, but I honestly don't know where else to go. 
 
Argentinian servers...]]></description>
			<content:encoded><![CDATA[<div>Hello everyone! <br />
<br />
First at all, sorry if it is not right section to post this, but I honestly don't know where else to go.<br />
<br />
Argentinian servers don't work well, there is an extreme lag which don't let us play. Ping goes from 30 to 150 in my case..and even more. I sent an email to quake live support, but they didn't answer.. i think other players sent emails too..and nothing. We have been trought this for a while..and nobody helped us...<br />
<br />
the lag affects all players and all conecctions. <br />
<br />
I hope some ID member read this and help us<br />
<br />
Thanks</div>

 ]]></content:encoded>
			<category domain="http://www.quakelive.com/forum/forumdisplay.php?13-Bug-Report-Forum">Bug Report Forum</category>
			<dc:creator>Brukkk</dc:creator>
			<guid isPermaLink="true">http://www.quakelive.com/forum/showthread.php?32588-Argentinian-Servers-LAG!</guid>
		</item>
		<item>
			<title>problem with pub !!!</title>
			<link>http://www.quakelive.com/forum/showthread.php?32581-problem-with-pub-!!!&amp;goto=newpost</link>
			<pubDate>Tue, 11 Jun 2013 09:38:18 GMT</pubDate>
			<description><![CDATA[Hi i've got a pro account but i've got pub on map !!!!! 
Why ?????]]></description>
			<content:encoded><![CDATA[<div>Hi i've got a pro account but i've got pub on map !!!!!<br />
Why ?????</div>

 ]]></content:encoded>
			<category domain="http://www.quakelive.com/forum/forumdisplay.php?13-Bug-Report-Forum">Bug Report Forum</category>
			<dc:creator>ZanZa</dc:creator>
			<guid isPermaLink="true">http://www.quakelive.com/forum/showthread.php?32581-problem-with-pub-!!!</guid>
		</item>
		<item>
			<title><![CDATA[Placed in tier CA 2 with an ELO of 1381, feel like I'm trolling these poor people]]></title>
			<link>http://www.quakelive.com/forum/showthread.php?32557-Placed-in-tier-CA-2-with-an-ELO-of-1381-feel-like-I-m-trolling-these-poor-people&amp;goto=newpost</link>
			<pubDate>Sun, 09 Jun 2013 17:23:23 GMT</pubDate>
			<description>So this is me.  
 
http://www.qlranks.com/ca/player/obs 
 
I understand - you do poorly, you go down. You do well, you go up. If you checked my...</description>
			<content:encoded><![CDATA[<div>So this is me. <br />
<br />
<a href="http://www.qlranks.com/ca/player/obs" target="_blank">http://www.qlranks.com/ca/player/obs</a><br />
<br />
I understand - you do poorly, you go down. You do well, you go up. If you checked my profile this instant, you'd see I have two quits. They're from FFA's. I've spent a few weeks in T3 and my ELO has been steadily rising over time. I played two games poorly back to back and my ELO dropped, like, a whopping six or seven points or whatever. Ever since then, I've been stuck in tier two CA despite having a nigh tier 4 CA ELO. WTH? :(<br />
<br />
I'm gonna go shoot players who shouldn't have to deal with me in the hopes that I get bumped up to tier 3 and can go back to working on getting stomped regularly in tier 4 by the end of the year.<br />
<br />
*Edit: Resolved</div>

 ]]></content:encoded>
			<category domain="http://www.quakelive.com/forum/forumdisplay.php?13-Bug-Report-Forum">Bug Report Forum</category>
			<dc:creator>Obs</dc:creator>
			<guid isPermaLink="true">http://www.quakelive.com/forum/showthread.php?32557-Placed-in-tier-CA-2-with-an-ELO-of-1381-feel-like-I-m-trolling-these-poor-people</guid>
		</item>
		<item>
			<title><![CDATA[[MAPS] Can't play maps in practice mode]]></title>
			<link>http://www.quakelive.com/forum/showthread.php?32534-MAPS-Can-t-play-maps-in-practice-mode&amp;goto=newpost</link>
			<pubDate>Sat, 08 Jun 2013 07:21:16 GMT</pubDate>
			<description>Unable to play maps in practice mode without first joining a live server with the desired map to download it. Last time I played (years ago) this...</description>
			<content:encoded><![CDATA[<div>Unable to play maps in practice mode without first joining a live server with the desired map to download it. Last time I played (years ago) this wasn't required. Workaround is tedious.</div>

 ]]></content:encoded>
			<category domain="http://www.quakelive.com/forum/forumdisplay.php?13-Bug-Report-Forum">Bug Report Forum</category>
			<dc:creator>yorke</dc:creator>
			<guid isPermaLink="true">http://www.quakelive.com/forum/showthread.php?32534-MAPS-Can-t-play-maps-in-practice-mode</guid>
		</item>
		<item>
			<title>Ping changed from 50 to 100</title>
			<link>http://www.quakelive.com/forum/showthread.php?32532-Ping-changed-from-50-to-100&amp;goto=newpost</link>
			<pubDate>Sat, 08 Jun 2013 06:54:04 GMT</pubDate>
			<description>Hello, 
 
I live in Christchurch New Zealand and am on Fast broadband with telstra/vodafone. 
 
Up until Monday 3rd June I was getting an average of...</description>
			<content:encoded><![CDATA[<div>Hello,<br />
<br />
I live in Christchurch New Zealand and am on Fast broadband with telstra/vodafone.<br />
<br />
Up until Monday 3rd June I was getting an average of 50-60 ping when logging into any of the Australian quakelive servers.  Since Monday 3rd June until today Saturday 8th of June I have been receiving between 100-120 ping and it has been that way ever since.  It doesn't matter which game type I choose CTF, CA, FFA I always get between 100-120 ping.  It's like it has double all of a sudden.  This has made my gameplay slow sluggish and an easy target for enemy to kill and ruins the whole experience.<br />
<br />
I have contacted my ISP and have done speedtests and everything seems to look normal:<br />
<br />
Christchurch - Wellington<br />
<br />
- 15.35 Mbp download<br />
- 2.38 Mbp upload<br />
- 7 ms ping<br />
<br />
Christchurch - Sydney<br />
<br />
- 15.20 Mbp download<br />
- 2.12 Mbp upload<br />
- 47 ms ping<br />
<br />
The telstra clear technician I spoke to said that it is not a problem on their end and that it is a problem with the gaming server software themselves.  Something that they have done has caused the sudden doubling of ping speed.<br />
<br />
Has this got anything to do with the latest updates that have been taking place?<br />
<br />
I know there were some major outages in the Australiasian area as I could not loggin to any of the quake live servers about a month ago.<br />
<br />
What gives guys ?</div>

 ]]></content:encoded>
			<category domain="http://www.quakelive.com/forum/forumdisplay.php?13-Bug-Report-Forum">Bug Report Forum</category>
			<dc:creator>quaker229</dc:creator>
			<guid isPermaLink="true">http://www.quakelive.com/forum/showthread.php?32532-Ping-changed-from-50-to-100</guid>
		</item>
	</channel>
</rss>
